220 lines
6.0 KiB
C
220 lines
6.0 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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/* chAttackTutorial - controls bottle teaching moves in spiral*/
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//external
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void func_80324E88(f32);
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void func_8028F918(s32);
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//public
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void func_80387764(ActorMarker *);
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void chAttackTutorial_setState(Actor * this, s32 arg1);
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void chAttackTutorial_update(Actor *);
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/* .data */
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ActorInfo D_8038AC20 = { MARKER_12B_ATTACK_TUTORIAL, ACTOR_167_ATTACK_TUTORIAL, 0,
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1, NULL,
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chAttackTutorial_update, func_80326224, func_80325340,
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0, 0, 0.0f, 0
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};
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/* .code */
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void __chAttackTutorial_spawnEnemy(ActorMarker *marker, s32 enemy_id){
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Actor *actor = marker_getActor(marker);
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s32 pad;
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Actor *other = spawn_child_actor(enemy_id, &actor);
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actor->unk100 = other->marker;
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other->unk100 = actor->marker;
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if(actor->unk10_12 == 3 && actor->unk38_31 == 1){
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other->unk38_31 = 1;
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}else{//L803871D4
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other->unk38_31 = 0;
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}
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other->unk10_12 = 1;
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if(marker);
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}
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s32 func_803871FC(Actor *this, s32 arg1){
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volatile s32 sp1C;
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s32 tmp_v0;
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sp1C = (arg1 == 1)? ACTOR_166_TOPPER_A : (tmp_v0 = (arg1 == 2)? ACTOR_165_BAWL_A : ACTOR_164_COLLYWOBBLE_A);
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func_802C3D3C(__chAttackTutorial_spawnEnemy, this->marker, sp1C);
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}
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void func_80387258(ActorMarker *marker, enum asset_e text_id, s32 arg2){
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chAttackTutorial_setState(marker_getActor(marker), 2);
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}
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void func_80387288(ActorMarker *marker, enum asset_e text_id, s32 arg2){
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Actor *actor = marker_getActor(marker);
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func_8028F918(0);
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switch(text_id){
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case 0xe15://L803872C8
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ability_unlock(ABILITY_C_ROLL);
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chAttackTutorial_setState(actor, 2);
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break;
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case 0xe17://L803872E4
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ability_unlock(ABILITY_B_RATATAT_RAP);
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chAttackTutorial_setState(actor, 2);
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break;
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}//L803872FC
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func_80324E88(0.0f);
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}
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void chAttackTutorial_setState(Actor * this, s32 arg1){
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switch (arg1)
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{
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case 5:
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if(this->unk10_12 == 0){
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ability_unlock(ABILITY_4_BEAR_PUNCH);
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func_80311480(0xDFF, 0xE, this->unk1C, this->marker, func_80387288, func_80387258);
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}
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else{
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func_80311480((this->unk10_12 == 1) ? 0xe15 : 0xe17, 0xE, this->unk1C, this->marker, func_80387288, NULL);
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}
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break;
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case 2://L803873E0
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this->unk38_31 = 0;
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func_803871FC(this, ++this->unk10_12);
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break;
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case 3://L8038742C
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mapSpecificFlags_set(5,1);
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mapSpecificFlags_set(0xC, 1);
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marker_despawn(this->marker);
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break;
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case 4://L80387454
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mapSpecificFlags_set(0xC, 1);
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if(!honeycombscore_get(HONEYCOMB_17_SM_COLIWOBBLE)){
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this->unk10_12 = 3;
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this->unk38_31 = 1;
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func_803871FC(this, this->unk10_12);
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}
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break;
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}//L803874A8
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func_80328A84(this, arg1);
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}
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int func_803874C4(void){
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return ability_isUnlocked(ABILITY_4_BEAR_PUNCH)
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&& ability_isUnlocked(ABILITY_C_ROLL)
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&& ability_isUnlocked(ABILITY_B_RATATAT_RAP);
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}
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void chAttackTutorial_update(Actor *this){
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f32 sp2C;
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Actor *bottles;
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if(!this->initialized){
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//find closest tutorial bottles
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bottles = func_80326D68(this->position, ACTOR_12B_TUTORIAL_BOTTLES, -1, &sp2C);
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if(bottles != NULL){
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this->unk1C_x = bottles->position_x;
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this->unk1C_y = bottles->position_y;
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this->unk1C_z = bottles->position_z;
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}else{
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{this->unk1C_x = this->position_x;
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this->unk1C_y = this->position_y;
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this->unk1C_z = this->position_z;}
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}
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this->unk10_12 = (ability_isUnlocked(ABILITY_C_ROLL))? 2 : (ability_isUnlocked(ABILITY_4_BEAR_PUNCH)? 1:0);
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this->initialized = 1;
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}
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switch(this->state){
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case 1://L80387610
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if(mapSpecificFlags_get(4))
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chAttackTutorial_setState(this, 5);
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if(func_803874C4() || func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE))
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chAttackTutorial_setState(this, 4);
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break;
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case 2://L80387658
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if(mapSpecificFlags_get(7)){
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func_80387764(this->marker);
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mapSpecificFlags_set(7,0);
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}
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break;
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case 5://L80387680
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break;
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}////L80387680
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}
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void func_80387690(ActorMarker *marker, enum asset_e text_id, s32 arg2){
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Actor *actor = marker_getActor(marker);
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switch(text_id){
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case 0xDFF:
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func_8028F918(0);
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break;
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case 0xE14:
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case 0xE16:
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case 0xE18:
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func_803871FC(actor, actor->unk10_12);
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break;
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case 0xE15:
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ability_unlock(ABILITY_C_ROLL);
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chAttackTutorial_setState(actor, 2);
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break;
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case 0xE17:
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ability_unlock(ABILITY_B_RATATAT_RAP);
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chAttackTutorial_setState(actor, 2);
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break;
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case 0xE12:
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case 0xE19:
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chAttackTutorial_setState(actor, 3);
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break;
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}
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func_80324E88(0.0f);
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}//*/
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void func_80387764(ActorMarker * marker){
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s32 sp34;
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int temp_a2;
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s32 sp2C = 4;
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Actor *actor = marker_getActor(marker);
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temp_a2 = actor->unk38_31 ? 1 : 0 ;
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if( temp_a2 ){
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sp2C = 0xE;
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}
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switch (actor->unk10_12)
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{
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case 0x1: //L803877D8
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sp34 = temp_a2 ? 0xe15 : 0xe14; //dialog enums
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break;
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case 0x2: //L803877F4
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sp34 = temp_a2 ? 0xe17 : 0xe16; //dialog enums
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break;
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case 3: //L80387810
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sp34 = temp_a2 ? 0xe19 : 0xe18; //dialog enums
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break;
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default:
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//sp34 = actor->unk38_31;
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break;
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}//L8038782C
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if(sp34 == 0xe19){
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func_8028F94C(2, actor->unk1C);
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}
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//L80387848
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if(!mapSpecificFlags_get(3) && func_802DA498() && temp_a2){
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mapSpecificFlags_set(3, 1);
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sp34 = 0xE12;
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}//L80387898
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if(temp_a2){
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timed_setCameraToNode(0.0f, 6);
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}//L803878B0
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func_80311480(sp34, sp2C, actor->unk1C, actor->marker, func_80387690, NULL);
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actor->unk38_31++;
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}
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