#include #include "functions.h" #include "variables.h" void func_80324E88(f32); void timedFunc_set_2(f32, void(*)(s32, s32), s32, s32); void func_8028E668(f32[3], f32, f32, f32); void func_8038FBF8(Actor *); ActorAnimationInfo D_80390C70[3] = { {0, 0.0f}, {0x103, 8000000.0f}, {0x103, 0.75f} }; ActorInfo D_80390C88 = {MARKER_6D_TANKTUP_LEG, ACTOR_E9_TANKTUP_LEG_FL, ASSET_3EF_MODEL_TANKTUP_LEG_FL, 0x01, D_80390C70, func_8038FBF8, func_80326224, func_80325888, 0, 0x166, 0.0f, 0 }; u8 pad_80390CCC[4] = {0}; ActorAnimationInfo BGS_D_80390CB0[3] = { {0, 0.0f}, {0x104, 8000000.0f}, {0x104, 0.75f} }; ActorInfo D_80390CC8 = {MARKER_6D_TANKTUP_LEG, ACTOR_EA_TANKTUP_LEG_BL, ASSET_3F0_MODEL_TANKTUP_LEG_BL, 0x01, BGS_D_80390CB0, func_8038FBF8, func_80326224, func_80325888, 0, 0x166, 0.0f, 0 }; u8 pad_80390CEC[4] = {0}; ActorAnimationInfo BGS_D_80390CF0[3] = { {0, 0.0f}, {0x105, 8000000.0f}, {0x105, 0.75f} }; ActorInfo D_80390D08 = {MARKER_6D_TANKTUP_LEG, ACTOR_EB_TANKTUP_LEG_FR, ASSET_3F1_MODEL_TANKTUP_LEG_FR, 0x01, BGS_D_80390CF0, func_8038FBF8, func_80326224, func_80325888, 0, 0x166, 0.0f, 0 }; u8 pad_80390C2C[4] = {0}; ActorAnimationInfo D_80390C30[3] = { {0, 0.0f}, {0x106, 8000000.0f}, {0x106, 0.75f} }; ActorInfo D_80390D48 = {MARKER_6D_TANKTUP_LEG, ACTOR_EC_TANKTUP_LEG_BR, ASSET_3F2_MODEL_TANKTUP_LEG_BR, 0x01, D_80390C30, func_8038FBF8, func_80326224, func_80325888, 0, 0x166, 0.0f, 0 }; /* .code */ void func_8038FB40(ActorMarker *this, s32 arg1){ Actor * thisActor; thisActor = marker_getActor(this); func_80328A84(thisActor, 2); actor_playAnimationOnce(thisActor); FUNC_8030E624(SFX_A_BANJO_LANDING_05, 0.8f, 32750); } void BGS_func_8038FB84(ActorMarker *this, ActorMarker *other_marker){ Actor *thisActor; thisActor = marker_getActor(this); FUNC_8030E8B4( SFX_87_TANKTUP_OOOHW, 1.0f, 32750, thisActor->position, 1000, 3000); timedFunc_set_2(0.65f, (TFQM2) func_8038FB40, (s32) this, (s32) other_marker); func_8038F51C(thisActor); this->collidable = 0; } void func_8038FBF8(Actor *this){ if(!this->initialized){ this->initialized = 1; this->marker->propPtr->unk8_3 = 1; marker_setCollisionScripts(this->marker, NULL, NULL, BGS_func_8038FB84); } if(this->state == 2){ if(animctrl_isAt(this->animctrl, 0.65f)){ func_8030E540(SFX_7C_CHEBOOF); } if(animctrl_isStopped(this->animctrl)){ marker_despawn(this->marker); } } }