#include #include "functions.h" #include "variables.h" /* .bss */ void *D_8037C5D0; /* .code */ s32 func_802985F0(void){ switch(_player_getTransformation()) { case TRANSFORM_2_TERMITE: //80298624 return ASSET_34F_MODEL_BANJO_TERMITE; case TRANSFORM_3_PUMPKIN: //8029862C return ASSET_36F_MODEL_BANJO_PUMPKIN; case TRANSFORM_5_CROC: //80298634 return ASSET_374_MODEL_BANJO_CROC; case TRANSFORM_4_WALRUS: //8029863C return ASSET_359_MODEL_BANJO_WALRUS; case TRANSFORM_6_BEE: //80298644 return ASSET_362_MODEL_BANJO_BEE; case TRANSFORM_7_WISHWASHY: //8029864C return ASSET_356_MODEL_BANJO_WISHYWASHY; case TRANSFORM_1_BANJO: //80298654 default: { switch (map_get()) { case MAP_20_CS_END_NOT_100: case MAP_7B_CS_INTRO_GL_DINGPOT_1: case MAP_7C_CS_INTRO_BANJOS_HOUSE_1: case MAP_7D_CS_SPIRAL_MOUNTAIN_1: case MAP_7E_CS_SPIRAL_MOUNTAIN_2: case MAP_81_CS_INTRO_GL_DINGPOT_2: case MAP_82_CS_ENTERING_GL_MACHINE_ROOM: case MAP_83_CS_GAME_OVER_MACHINE_ROOM: case MAP_84_CS_UNUSED_MACHINE_ROOM: case MAP_85_CS_SPIRAL_MOUNTAIN_3: case MAP_86_CS_SPIRAL_MOUNTAIN_4: case MAP_87_CS_SPIRAL_MOUNTAIN_5: case MAP_88_CS_SPIRAL_MOUNTAIN_6: case MAP_89_CS_INTRO_BANJOS_HOUSE_2: case MAP_8A_CS_INTRO_BANJOS_HOUSE_3: return 0x34d; case MAP_1_SM_SPIRAL_MOUNTAIN: case MAP_2_MM_MUMBOS_MOUNTAIN: case MAP_7_TTC_TREASURE_TROVE_COVE: case MAP_B_CC_CLANKERS_CAVERN: case MAP_D_BGS_BUBBLEGLOOP_SWAMP: case MAP_12_GV_GOBIS_VALLEY: case MAP_1B_MMM_MAD_MONSTER_MANSION: case MAP_27_FP_FREEZEEZY_PEAK: case MAP_31_RBB_RUSTY_BUCKET_BAY: case 0x32: case MAP_43_CCW_SPRING: case MAP_44_CCW_SUMMER: case MAP_45_CCW_AUTUMN: case MAP_46_CCW_WINTER: case 0x56: return 0x34d; default: return 0x34e; } } } } void func_802986D0(void){ if(D_8037C5D0){ assetcache_release(D_8037C5D0); } } void func_80298700(void){ s32 sp1C = func_802985F0(); if(func_8028ADB4()){ D_8037C5D0 = 0; } else if(sp1C){ D_8037C5D0 = assetcache_get(sp1C); } else{ D_8037C5D0 = NULL; } }