196 lines
6.1 KiB
C
196 lines
6.1 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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extern void func_8028F918(s32);
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void chMinigame_update(Actor *this);
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enum minigame_e {
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MINIGAME_0_BOSS_BOOM_BOX,
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MINIGAME_1_VILE,
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MINIGAME_2_GV_MATCHING,
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MINIGAME_3_ZUBBAS,
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MINIGAME_4_TIPTUP,
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MINIGAME_5_SANDCASTLE,
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MINIGAME_F_INVALID = 0xF
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};
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enum chminigame_state_e {
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MINIGAME_STATE_1_INTRODUCE_GAME = 1,
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MINIGAME_STATE_2_IN_PROGESS,
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MINIGAME_STATE_3_RETURN_TO_FF,
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};
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/* .data */
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ActorInfo chMinigame = {
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MARKER_1E1_FF_MINIGAME, ACTOR_376_FF_MINIGAME, 0x0,
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MINIGAME_STATE_1_INTRODUCE_GAME, NULL,
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chMinigame_update, func_80326224, func_80325340,
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0, 0, 0.0f, 0
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};
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/* .code */
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enum minigame_e __chminigame_getCurrentMapId(void){
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switch(map_get()){
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case MAP_3A_RBB_BOSS_BOOM_BOX:
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return MINIGAME_0_BOSS_BOOM_BOX;
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case MAP_10_BGS_MR_VILE:
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return MINIGAME_1_VILE;
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case MAP_13_GV_MEMORY_GAME:
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return MINIGAME_2_GV_MATCHING;
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case MAP_5A_CCW_SUMMER_ZUBBA_HIVE:
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case MAP_5B_CCW_SPRING_ZUBBA_HIVE:
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case MAP_5C_CCW_AUTUMN_ZUBBA_HIVE:
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return MINIGAME_3_ZUBBAS;
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case MAP_11_BGS_TIPTUP:
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return MINIGAME_4_TIPTUP;
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case MAP_A_TTC_SANDCASTLE:
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return MINIGAME_5_SANDCASTLE;
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}
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return MINIGAME_F_INVALID;
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}
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void __chMinigame_hideSandcastleJiggy(Actor *this) {
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Actor *jiggy;
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if (this->unk10_12 == MINIGAME_5_SANDCASTLE) {
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jiggy = actorArray_findActorFromActorId(ACTOR_46_JIGGY);
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if (jiggy != NULL) {
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actor_collisionOff(jiggy);
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jiggy->position[1] -= 1000.0f;
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}
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}
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}
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void func_8031A678(Actor *this){
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Struct6Ds *sp2C;
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f32 sp20[3];
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sp2C = func_8034C528(0x190);
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switch (this->unk10_12) {
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case MINIGAME_0_BOSS_BOOM_BOX:
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sp20[0] = -2000.0f;
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sp20[1] = 0.0f;
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sp20[2] = 0.0f;
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func_8034DDF0(sp2C, sp20, sp20, 0.0f, 1);
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return;
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case MINIGAME_3_ZUBBAS:
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if (map_get() != MAP_5B_CCW_SPRING_ZUBBA_HIVE) {
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sp20[0] = 0.0f;
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sp20[1] = 0.0f;
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sp20[2] = -1000.0f;
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func_8034DDF0(sp2C, sp20, sp20, 0.0f, 1);
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}
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break;
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case MINIGAME_5_SANDCASTLE:
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sp2C = func_8034C528(0x191); //lower water
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func_8034DEB4(sp2C, -1000.0f);
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break;
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case MINIGAME_2_GV_MATCHING:
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sp2C = func_8034C528(0x1E7);
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func_8034DEB4(sp2C, -1000.0f);
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break;
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case MINIGAME_1_VILE:
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case MINIGAME_4_TIPTUP:
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func_8034DEB4(sp2C, -1000.0f);
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break;
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}
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}
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void __chMinigame_textCallback1(ActorMarker *marker, enum asset_e text_id, s32 arg2){
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Actor *this = marker_getActor(marker);
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this->unk138_24 = TRUE;
