149 lines
3.0 KiB
C
149 lines
3.0 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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extern void func_802C71F0(Actor *);
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extern void func_80325794(ActorMarker *);
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Actor *func_802E0738(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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void func_802E07E0(Actor *this);
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void func_802E08F0(Actor *this);
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/* .data */
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extern ActorAnimationInfo D_80368440[];
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extern ActorInfo D_80368450 = {
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0x72, 0xA2, 0x3AD,
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0x1, D_80368440,
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func_802E08F0, func_80326224, func_80325888,
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0, 0, 0.0f, 0
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};
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extern ActorInfo D_80368474 = {
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0x8C, 0xBC, 0x45C,
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0, NULL,
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NULL, func_802E07E0, func_802E0738,
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0, 0, 0.0f, 0
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};
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extern ActorInfo D_80368498 = {
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0x8D, 0xBD, 0x45E,
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0, NULL,
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NULL, func_802E07E0, func_802E0738,
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0, 0, 0.0f, 0
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};
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extern ActorInfo D_803684BC = {
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0x13D, 0x2F4, 0x46E,
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0, NULL,
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NULL, func_802E07E0, func_802E0738,
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0, 0, 0.0f, 0
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};
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extern ActorInfo D_803684E0 = {
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0x13E, 0x2F5, 0x46F,
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0, NULL,
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NULL, func_802E07E0, func_802E0738,
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0, 0, 0.0f, 0
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};
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extern ActorInfo D_80368504 = {
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0x13F, 0x2F6, 0x3BB,
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0, NULL,
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NULL, func_802E07E0, func_802E0738,
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0, 0, 0.0f, 0
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};
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extern ActorInfo D_80368528 = {
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0x140, 0x2F7, 0x3BB,
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0, NULL,
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NULL, func_802E07E0, func_802E0738,
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0, 0, 0.0f, 0
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};
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extern ActorInfo D_8036854C = {
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0x141, 0x2F8, 0x3BB,
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0, NULL,
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NULL, func_802E07E0, func_802E0738,
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0, 0, 0.0f, 0
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};
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extern ActorInfo D_80368570 = {
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0x142, 0x2F9, 0x3BB,
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0, NULL,
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NULL, func_802E07E0, func_802E0738,
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0, 0, 0.0f, 0
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};
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/* .code */
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void func_802E0710(Actor *this){
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func_803253A0(this);
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func_80361E9C(this);
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}
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Actor *func_802E0738(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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f32 sp34[3];
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Actor *this;
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this = func_80325300(marker, &sp34);
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func_8033A2D4(func_802E0710, this);
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func_8033A2E8(func_80325794, marker);
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func_803391A4(gfx, mtx, this->position, &sp34, this->scale, NULL, func_80330B1C(marker));
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return this;
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}
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void func_802E07C0(Actor *this){
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func_80361DC4(this);
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}
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void func_802E07E0(Actor *this) {
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s32 sp24;
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switch(this->marker->modelId){
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default:
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sp24 = 0;
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break;
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case 0x451:
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case 0x458:
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case 0x532:
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sp24 = 1;
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break;
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}
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if(!this->unk16C_4) {
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this->unk16C_4 = TRUE;
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if (sp24) {
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func_802C7318(this);
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}
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func_80361E10(this);
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this->marker->unk30 = func_802E07C0;
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}
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func_80326244(this);
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if (this->unk48 == 1.0) {
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marker_despawn(this->marker);
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return;
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}
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if (sp24) {
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this->unk130 = func_802C71F0;
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func_802C7478(this);
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}
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func_80361EE0(this);
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}
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void func_802E08F0(Actor *this) {
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f32 sp24[3];
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this->marker->collidable = FALSE;
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animctrl_setDuration(this->animctrl, this->unk5C);
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animctrl_setPlaybackType(this->animctrl, 1);
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if (actor_animationIsAt(this, 0.99f) != 0) {
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marker_despawn(this->marker);
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}
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func_8024C764(sp24);
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this->yaw = sp24[1];
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}
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