#include #include "functions.h" #include "variables.h" #include "prop.h" #include "SnS.h" extern ActorInfo D_80367FE0; extern ActorInfo chScarfSled; extern ActorInfo chRaceSled; extern ActorInfo FP_D_80391AB0; extern ActorInfo chXmasTree; extern ActorInfo D_80391BB0; extern ActorInfo D_80391C18; extern ActorInfo D_80391C58; extern ActorInfo D_80391CE8; extern ActorInfo D_80391E08; extern ActorInfo FP_D_80391E2C; extern ActorInfo D_80391E50; extern ActorInfo D_80391F88; extern ActorInfo D_80391FAC; extern ActorInfo D_80391FD0; extern ActorInfo D_80391FF4; extern ActorInfo D_803920E8; extern ActorInfo D_803923D0; extern ActorInfo D_80392420; extern ActorInfo D_80392470; extern ActorInfo D_803924B0; extern ActorInfo D_803924D4; extern ActorInfo D_803924F8; extern ActorInfo D_80392588; extern ActorInfo D_80392628; extern ActorInfo D_80392690; extern ActorInfo D_803926C0; extern ActorInfo D_80392700; extern ActorInfo D_80392730; extern ActorInfo FP_D_80392840; void func_80391040(Actor *this); void func_80391180(Actor *this); void FP_func_80391254(Actor *this); void func_803912EC(Actor *this); void func_8039180C(Actor *this); void func_80391894(Actor *this); /* .data */ ActorInfo FP_D_803928E0 = { 0x247, 0x355, 0x4E5, 0x0, NULL, func_80391040, func_80326224, actor_draw, 3000, 0, 0.0f, 0}; ActorInfo D_80392904 = { 0x248, 0x356, 0x4E6, 0x0, NULL, func_80391040, func_80326224, actor_draw, 3000, 0, 0.0f, 0}; ActorInfo D_80392928 = { 0x249, 0x357, 0x4E7, 0x0, NULL, func_80391040, func_80326224, actor_draw, 3000, 0, 0.0f, 0}; ActorInfo D_8039294C = { 0x24A, 0x358, 0x4E8, 0x0, NULL, func_80391040, func_80326224, actor_draw, 3000, 0, 0.0f, 0}; ActorInfo D_80392970 = { 0x21F, 0x22B, 0x4C4, 0x1, NULL, func_80391180, func_80326224, actor_drawFullDepth, 0, 0, 0.0f, 0}; ActorInfo D_80392994 = { 0x220, 0x22C, 0x4C5, 0x1, NULL, func_80391180, func_80326224, actor_drawFullDepth, 0, 0, 0.0f, 0}; ActorInfo D_803929B8 = { 0x221, 0x22D, 0x4C6, 0x1, NULL, FP_func_80391254, func_80326224, actor_drawFullDepth, 0, 0, 0.0f, 0}; ActorInfo D_803929DC = { 0x222, 0x22E, 0x4C6, 0x1, NULL, FP_func_80391254, func_80326224, actor_drawFullDepth, 0, 0, 0.0f, 0}; ActorInfo D_80392A00 = { 0x223, 0x22F, 0x4C6, 0x1, NULL, FP_func_80391254, func_80326224, actor_drawFullDepth, 0, 0, 0.0f, 0}; ActorInfo D_80392A24 = { 0x24B, 0x35D, 0x4E9, 0x1, NULL, func_803912EC, func_80326224, actor_drawFullDepth, 0, 0, 0.0f, 0}; ActorInfo D_80392A48 = { 0x24C, 0x35E, 0x4EC, 0x1, NULL, func_803912EC, func_80326224, actor_drawFullDepth, 0, 0, 0.0f, 0}; ActorInfo D_80392A6C = { 0x24D, 0x35F, 0x4EA, 0x1, NULL, func_803912EC, func_80326224, actor_drawFullDepth, 0, 0, 0.0f, 0}; ActorInfo D_80392A90 = { 0x24E, 0x360, 0x4EB, 0x1, NULL, func_803912EC, func_80326224, actor_drawFullDepth, 0, 0, 0.0f, 0}; ActorInfo