Files
banjo-kazooie/src/RBB/ch/anchorswitch.c
2024-09-08 15:21:48 +02:00

48 lines
1.3 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
void chAnchorSwitch_update(Actor *this);
/* .data */
ActorInfo D_80390A80 = {
0x2F, 0x1C7, 0x41B, 0x0, NULL,
chAnchorSwitch_update, NULL, actor_draw,
0, 0, 0.0f, 0
};
/* .code */
void __chAnchorSwitch_setState(Actor *this, s32 arg1){
if(arg1 == 2){
if(this->state == 1){
func_8030E6D4(SFX_90_SWITCH_PRESS);
}
actor_collisionOff(this);
this->position_y -= 35.0f;
if(this->state == 1){
levelSpecificFlags_set(0x30, TRUE);
volatileFlag_set(VOLATILE_FLAG_E, 1);
timedFunc_set_0(1.0f, func_803228D8);
timedFunc_set_3(1.0f, (GenFunction_3)func_802E4078, MAP_31_RBB_RUSTY_BUCKET_BAY, 0, 0);
}
}
this->state = arg1;
}
void __chAnchorSwitch_press(ActorMarker *marker, s32 arg1){
Actor *actor = marker_getActor(marker);
__chAnchorSwitch_setState(actor, 2);
}
void chAnchorSwitch_update(Actor *this){
if(!this->unk16C_4){
this->unk16C_4 = 1;
this->marker->propPtr->unk8_3 = 1;
marker_setCollisionScripts(this->marker, NULL, __chAnchorSwitch_press, NULL);
if(jiggyscore_isSpawned(JIGGY_53_RBB_SNORKEL))
__chAnchorSwitch_setState(this, 2);
else
__chAnchorSwitch_setState(this, 1);
}
}