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}
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void __chMinigame_transformToCroc(ActorMarker *marker, enum asset_e text_id, s32 arg2){
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if(arg2 == 1){
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func_8028FB88(TRANSFORM_5_CROC);
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}
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}
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void __chMinigame_setState(Actor *this, u32 arg1) {
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switch (arg1) {
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case MINIGAME_STATE_1_INTRODUCE_GAME:
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func_8028F918(2);
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if (this->unk10_12 == MINIGAME_1_VILE) {
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func_80347A14(0);
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}
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if (volatileFlag_get(this->unk10_12 + 6) == 0) {
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func_80324DBC(2.0f, this->unk10_12 + 0x1026, 0xA2, NULL, this->marker, __chMinigame_textCallback1, __chMinigame_transformToCroc);
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volatileFlag_set(this->unk10_12 + 6, 1);
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this->unk138_23 = TRUE;
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} else {
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func_80324DBC(2.0f, 0xD38, 0x20, NULL, this->marker, __chMinigame_textCallback1, NULL);
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}
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break;
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case MINIGAME_STATE_2_IN_PROGESS:
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func_8028F918(0);
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volatileFlag_set(VOLATILE_FLAG_3, 1);
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break;
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case MINIGAME_STATE_3_RETURN_TO_FF:
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volatileFlag_set(VOLATILE_FLAG_4, 1);
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func_8028F918(2);
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func_8025AB00();
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func_8025A70C((volatileFlag_get(VOLATILE_FLAG_5_FF_MINIGAME_WON)) ? COMUSIC_3B_MINIGAME_VICTORY : COMUSIC_3C_MINIGAME_LOSS);
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func_802E4A70();
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volatileFlag_set(VOLATILE_FLAG_21, TRUE);
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timedFunc_set_3(2.0f, (GenFunction_3)func_802E4078, MAP_8E_GL_FURNACE_FUN, 1, 1);
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break;
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}
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subaddie_set_state(this, arg1);
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}
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void __chMinigame_free(Actor *this){
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volatileFlag_set(VOLATILE_FLAG_3, 0);
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}
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void chMinigame_update(Actor *this){
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if(!this->unk16C_4){
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this->unk16C_4 = 1;
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this->unk10_12 = __chminigame_getCurrentMapId();
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actor_collisionOff(this);
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if(!volatileFlag_get(VOLATILE_FLAG_2_FF_IN_MINIGAME)){
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func_8031A678(this);
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return;
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}
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__chMinigame_hideSandcastleJiggy(this);
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marker_setFreeMethod(this->marker, __chMinigame_free);
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func_8028FAB0(this->position);
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this->unk1C[0] = 0.0f; this->unk1C[1] = this->yaw; this->unk1C[2] = 0.0f;
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func_8028FAEC(this->unk1C);
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this->unk138_24 = 0;
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if(this->unk10_12 >= 7){
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marker_despawn(this->marker);
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return;
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}
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volatileFlag_set(VOLATILE_FLAG_5_FF_MINIGAME_WON, 0);
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volatileFlag_set(VOLATILE_FLAG_3, 0);
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__chMinigame_setState(this, MINIGAME_STATE_1_INTRODUCE_GAME);
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gcpausemenu_80314AC8(0);
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}
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if(volatileFlag_get(VOLATILE_FLAG_2_FF_IN_MINIGAME)){
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switch(this->state){
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case MINIGAME_STATE_1_INTRODUCE_GAME://L8031AB2C
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if(this->unk138_24)
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__chMinigame_setState(this, MINIGAME_STATE_2_IN_PROGESS);
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break;
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case MINIGAME_STATE_2_IN_PROGESS://L8031AB50
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func_8028FA14(MAP_8E_GL_FURNACE_FUN, 2);
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if(item_getCount(ITEM_14_HEALTH) == 0)
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item_set(ITEM_6_HOURGLASS, 0);
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if(!volatileFlag_get(VOLATILE_FLAG_3)){
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__chMinigame_setState(this, MINIGAME_STATE_3_RETURN_TO_FF);
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}
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break;
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case MINIGAME_STATE_3_RETURN_TO_FF:
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break;
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}
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}//L8031AB8C
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}
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