D_80392AB4 = { 0x23D, 0x253, 0x512, 0x1, NULL, func_8039180C, func_80326224, actor_drawFullDepth, 0, 0, 0.0f, 0}; ActorInfo D_80392AD8 = { 0x23E, 0x254, 0x513, 0x1, NULL, func_80391894, func_80326224, actor_drawFullDepth, 0, 0, 0.0f, 0}; ActorInfo D_80392AFC = { 0x286, 0x3AE, 0x55B, 0x1, NULL, func_80391180, func_80326224, actor_drawFullDepth, 0, 0, 0.0f, 0}; ActorInfo D_80392B20 = { 0x21D, 0x229, 0x4C3, 0x1, NULL, func_80391180, func_80326224, actor_drawFullDepth, 0, 0, 0.0f, 0}; ActorInfo D_80392B44 = { 0x289, 0x3B0, 0x56A, 0x1, NULL, func_80391180, func_80326224, actor_drawFullDepth, 0, 0, 0.0f, 0}; /* .code */ int func_80390FC0(void){ f32 sp1C[3]; player_getVelocity(sp1C); if ( 0.0 == sp1C[0] && -1.0 == sp1C[1] && 0.0 == sp1C[2]) return 0; return 1; } void func_80391040(Actor *this){ f32 sp34[3]; s32 a1; s32 sp2C; if(!this->unk16C_4){ this->unk16C_4 = TRUE; actor_collisionOff(this); this->marker->propPtr->unk8_3 = TRUE; } if( !this->marker->unk14_21 ) return; if( !func_80390FC0() ) return; if( globalTimer_getTime() & 7 ) return; if(randf() < 0.5){ a1 = 8; switch(this->marker->unk14_20){ case 0x247://L80391128 sp2C = 0x710; break; case 0x248://L80391130 sp2C = 0x711; break; case 0x249://L80391138 sp2C = 0x712; break; case 0x24A://L80391140 sp2C = 0x711; a1 = 6; break; default: sp2C = 0x711; break; } func_8034A174(this->marker->unk44, randi2(0,a1) + 5, sp34); func_802DC110(sp34, sp2C); } } void func_80391180(Actor *this){ if(!this->unk16C_4){ this->unk16C_4 = TRUE; this->marker->propPtr->unk8_3 = TRUE; actor_collisionOff(this); } this->unk58_0 = func_8038DD14() ? 0 : 1; if(this->marker->unk14_20 == 0x21F){ this->marker->unk40_22 = subaddie_playerIsWithinSphere(this, 2000) ? 1 : 0; } } void FP_func_80391254(Actor *this){ func_802D3D74(this); if(!this->unk16C_4){ this->unk16C_4 = TRUE; if(this->marker->unk14_20 == 0x221 || this->marker->unk14_20 == 0x223){ this->pitch = 3.0f; } if(this->marker->unk14_20 == 0x222){ this->pitch = 2.0f; } } } void func_803912EC(Actor *this){ func_802D3D74(this); if(mapSpecificFlags_get(0xC)){ marker_despawn(this->marker); } } void FP_func_80391324(void) { spawnableActorList_add(&FP_D_80391AB0, actor_new, 0X600); spawnableActorList_add(&D_80391BB0, actor_new, 0X2A); spawnableActorList_add(&D_80391C18, actor_new, 0X180084); spawnableActorList_add(&D_80391C58, actor_new, 0X180084); spawnableActorList_add(&D_80391CE8, actor_new, 0X2002E); spawnableActorList_add(&D_80391E08, actor_new, 0X100); spawnableActorList_add(&FP_D_80391E2C, actor_new, 0X100); spawnableActorList_add(&D_80391E50, actor_new, 0X100); spawnableActorList_add(&D_80391F88, actor_new, 0X2100C); spawnableActorList_add(&D_80391FAC, actor_new, 0X2100C); spawnableActorList_add(&D_80391FD0, actor_new, 0X2100C); spawnableActorList_add(&D_80391FF4, actor_new, 