#include #include "functions.h" #include "variables.h" Actor *func_803868C0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx); void func_80386AA4(Actor *this); /* .data */ ActorAnimationInfo FP_D_80391A40 []= { { ASSET_1A1_ANIM_SLED, 1.0f}, { ASSET_1A1_ANIM_SLED, 1.0f}, { ASSET_1A1_ANIM_SLED, 1.0f}, { ASSET_1A1_ANIM_SLED, 1.0f} }; ActorInfo FP_D_80391A60 = { MARKER_3C_RACE_SLED, ACTOR_182_RACE_SLED, ASSET_352_MODEL_SLED, 0x0, FP_D_80391A40, func_80386AA4, NULL, func_803868C0, 1000, 0, 0.0f, 0 }; /* .code */ Actor *func_803868C0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){ Actor *this = marker_getActor(marker); if(this->unk10_12 == FALSE){ return func_80325888(marker, gfx, mtx, vtx); } return this; } void FP_func_80386920(Actor *this, s32 next_state){ if(this->state != 1 || next_state != 1){ func_80328A84(this, next_state); switch(next_state){ case 1: //L8038697C this->unk10_12 = TRUE; this->marker->propPtr->unk8_3 = FALSE; break; case 2: //L803869A4 this->unk10_12 = FALSE; this->marker->propPtr->unk8_3 = TRUE; break; case 3: //L803869CC this->unk10_12 = TRUE; this->marker->propPtr->unk8_3 = FALSE; break; } } } void func_803869FC(ActorMarker *this_marker, ActorMarker *other_marker){ Actor *this = marker_getActor(this_marker); f32 plyr_pos[3]; if(this->state == 2){ player_getPosition(plyr_pos); if( this->position_y + 20.0f < plyr_pos[1] && func_8028F20C() && player_getTransformation() == TRANSFORM_4_WALRUS && func_8028F68C(BS_INTR_27_WALRUS_SLED, this->marker) ){ FP_func_80386920(this, 3); //start_race } } } void func_80386AA4(Actor *this){ s32 sp24; if(!this->initialized){ this->initialized = TRUE; marker_setCollisionScripts(this->marker, func_803869FC, NULL, NULL); FP_func_80386920(this, 1); } sp24 = mapSpecificFlags_get(4); if(sp24 == 0){ FP_func_80386920(this, 1); } switch (this->state){ case 1://L80386B38 if(sp24){ FP_func_80386920(this, 2); } break; case 3://L80386B50 if(func_8028ECAC() != BSGROUP_C_WALRUS_SLED){ FP_func_80386920(this, 2); } break; } }