#include #include "functions.h" #include "variables.h" #include "prop.h" #include "fight.h" #include "actor.h" u8 pad_fight_80392740[0x10]; void fight_func_803863F0(void) { spawnableActorList_add(&chSpellFireball, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_15 | ACTOR_FLAG_UNKNOWN_20); spawnableActorList_add(&chGreenBlast, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_15 | ACTOR_FLAG_UNKNOWN_20); spawnableActorList_add(&chFinalBoss, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_20 | ACTOR_FLAG_UNKNOWN_21); spawnableActorList_add(&chBossJinjoOrange, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_15); spawnableActorList_add(&chBossJinjoGreen, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_15); spawnableActorList_add(&chBossJinjoPink, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_15); spawnableActorList_add(&chBossJinjoYellow, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_15); spawnableActorList_add(&chStoneJinjo, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_17); spawnableActorList_add(&chBossJinjoBase, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_12 | ACTOR_FLAG_UNKNOWN_27); spawnableActorList_add(&chJinjonatorBase, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_12 | ACTOR_FLAG_UNKNOWN_15 | ACTOR_FLAG_UNKNOWN_27); spawnableActorList_add(&chSpellGreen, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_15 | ACTOR_FLAG_UNKNOWN_20); spawnableActorList_add(&chSpellBarrier, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_12 | ACTOR_FLAG_UNKNOWN_20); spawnableActorList_add(&chFightFlightPad, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_20); spawnableActorList_add(&chJinjonator, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_12 | ACTOR_FLAG_UNKNOWN_15); spawnableActorList_add(&chBossShadow, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_20); }