Files
banjo-kazooie/src/FP/code_B4D0.c
Moses Troyer c2dd933d22 All Changes
2025-08-16 17:15:49 +00:00

41 lines
1003 B
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
static struct {
u8 sound;
f32 position[3];
} Me;
/* .code */
void func_803918C0(void){
Actor *pntWozza;
if(map_get() == MAP_7F_FP_WOZZAS_CAVE){
Me.sound = func_8030ED2C(SFX_128_FIRE_CRACKING, 2);
sfxsource_playSfxAtVolume(Me.sound, 1.0f);
pntWozza = actorArray_findActorFromActorId(0x353);
if(pntWozza){
Me.position[0] = pntWozza->position_x;
Me.position[1] = pntWozza->position_y;
Me.position[2] = pntWozza->position_z;
}
else{
Me.position[0] = Me.position[1] = Me.position[2] = 0.0f;
}
}
}
void func_8039195C(void){
if(Me.sound){
sfxsource_freeSfxsourceByIndex(Me.sound);
Me.sound = 0;
}
}
void func_80391994(void){
if(map_get() == MAP_7F_FP_WOZZAS_CAVE){
func_8030DB04(Me.sound, 22000, Me.position, 400.0f, 1200.0f);
sfxSource_func_8030E2C4(Me.sound);
}
}