#include #include "functions.h" #include "variables.h" extern f32 func_802BD51C(void); void func_802C0150(s32 arg0); /* .bss */ u8 D_8037DB40; f32 D_8037DB48[3]; f32 D_8037DB58[3]; /* .code */ void func_802C0120(void){ D_8037DB40 = 0; func_802C0150(2); } void func_802C0148(void){} void func_802C0150(s32 arg0) { D_8037DB40 = arg0; if (arg0 == 6) { func_802BD4C0(D_8037DB48); ml_vec3f_clear(D_8037DB58); } } s32 func_802C0190(void){ return D_8037DB40; } void func_802C019C(f32 arg0[3]){ func_802BD3CC(arg0); } void func_802C01BC(f32 arg0[3]){ func_802BD4C0(arg0); } void func_802C01DC(f32 arg0[3]) { f32 sp1C[3]; func_8028E7EC(sp1C); player_getPosition(arg0); arg0[0] = sp1C[0]; arg0[1] += 90.0f; arg0[2] = sp1C[2]; } void func_802C0234(f32 arg0[3]) { player_getPosition(arg0); arg0[1] += 60.0f; } void func_802C026C(f32 arg0[3]) { f32 sp1C[3]; func_802BD4C0(arg0); player_getPosition(sp1C); arg0[1] = sp1C[1]; arg0[1] += 60.0f; } void func_802C02B4(f32 arg0[3]){ func_802BD4C0(arg0); } void func_802C02D4(f32 arg0[3]) { switch(D_8037DB40){ case 1: func_802C019C(arg0); break; case 2: func_802C01BC(arg0); break; case 3: func_802C01DC(arg0); break; case 4: func_802C0234(arg0); break; case 5: func_802C026C(arg0); break; case 6: func_802C02B4(arg0); break; } }