Files
banjo-kazooie/src/SM/ch/attacktutorial.c
2022-08-19 13:49:30 -05:00

220 lines
6.0 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
/* chAttackTutorial - controls bottle teaching moves in spiral*/
//external
void func_80324E88(f32);
void func_8028F918(s32);
//public
void func_80387764(ActorMarker *);
void chAttackTutorial_setState(Actor * this, s32 arg1);
void chAttackTutorial_update(Actor *);
/* .data */
ActorInfo D_8038AC20 = { MARKER_12B_ATTACK_TUTORIAL, ACTOR_167_ATTACK_TUTORIAL, 0,
1, NULL,
chAttackTutorial_update, func_80326224, func_80325340,
0, 0, 0.0f, 0
};
/* .code */
void __chAttackTutorial_spawnEnemy(ActorMarker *marker, s32 enemy_id){
Actor *actor = marker_getActor(marker);
s32 pad;
Actor *other = spawn_child_actor(enemy_id, &actor);
actor->unk100 = other->marker;
other->unk100 = actor->marker;
if(actor->unk10_12 == 3 && actor->unk38_31 == 1){
other->unk38_31 = 1;
}else{//L803871D4
other->unk38_31 = 0;
}
other->unk10_12 = 1;
if(marker);
}
s32 func_803871FC(Actor *this, s32 arg1){
volatile s32 sp1C;
s32 tmp_v0;
sp1C = (arg1 == 1)? ACTOR_166_TOPPER_A : (tmp_v0 = (arg1 == 2)? ACTOR_165_BAWL_A : ACTOR_164_COLLYWOBBLE_A);
func_802C3D3C(__chAttackTutorial_spawnEnemy, this->marker, sp1C);
}
void func_80387258(ActorMarker *marker, enum asset_e text_id, s32 arg2){
chAttackTutorial_setState(marker_getActor(marker), 2);
}
void func_80387288(ActorMarker *marker, enum asset_e text_id, s32 arg2){
Actor *actor = marker_getActor(marker);
func_8028F918(0);
switch(text_id){
case 0xe15://L803872C8
ability_unlock(ABILITY_C_ROLL);
chAttackTutorial_setState(actor, 2);
break;
case 0xe17://L803872E4
ability_unlock(ABILITY_B_RATATAT_RAP);
chAttackTutorial_setState(actor, 2);
break;
}//L803872FC
func_80324E88(0.0f);
}
void chAttackTutorial_setState(Actor * this, s32 arg1){
switch (arg1)
{
case 5:
if(this->unk10_12 == 0){
ability_unlock(ABILITY_4_BEAR_PUNCH);
func_80311480(0xDFF, 0xE, this->unk1C, this->marker, func_80387288, func_80387258);
}
else{
func_80311480((this->unk10_12 == 1) ? 0xe15 : 0xe17, 0xE, this->unk1C, this->marker, func_80387288, NULL);
}
break;
case 2://L803873E0
this->unk38_31 = 0;
func_803871FC(this, ++this->unk10_12);
break;
case 3://L8038742C
mapSpecificFlags_set(5,1);
mapSpecificFlags_set(0xC, 1);
marker_despawn(this->marker);
break;
case 4://L80387454
mapSpecificFlags_set(0xC, 1);
if(!honeycombscore_get(HONEYCOMB_17_SM_COLIWOBBLE)){
this->unk10_12 = 3;
this->unk38_31 = 1;
func_803871FC(this, this->unk10_12);
}
break;
}//L803874A8
func_80328A84(this, arg1);
}
int func_803874C4(void){
return ability_isUnlocked(ABILITY_4_BEAR_PUNCH)
&& ability_isUnlocked(ABILITY_C_ROLL)
&& ability_isUnlocked(ABILITY_B_RATATAT_RAP);
}
void chAttackTutorial_update(Actor *this){
f32 sp2C;
Actor *bottles;
if(!this->initialized){
//find closest tutorial bottles
bottles = func_80326D68(this->position, ACTOR_12B_TUTORIAL_BOTTLES, -1, &sp2C);
if(bottles != NULL){
this->unk1C_x = bottles->position_x;
this->unk1C_y = bottles->position_y;
this->unk1C_z = bottles->position_z;
}else{
{this->unk1C_x = this->position_x;
this->unk1C_y = this->position_y;
this->unk1C_z = this->position_z;}
}
this->unk10_12 = (ability_isUnlocked(ABILITY_C_ROLL))? 2 : (ability_isUnlocked(ABILITY_4_BEAR_PUNCH)? 1:0);
this->initialized = 1;
}
switch(this->state){
case 1://L80387610
if(mapSpecificFlags_get(4))
chAttackTutorial_setState(this, 5);
if(func_803874C4() || func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE))
chAttackTutorial_setState(this, 4);
break;
case 2://L80387658
if(mapSpecificFlags_get(7)){
func_80387764(this->marker);
mapSpecificFlags_set(7,0);
}
break;
case 5://L80387680
break;
}////L80387680
}
void func_80387690(ActorMarker *marker, enum asset_e text_id, s32 arg2){
Actor *actor = marker_getActor(marker);
switch(text_id){
case 0xDFF:
func_8028F918(0);
break;
case 0xE14:
case 0xE16:
case 0xE18:
func_803871FC(actor, actor->unk10_12);
break;
case 0xE15:
ability_unlock(ABILITY_C_ROLL);
chAttackTutorial_setState(actor, 2);
break;
case 0xE17:
ability_unlock(ABILITY_B_RATATAT_RAP);
chAttackTutorial_setState(actor, 2);
break;
case 0xE12:
case 0xE19:
chAttackTutorial_setState(actor, 3);
break;
}
func_80324E88(0.0f);
}//*/
void func_80387764(ActorMarker * marker){
s32 sp34;
int temp_a2;
s32 sp2C = 4;
Actor *actor = marker_getActor(marker);
temp_a2 = actor->unk38_31 ? 1 : 0 ;
if( temp_a2 ){
sp2C = 0xE;
}
switch (actor->unk10_12)
{
case 0x1: //L803877D8
sp34 = temp_a2 ? 0xe15 : 0xe14; //dialog enums
break;
case 0x2: //L803877F4
sp34 = temp_a2 ? 0xe17 : 0xe16; //dialog enums
break;
case 3: //L80387810
sp34 = temp_a2 ? 0xe19 : 0xe18; //dialog enums
break;
default:
//sp34 = actor->unk38_31;
break;
}//L8038782C
if(sp34 == 0xe19){
func_8028F94C(2, actor->unk1C);
}
//L80387848
if(!mapSpecificFlags_get(3) && func_802DA498() && temp_a2){
mapSpecificFlags_set(3, 1);
sp34 = 0xE12;
}//L80387898
if(temp_a2){
timed_setCameraToNode(0.0f, 6);
}//L803878B0
func_80311480(sp34, sp2C, actor->unk1C, actor->marker, func_80387690, NULL);
actor->unk38_31++;
}