#include #include "functions.h" #include "variables.h" /* .bss */ f32 D_8037D5A0; u8 D_8037D5A4; u8 _bstwirlHitboxActive; /* .code */ int bstwirl_hitboxActive(void){ return _bstwirlHitboxActive; } void bstwirl_init(void){ AnimCtrl *aCtrl = _player_getAnimCtrlPtr(); animctrl_reset(aCtrl); animctrl_setSmoothTransition(aCtrl, 0); animctrl_setIndex(aCtrl, ANIM_BANJO_ROLL); animctrl_setDuration(aCtrl, 0.9f); animctrl_setSubRange(aCtrl, 0.0f, 1.0f); animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE); func_802875AC(aCtrl, "bstwirl.c", 0x46); func_80289F10(1); func_802991A8(1); func_8029957C(3); func_8029797C(yaw_getIdeal()); func_802979AC(yaw_getIdeal(), func_80297A64()); func_802978DC(3); D_8037D5A0 = func_80297A64(); func_80297970(600.0f); func_80299CF4(SFX_32_BANJO_EGHEE, 1.0f, 0x6590); _bstwirlHitboxActive = TRUE; func_8029E3C0(0, 0.01f); D_8037D5A4 = 0; } void bstwirl_update(void){ enum bs_e sp1C = 0; AnimCtrl *aCtrl = _player_getAnimCtrlPtr(); switch(D_8037D5A4){ case 0: D_8037D5A4 = 1; break; case 1: D_8037D5A4 = 2; break; case 2: if(func_8029E1A8(0)){ func_8029AE74(0); func_8029E3C0(0, 0.12f); } if(animctrl_isAt(aCtrl, 0.8011f)){ animctrl_setDuration(aCtrl, 2.5f); func_80297970(0.0f); _bstwirlHitboxActive = 0; D_8037D5A4 = 3; } //??? missing break case 3://L802B6C38 if(animctrl_isStopped(aCtrl)) sp1C = BS_1_IDLE; break; }//L802B6C4C if(button_pressed(BUTTON_A)) sp1C = func_8029C780(); if(0.6 < animctrl_getAnimTimer(aCtrl) && !func_8028B2E8()) sp1C = BS_2F_FALL; if(player_inWater()) sp1C = BS_4C_LANDING_IN_WATER; sp1C = func_8029CA94(sp1C); bs_setState(sp1C); } void bstwirl_end(void){ ability_use(0xC); _bstwirlHitboxActive = FALSE; }