Files
banjo-kazooie/src/RBB/ch/bellbuoy.c

123 lines
3.5 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
/* typedefs and declarations */
typedef struct {
f32 unk0;
ActorMarker *unk4;
f32 unk8[3];
f32 unk14[3];
s32 unk20;
f32 unk24[3];
}ActorLocal_7B20;
void func_8038DF6C(Actor* this);
/* .data */
ActorInfo D_80390D20 = {
0x1AA, 0x296, 0x43B, 0x0, NULL,
func_8038DF6C, NULL, actor_draw,
0, 0, 0.0f, 0
};
/*.code */
void func_8038DF10(Actor *this, int arg1){
if(arg1 == 1){
skeletalAnim_set(this->unk148, 0x16a, 0, 1.2f);
}
this->state = arg1;
}
void func_8038DF6C(Actor* this){
f32 sp7C[3];
f32 sp70[3];
f32 sp6C;
f32 sp68 = time_getDelta();
f32 sp5C[3];
f32 sp58;
ActorLocal_7B20 *local = (ActorLocal_7B20 *)&this->local;
Actor* other;
int i;
if(!this->volatile_initialized){
this->marker->propPtr->unk8_3 = 1;
this->volatile_initialized = TRUE;
local->unk0 = randf2(80.0f, 100.0f);
local->unk4 = NULL;
local->unk20 = 0;
local->unk24[0] = 0.0f;
local->unk24[1] = 1.0f;
local->unk24[2] = 0.5f;
local->unk8[0] = this->position_x;
local->unk8[1] = this->position_y;
local->unk8[2] = this->position_z;
local->unk14[0] = this->pitch;
local->unk14[1] = this->yaw;
local->unk14[2] = this->roll;
func_8038DF10(this, 1);
}//L8038E050
if(++local->unk20 == 2){
for(i = 0x5e; i < 0x63; i++){
other = actorArray_findClosestActorFromActorId(this->position, i, -1, &sp58);
if(sp58 < 300.0f){
local->unk4 = other->marker;
other->position_x = this->position_x;
other->position_y = this->position_y;
other->position_z = this->position_z;
break;
}
}
}
if(ml_timer_update(&local->unk24[1], sp68)){
local->unk24[1] = randf2(1.5f, 2.5f);
FUNC_8030E8B4(SFX_40E_UNKNOWN, 1.5f, 20000, this->position, 500, 1500);
}//L8038E118
if(ml_timer_update(&local->unk24[2], sp68)){
local->unk24[2] = randf2(3.5f, 5.5f);
func_8030E878(SFX_69_WHIPCRACK_CREAKING, randf2(1.1f, 1.2f), 0x55f0, this->position, 500.0f, 1500.0f);
}//L8038E184
local->unk24[0] += sp68;
sp70[0] = 0.0f;
sp70[1] = sinf((local->unk24[0]*local->unk0)/ 180.0 * 3.141592654) * 10.0f;
sp70[2] = 0.0f;
sp7C[0] = cosf((local->unk24[0]*local->unk0)/ 180.0 * 3.141592654)*7.5;
sp7C[1] = sinf((local->unk24[0]*local->unk0)/ 180.0 * 3.141592654)*3.0;
sp7C[2] = 0.0f;
this->position_x = local->unk8[0] + sp70[0];
this->position_y = local->unk8[1] + sp70[1];
this->position_z = local->unk8[2] + sp70[2];
sp5C[0] = local->unk14[0] + sp7C[0];
sp5C[1] = local->unk14[1] + sp7C[1];
sp5C[2] = local->unk14[2] + sp7C[2];
this->pitch = sp5C[0];
this->yaw = sp5C[1];
this->roll = sp5C[2];
if(local->unk4){
other = marker_getActor(local->unk4);
if(!(other->state < 7)){
local->unk4 = NULL;
}else{
other->pitch = sp5C[0];
other->roll = sp5C[2];
TUPLE_ASSIGN(sp5C, 0.0f, 48.0f, 0.0f);
ml_vec3f_pitch_rotate_copy(sp5C, sp5C, this->pitch);
ml_vec3f_yaw_rotate_copy(sp5C, sp5C, this->yaw);
other->position_x = sp5C[0] + this->position_x;
other->position_y = sp5C[1] + this->position_y;
other->position_z = sp5C[2] + this->position_z;
}
}//L8038E39C
}