131 lines
3.9 KiB
C
131 lines
3.9 KiB
C
/*!!!DONE!!!*/
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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#include "prop.h"
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/* extern function declarations */
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void bundle_setYaw(f32);
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Actor *spawnQueue_bundle_f32(s32, s32, s32, s32);
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/* public function declarations */
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Actor *chhut_draw(ActorMarker *, Gfx **, Mtx **, Vtx **);
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void chhut_update(Actor *);
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/* .bss */
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extern s32 mm_hut_smash_count; //mm_hut_smash_count
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/* .data */
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enum chhut_state_e {
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HUT_STATE_0_INTACT,
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HUT_STATE_1_DAMAGED,
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HUT_STATE_2_DESTROYED
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};
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ActorAnimationInfo chhutAnimations[3] = {
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{0, 0.0f},
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{ASSET_4E_ANIM_MUDHUT_SMASH, 0.25f},
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{ASSET_4E_ANIM_MUDHUT_SMASH, 1000000.0f}
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};
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/* .code */
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Actor *chhut_draw(ActorMarker *this, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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Actor *actorPtr = marker_getActor(this);
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s32 is_not_destroyed = actorPtr->state != HUT_STATE_2_DESTROYED;
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s32 is_intact_or_destroyed = actorPtr->state == HUT_STATE_0_INTACT || actorPtr->state == HUT_STATE_2_DESTROYED;
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this->propPtr->unk8_3 = is_intact_or_destroyed;
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func_8033A45C(1, is_not_destroyed);
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return actor_draw(this, gfx, mtx, vtx);
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}
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void __chhut_spawnExplosion(ActorMarker *this) {
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Actor *actorPtr = marker_getActor(this);
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actorPtr = actor_spawnWithYaw_f32(ACTOR_4B_WOOD_EXPLOSION_2, actorPtr->position, 0);
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actor_spawnWithYaw_f32(ACTOR_4D_STEAM_2, actorPtr->position, 0);
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if (this);
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}
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void chhut_update(Actor *this) {
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static enum bundle_e D_803898D8[6] = {
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BUNDLE_0_MM_HUT_MUSIC_NOTE,
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BUNDLE_1_MM_HUT_BLUE_EGG,
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BUNDLE_2_MM_HUT_GRUBLIN,
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BUNDLE_3_MM_HUT_JINJO_GREEN,
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BUNDLE_6_MM_HUT_EXTRA_LIFE,
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BUNDLE_4_MM_HUT_JIGGY
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};
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f32 diff_pos[3];
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f32 plyr_pos[3];
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if (func_80334904() != 2) {
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return;
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}
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if (!this->initialized) {
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this->marker->collidable = FALSE;
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this->initialized = TRUE;
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}
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switch (this->state) {
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case HUT_STATE_0_INTACT:
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player_getPosition(plyr_pos);
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diff_pos[0] = plyr_pos[0] - this->position_x;
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diff_pos[1] = plyr_pos[1] - this->position_y;
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diff_pos[2] = plyr_pos[2] - this->position_z;
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if (150.0f < diff_pos[1]
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&& player_getActiveHitbox(this->marker) == HITBOX_1_BEAK_BUSTER
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&& func_8028F20C()
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&& LENGTH_VEC3F(diff_pos) < 350.0f
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){
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diff_pos[0] = this->position_x;
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diff_pos[1] = this->position_y;
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diff_pos[2] = this->position_z;
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diff_pos[1] += 125.0;
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sfxsource_playHighPriority(SFX_5B_HEAVY_STUFF_FALLING);
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subaddie_set_state(this, HUT_STATE_1_DAMAGED);
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actor_playAnimationOnce(this);
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__spawnQueue_add_1((GenFunction_1) __chhut_spawnExplosion, (s32) this->marker);
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bundle_setYaw(this->yaw);
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if (mm_hut_smash_count < 5) {
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__spawnQueue_add_4((GenFunction_4) spawnQueue_bundle_f32, D_803898D8[mm_hut_smash_count], *(s32 * )(&diff_pos[0]), *(s32 * )(&diff_pos[1]), *(s32 * )(&diff_pos[2]));
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}
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else {
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jiggy_spawn(JIGGY_5_MM_HUTS, diff_pos);
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}
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mm_hut_smash_count = (mm_hut_smash_count + 1) % 6;
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}
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break;
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case HUT_STATE_1_DAMAGED:
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if (animctrl_getAnimTimer(this->animctrl) > 0.99) {
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animctrl_setTransitionDuration(this->animctrl, 0.0f);
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subaddie_set_state(this, HUT_STATE_2_DESTROYED);
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this->position_y -= 160.0f;
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}
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break;
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case HUT_STATE_2_DESTROYED:
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break;
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}
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}
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void mm_resetHuts(void) {
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mm_hut_smash_count = 0;
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}
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ActorInfo chhutInfo = {
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MARKER_51_MM_HUT, ACTOR_9_MM_HUT, ASSET_7D7_MODEL_MM_HUT,
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0, chhutAnimations,
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chhut_update, actor_update_func_80326224, chhut_draw,
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0, 0x100, 0.0f, 0
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};
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