#include #include "core1/core1.h" #include "functions.h" #include "variables.h" void func_802FEDE0(BKTextureList *texture_list, s32 indx, s32 x_offset, s32 y_offset){ u16 *sp24; u16 *frame_buffer_ptr; s32 y; s32 x; sp24 = (u16*)func_802EA620(texture_list) + indx*32*32; frame_buffer_ptr = gFramebuffers[getActiveFramebuffer()]; for(y = 0; y < 32; y++){//L802FEE60 for(x = 0; x < 32; x++){//L802FEE68 sp24[32*(31 - y) + x] = frame_buffer_ptr[(y_offset + y)*gFramebufferWidth + (x_offset + x)] | 1; //framebuffer to texture??? }; }; } //framebuffer_to_model_texture void func_802FEF48(BKModelBin *model_bin){ BKTextureList *texture_list; s32 x, y; texture_list = model_getTextureList(model_bin); osInvalDCache((void *)gFramebuffers[getActiveFramebuffer()], gFramebufferWidth * gFramebufferHeight*2); for(y = 0; y < 8; y++){//L802FEFEC for(x = 0; x < 10; x++){ //get textures from framebuffer??? func_802FEDE0(texture_list, 10*y + x, 32*x + (gFramebufferWidth - 10*32)/2, (s32)32*y + (gFramebufferHeight - 8*32)/2); } }; osWriteBackDCacheAll(); }