#include #include "functions.h" #include "variables.h" #include "prop.h" #include "actor.h" int ability_hasLearned(s32); extern s32 D_80275650; extern ActorInfo D_8038AB00; extern ActorInfo D_8038ABF0; extern ActorInfo D_8038AC20; //chAttackTutorial extern ActorInfo D_8038AC78; //chCarrot Slave? extern ActorInfo D_8038ACE8; //ch onion A extern ActorInfo D_8038AD58; //ch cauliflower A extern ActorInfo D_8038AC9C; //chCarrot FreeRange? extern ActorInfo D_8038AD0C; //ch onion B extern ActorInfo D_8038AD7C; //ch cauliflower B extern ActorInfo chSmMole; //chSmMole bottles extern ActorInfo D_8038B0B0; //chJumpTutorial code_4070 extern ActorInfo D_8038B0E0; extern ActorInfo D_8038B008; //chBanjosBed extern ActorInfo D_8038B044; //chBanjosChair extern ActorInfo D_8038B080; //chBanjosStove extern ActorInfo D_8038AB24; extern u32 D_803FFE00[4]; /* .data */ s32 D_8038AAE0 = 0x000FE2C1; //compiled SM_code_crc_1 s32 D_8038AAE4 = 0x8C0992D1; //compiled SM_code_crc_2 union { u8 byte[4]; s32 word; } D_8038AAE8 = {0x00, 0x01, 0xEB, 0x56}; //compiled SM_data_crc_1 (with this zeroed out) s32 D_8038AAEC = 0; /* .bss */ struct { s32 unk0; //calculated SM_code_crc1 s32 unk4; //calculated SM_code_crc2 s32 unk8; //calculated SM_data_crc1 s32 unkC; //calculated SM_data_crc2 } D_8038B320; /* .code */ //dynamically gets learned ability bitfield address u32 *func_803864E0(void){ s16 *addr; addr = (s16*)ability_hasLearned; return (u32 *)((addr[1] << 0x10) + addr[3]); } void func_803864FC(enum ability_e arg0){ u32 *addr; if(getGameMode() != GAME_MODE_7_ATTRACT_DEMO){ addr = func_803864E0(); *addr = 1 << arg0; } } void func_80386540(void){ u32 *sp2C; s32 sp28; u32 *addr; u32 sp20; sp2C = func_803864E0(); sp28 = *sp2C; *sp2C = 0; if(ability_hasLearned(ABILITY_1_BEAK_BOMB)){ addr = (u32*)ability_hasLearned; addr[2] = 0x03E00008; //jr $ra addr[3] = 0x00001025; //or $v0, $zero, $zero osWritebackDCache(addr, 0x10); osInvalICache(addr, 0x10); } *sp2C = sp28; osPiReadIo(0x574, &sp20); if((sp20 = (sp20 & 0xffff)) != 0x6c07) func_803864FC(ABILITY_A_HOLD_A_JUMP_HIGHER); if(!SM_CRCs_are_valid()) func_803864FC(ABILITY_10_TALON_TROT); if(!func_803866CC()) func_803864FC(ABILITY_C_ROLL); } void func_80386614(u8 *arg0, u8 *arg1, s32 *arg2, s32 *arg3){ s32 temp_v0 = 0; s32 temp_v1 = -1; s32 i; s32 val; u8* iPtr; iPtr = arg0; for(i = (arg1 - arg0); i > 0 ; i--){ val = *(iPtr++); temp_v0 += val; temp_v1 ^= val << (temp_v0 & 0x17); } if(arg1); //make $a1 not used in loop *arg2 = temp_v0; *arg3 = temp_v1; } extern u8 crc_ROM_START[]; int func_803866CC(void){ u32 sp24; if( (osPiReadIo((u32)crc_ROM_START + 8, &sp24), sp24 == D_803FFE00[0]) && (osPiReadIo((u32)crc_ROM_START + 12, &sp24), sp24 == D_803FFE00[1]) && (osPiReadIo((u32)crc_ROM_START + 16, &sp24), sp24 == D_803FFE00[2]) && (osPiReadIo((u32)crc_ROM_START + 20, &sp24), sp24 == D_803FFE00[3]) ){ return 1; } return 0; } bool SM_CRCs_are_valid(void){ if( D_8038B320.unk0 == D_8038AAE0 && D_8038B320.unk4 == D_8038AAE4 && D_8038B320.unkC == D_80275650 && D_8038B320.unk8 == D_8038AAE8.word + D_8038AAE8.byte[0] + D_8038AAE8.byte[1] + D_8038AAE8.byte[2] + D_8038AAE8.byte[3] ){ return TRUE; } return FALSE; } void SM_func_80386810(void) { spawnableActorList_add(&D_8038AB00, actor_new, ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_25); spawnableActorList_add(&D_8038ABF0, actor_new, ACTOR_FLAG_UNKNOWN_7); spawnableActorList_add(&D_8038AC20, actor_new, ACTOR_FLAG_NONE); spawnableActorList_add(&D_8038AC78, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_25); spawnableActorList_add(&D_8038ACE8, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_25); spawnableActorList_add(&D_8038AD58, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_21 | ACTOR_FLAG_UNKNOWN_25); spawnableActorList_add(&D_8038AC9C, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_25); spawnableActorList_add(&D_8038AD0C, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_25); spawnableActorList_add(&D_8038AD7C, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_21 | ACTOR_FLAG_UNKNOWN_25); spawnableActorList_add(&chSmMole, actor_new, ACTOR_FLAG_UNKNOWN_8); spawnableActorList_add(&D_8038B0B0, actor_new, ACTOR_FLAG_NONE); spawnableActorList_add(&D_8038B0E0, actor_new, ACTOR_FLAG_NONE); spawnableActorList_add(&D_8038B008, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_9 | ACTOR_FLAG_UNKNOWN_10); spawnableActorList_add(&D_8038B044, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_9 | ACTOR_FLAG_UNKNOWN_10); spawnableActorList_add(&D_8038B080, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_9 | ACTOR_FLAG_UNKNOWN_10); spawnableActorList_add(&D_8038AB24, actor_new, ACTOR_FLAG_UNKNOWN_10); }