Files
banjo-kazooie/src/CCW/code_14B0.c

131 lines
4.4 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
extern void func_8030DBFC(u8, f32, f32, f32);
extern void sfxsource_setSampleRate(u8, s32);
typedef struct{
s16 unk0;
u8 unk2;
u8 unk3;
s16 unk4;
}Struct_CCW_14B0_0;
typedef struct {
u8 unk0;
// u8 pad1[3];
Struct_CCW_14B0_0 *unk4;
f32 unk8;
f32 unkC[3];
f32 unk18[3];
}ActorLocal_CCW_14B0;
void CCW_func_80387A40(Actor *this);
/* .data */
Struct_CCW_14B0_0 D_8038EC00[] = {
{MAP_5B_CCW_SPRING_ZUBBA_HIVE, 0x7, 0x4C, 0xCE1},
{MAP_5C_CCW_AUTUMN_ZUBBA_HIVE, 0x8, 0x00, 0xCE5},
0
};
ActorInfo D_8038EC14 = { 0x1AF, 0x29C, 0x446, 0x0, NULL, CCW_func_80387A40, NULL, actor_draw, 0, 0, 1.0f, 0};
/* .code */
void func_803878A0(Actor *this, s32 next_state) {
ActorLocal_CCW_14B0 *local = (ActorLocal_CCW_14B0 *)&this->local;
int i;
if (next_state == 1) {
if (skeletalAnim_getAnimId(this->unk148) != 0x16F) {
skeletalAnim_set(this->unk148, 0x16F, 0.1f, 0.65f);
}
for(i = 0; i < 10; i++){
local->unkC[0] = randf2(-500.0f, 500.0f);
local->unkC[1] = randf2(400.0f, 900.0f);
local->unkC[2] = randf2(-400.0f, 700.0f);
if(ml_distance_vec3f(this->position, local->unkC) > 800.0f)
break;
}
local->unk8 = randf2(500.0f, 1000.0f);
}
this->state = next_state;
}
void CCW_func_80387A20(Actor *this){
ActorLocal_CCW_14B0 *local = (ActorLocal_CCW_14B0 *)&this->local;
func_8030DA44(local->unk0);
}
void CCW_func_80387A40(Actor *this) {
ActorLocal_CCW_14B0 *local;
f32 sp68;
f32 sp5C[3];
f32 sp58;
f32 sp54;
f32 sp50;
f32 sp44[3];
local = (ActorLocal_CCW_14B0 *)&this->local;
sp68 = time_getDelta();
if (!this->volatile_initialized) {
this->volatile_initialized = TRUE;
this->marker->actorFreeFunc = CCW_func_80387A20;
local->unk4 = &D_8038EC00[0];
while((local->unk4->unk0 != 0) && (map_get() != local->unk4->unk0)) {
local->unk4++;
}
local->unk0 = func_8030D90C();
local->unk18[0] = local->unk18[1] = local->unk18[2] = 0.0f;
sfxsource_setSfxId(local->unk0, 0x3FA);
func_8030DD14(local->unk0, 2);
func_8030DBB4(local->unk0, 0.9f);
sfxsource_setSampleRate(local->unk0, 0);
func_803878A0(this, 1);
return;
}
if (this->state == 1) {
sp5C[0] = local->unkC[0] - this->position[0];
sp5C[1] = local->unkC[1] - this->position[1];
sp5C[2] = local->unkC[2] - this->position[2];
if (ml_distance_vec3f(this->position, local->unkC) < 500.0f) {
ml_vec3f_set_length(sp5C, local->unk8 * 8.0f);
} else {
ml_vec3f_set_length(sp5C, local->unk8 * 2);
}
this->position[0] += (local->unk18[0] * sp68) + (sp5C[0] * sp68 * sp68);
this->position[1] += (local->unk18[1] * sp68) + (sp5C[1] * sp68 * sp68);
this->position[2] += (local->unk18[2] * sp68) + (sp5C[2] * sp68 * sp68);
local->unk18[0] += sp5C[0] * sp68;
local->unk18[1] += sp5C[1] * sp68;
local->unk18[2] += sp5C[2] * sp68;
if (local->unk8 < gu_sqrtf(local->unk18[0]*local->unk18[0] + local->unk18[1]*local->unk18[1] + local->unk18[2]*local->unk18[2])) {
ml_vec3f_set_length(local->unk18, local->unk8);
}
func_80258A4C(this->position, this->yaw - 90.0f, local->unkC, &sp58, &sp54, &sp50);
this->yaw += 140.0f * sp50 * sp68;
if (ml_distance_vec3f(this->position, local->unkC) < 100.0f) {
func_803878A0(this, 1);
}
}
if(this->position[0]);
func_8030DBFC(local->unk0, 0.8f, 0.9f, 0.05f);
sfxsource_set_fade_distances(local->unk0, 500.0f, 1500.0f);
sfxsource_set_position(local->unk0, this->position);
func_8030E2C4(local->unk0);
sfxsource_setSampleRate(local->unk0, 2000.0f + 8000.0f*(gu_sqrtf(local->unk18[0]*local->unk18[0] + local->unk18[1]*local->unk18[1] + local->unk18[2]*local->unk18[2])/ local->unk8));
if (!mapSpecificFlags_get(local->unk4->unk2)) {
player_getPosition(sp44);
if (sp44[2] > -600.0f) {
if (!local->unk4->unk3 || !jiggyscore_isCollected(local->unk4->unk3) ) {
func_80311480(local->unk4->unk4, 4, NULL, NULL, NULL, NULL);
mapSpecificFlags_set(local->unk4->unk2, TRUE);
}
}
}
}