0X2100C); spawnableActorList_add(&D_803920E8, actor_new, 0X408); spawnableActorList_add(&D_803923D0, actor_new, 0X100006C); spawnableActorList_add(&chXmasTree, actor_new, 0X20400); spawnableActorList_add(&D_80392420, actor_new, 4); spawnableActorList_add(&D_80392470, actor_new, 0X444); spawnableActorList_add(&D_803924B0, actor_new, 8); spawnableActorList_add(&D_803924D4, actor_new, 8); spawnableActorList_add(&D_803924F8, actor_new, 8); spawnableActorList_add(&chScarfSled, actor_new, 0); spawnableActorList_add(&chRaceSled, actor_new, 0X20); spawnableActorList_add(&D_80392588, actor_new, 0X80108); spawnableActorList_add(&D_80392628, actor_new, 0X44); spawnableActorList_add(&D_80392690, actor_new, 0XA8); spawnableActorList_add(&D_803926C0, actor_new, 0X8000400); spawnableActorList_add(&D_80392700, actor_new, 0X108); spawnableActorList_add(&FP_D_80392840, actor_new, 0); spawnableActorList_add(&D_80392730, actor_new, 0X20000); spawnableActorList_add(&D_80367FE0, actor_new, 0); spawnableActorList_add(&FP_D_803928E0, actor_new, 0X40); spawnableActorList_add(&D_80392904, actor_new, 0X40); spawnableActorList_add(&D_80392928, actor_new, 0X40); spawnableActorList_add(&D_8039294C, actor_new, 0X40); spawnableActorList_add(&D_80392B20, actor_new, 0X400); spawnableActorList_add(&D_80392B44, actor_new, 0X400); spawnableActorList_add(&D_80392970, actor_new, 0X400); spawnableActorList_add(&D_80392994, actor_new, 0X400); spawnableActorList_add(&D_803929B8, actor_new, 0X404); spawnableActorList_add(&D_803929DC, actor_new, 0X404); spawnableActorList_add(&D_80392A00, actor_new, 0X404); spawnableActorList_add(&D_80392A24, actor_new, 0X20004); spawnableActorList_add(&D_80392A48, actor_new, 4); spawnableActorList_add(&D_80392A6C, actor_new, 0X20004); spawnableActorList_add(&D_80392A90, actor_new, 0X20004); spawnableActorList_add(&D_80392AB4, actor_new, 0X400); spawnableActorList_add(&D_80392AD8, actor_new, 0X400); spawnableActorList_add(&D_80392AFC, actor_new, 0X400); } void func_80391744(Actor *this, Actor* other){ f32 sp34[3] = {0.0f, 0.0f, 0.0f}; f32 sp28[3]; void *sp24; f32 tmp_f0; sp24 = func_80304C38(0x22A, this); tmp_f0 = (f32)func_80304DA8(sp24); other->yaw = tmp_f0; this->yaw = tmp_f0; ml_vec3f_yaw_rotate_copy(sp28, sp34, tmp_f0); nodeprop_getPosition(sp24, sp34); this->position_x = sp34[0] - sp28[0]; this->position_z = sp34[2] - sp28[2]; other->position_x = sp34[0] + sp28[0]; other->position_z = sp34[2] + sp28[2]; } void func_8039180C(Actor *this){ Actor *sp24; if(!this->initialized){ sp24 = actorArray_findActorFromActorId(0x254); if(sns_get_item_state(SNS_ITEM_ICE_KEY, 1) == 1){ marker_despawn(this->marker); } else{ func_802D3D74(this); func_80391744(this, sp24); this->initialized = TRUE; } } } void func_80391894(Actor *this){ func_802D3D74(this); }