41 lines
1003 B
C
41 lines
1003 B
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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static struct {
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u8 sound;
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f32 position[3];
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} Me;
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/* .code */
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void func_803918C0(void){
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Actor *pntWozza;
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if(map_get() == MAP_7F_FP_WOZZAS_CAVE){
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Me.sound = func_8030ED2C(SFX_128_FIRE_CRACKING, 2);
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sfxsource_playSfxAtVolume(Me.sound, 1.0f);
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pntWozza = actorArray_findActorFromActorId(0x353);
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if(pntWozza){
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Me.position[0] = pntWozza->position_x;
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Me.position[1] = pntWozza->position_y;
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Me.position[2] = pntWozza->position_z;
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}
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else{
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Me.position[0] = Me.position[1] = Me.position[2] = 0.0f;
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}
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}
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}
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void func_8039195C(void){
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if(Me.sound){
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sfxsource_freeSfxsourceByIndex(Me.sound);
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Me.sound = 0;
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}
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}
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void func_80391994(void){
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if(map_get() == MAP_7F_FP_WOZZAS_CAVE){
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func_8030DB04(Me.sound, 22000, Me.position, 400.0f, 1200.0f);
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sfxSource_func_8030E2C4(Me.sound);
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}
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}
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