#include #include "functions.h" #include "variables.h" typedef struct{ s16 map_id; s16 unk2; s16 unk4; s16 unk6; }Struct_CCW_2270_0; typedef struct{ Struct_CCW_2270_0 *unk0; void *unk4; void *unk8; }ActorLocal_CCW_2270; void func_8038868C(Actor *this, s32 next_state); Actor *func_803889AC(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx); void func_80388AA0(Actor *this); /* .data */ extern Struct_CCW_2270_0 D_8038ECD0[]; extern ActorInfo D_8038ECE8 = { 0x1B1, 0x29E, ASSET_3E0_MODEL_GOBI, 0x0, NULL, func_80388AA0, func_80388AA0, func_803889AC, 0, 0, 1.0f, 0}; /* .code */ void func_80388660(ActorMarker* marker, s32 arg1) { func_8038868C(marker_getActor(marker), arg1); } void func_8038868C(Actor *this, s32 next_state) { ActorLocal_CCW_2270 *local; local = (ActorLocal_CCW_2270*)&this->local; if (next_state == 1) { func_80335924(this->unk148, ASSET_F4_ANIM_GOBI_IDLE, 0.5f, 12.0f); } if (next_state == 2) { if (local->unk0->unk4 != 0) { func_80311480(local->unk0->unk4, 4, NULL, NULL, NULL, NULL); } func_80335924(this->unk148, ASSET_FC_ANIM_GOBI_SPITTING, 0.2f, 3.0f); func_80335A8C(this->unk148, 2); func_80335924(local->unk4, ASSET_100_ANIM_GOBI_SPIT, 0.0f, 3.0f); func_80335A8C(local->unk4, 2); func_80324E38(0.0f, 3); timed_setCameraToNode(0.0f, (map_get() == MAP_44_CCW_SUMMER) ? 1 : 2); timed_playSfx(0.05f, SFX_84_GOBI_CRYING, 1.1f, 32000); timed_playSfx(0.8f, SFX_4B_GULPING, 0.8f, 28000); timed_playSfx(1.4f, SFX_4B_GULPING, 0.8f, 28000); timed_playSfx(2.0f, SFX_4B_GULPING, 0.8f, 28000); timedFunc_set_2(3.2f, (TFQM2) func_80388660, (s32) this->marker, 3); } if (next_state == 3) { func_803883F4(); } if (next_state == 4) { func_80335924(this->unk148, ASSET_176_ANIM_GOBI_YAWN, 0.5f, 4.0f); func_80335A8C(this->unk148, 2); func_80324E88(0.0f); func_80324E38(0.0f, 0); } if (next_state == 5) { if (local->unk0->unk6 != 0) { func_80311480((s32) local->unk0->unk6, 4, NULL, NULL, NULL, NULL); } func_80335924(this->unk148, ASSET_FD_ANIM_GOBI2_GETTING_UP, 0.23f, 0.5f); timed_setCameraToNode(0.0f, 3); } if (next_state == 6) { func_80335924(this->unk148, ASSET_F8_ANIM_GOBI_RUNNING, 0.1f, 0.71f); func_80335A8C(this->unk148, 1); } if (next_state == 7) { func_80324E88(0.0f); func_80324E38(0.0f, 0); marker_despawn(this->marker); } this->state = next_state; } void func_8038894C(ActorMarker* marker, ActorMarker *other_marker) { Actor* actor = marker_getActor(marker); if (actor->state == 1) { actor_collisionOff(actor); timedFunc_set_2(0.5f, (TFQM2)func_80388660, (s32)actor->marker, 2); } } Actor *func_803889AC(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){ Actor *this; ActorLocal_CCW_2270 *local; f32 sp2C[3]; this = marker_getActor(marker); local = (ActorLocal_CCW_2270*)&this->local; if (this->state == 2) { sp2C[0] = this->pitch; sp2C[1] = this->yaw; sp2C[2] = this->roll; func_8033A238(func_803356A0(local->unk4, local)); set_model_render_mode(2); func_803391A4(gfx, mtx, this->position, sp2C, 1.0f, NULL, local->unk8); } return func_80325888(marker, gfx, mtx, vtx); } void func_80388A70(Actor *this){ ActorLocal_CCW_2270 *local = (ActorLocal_CCW_2270*)&this->local; func_80335874(local->unk4); assetcache_release(local->unk8); } void func_80388AA0(Actor *this) { ActorLocal_CCW_2270 *local; f32 sp48[3]; f32 sp44; f32 sp40; local = (ActorLocal_CCW_2270*)&this->local; if (!this->unk16C_4) { this->unk16C_4 = TRUE; this->marker->propPtr->unk8_3 = TRUE; this->marker->unk30 = func_80388A70; this->unk138_24 = FALSE; local->unk4 = func_803358B4(); local->unk8 = assetcache_get(0x3F3); marker_setCollisionScripts(this->marker, 0, func_8038894C, 0); if(!jiggyscore_isSpawned(JIGGY_4D_CCW_FLOWER)) { func_80320004(0xE5, 0); } local->unk0 = &D_8038ECD0[0]; while((local->unk0->map_id != 0) && (map_get() != local->unk0->map_id)) { local->unk0++; } if( (map_get() == MAP_44_CCW_SUMMER) && func_8031FF1C(0xE3) && !func_8031FF1C(0xE4)) { func_8038868C(this, 1); } else if( (map_get() == MAP_45_CCW_AUTUMN) && func_8031FF1C(0xE4) && !func_8031FF1C(0xE5) ) { func_8038868C(this, 1); } else{ marker_despawn(this->marker); } return; } if(this->state == 1){ if (!this->unk138_24) { player_getPosition(sp48); if (ml_vec3f_distance(this->position, sp48) < 600.0f) { if (local->unk0->unk2 != 0) { func_80311480((s32) local->unk0->unk2, 4, NULL, NULL, NULL, NULL); } this->unk138_24 = TRUE; } } } if (this->state == 2) { func_80335A94(local->unk4, time_getDelta(), 1); } if(this->state == 3){ if (!func_80388438()) { if (map_get() == MAP_44_CCW_SUMMER) { func_8038868C(this, 4); } else { func_8038868C(this, 5); } } } if (this->state == 4) { if ((func_8033567C(this->unk148) == ASSET_176_ANIM_GOBI_YAWN) && (func_80335794(this->unk148) > 0)) { func_80335924(this->unk148, ASSET_177_ANIM_GOBI_SLEEP, 0.1f, 4.0f); func_80335A8C(this->unk148, 1); } if (func_8033567C(this->unk148) == ASSET_177_ANIM_GOBI_SLEEP) { func_8033568C(this->unk148, &sp44, &sp40); if ((sp44 < 0.1) && (0.1 <= (f64) sp40)) { FUNC_8030E8B4(SFX_5E_BANJO_PHEWWW, 0.8f, 15000, this->position, 500, 1500); } if ((sp44 < 0.8) && (0.8 <= (f64) sp40)) { FUNC_8030E8B4(SFX_5D_BANJO_RAAOWW, 0.8f, 15000, this->position, 500, 1500); } } } if (this->state == 5){ if(func_80335794(this->unk148) > 0) { func_8038868C(this, 6); } } if (this->state == 6) { func_80326224(this); if (0.99 < (f64) this->unk48) { func_8038868C(this, 7); } } }