#include #include "functions.h" #include "variables.h" ActorMarker *bssled_gSledMarker; /* .code */ void func_802B3F20(void){ Actor *sled; bssled_gSledMarker = func_80296554(); sled = marker_getActor(bssled_gSledMarker); sled->unk138_20 = TRUE; } void func_802B3F60(void){ Actor *sled; if(bssled_gSledMarker != NULL){ sled = marker_getActor(bssled_gSledMarker); sled->unk138_20 = FALSE; bssled_gSledMarker = NULL; } } void bssled_init(void){ func_802B3F20(); baanim_playForDuration_loopSmooth(ASSET_228_ANIM_BANJO_SLED, 1.8f); func_8029C7F4(1, 1, 3, 7); func_80297970(0.0f); func_80294A8C(0); func_80294378(6); } void bssled_update(void){ s32 state = 0; if(bssled_gSledMarker == NULL) state = BS_2F_FALL; bs_setState(state); } void bssled_end(void){ func_80294A8C(1); func_80294378(1); func_802B3F60(); roll_setIdeal(0.0f); pitch_setIdeal(0.0f); } void bssled_interrupt(void){ if(bs_getInterruptType() == BS_INTR_28){ func_802B3F60(); func_8029A86C(2); } else{ func_80296608(); } }