#include #include "functions.h" #include "variables.h" void func_802B37DC(void); /* .bss */ u8 D_8037D4D0; void func_802B1FD0(s32 arg0){} void bsow_init(void){ AnimCtrl *plyr_mvmnt; plyr_mvmnt = _player_getAnimCtrlPtr(); animctrl_reset(plyr_mvmnt); animctrl_setSmoothTransition(plyr_mvmnt, 0); animctrl_setSubRange(plyr_mvmnt, 0.0f, 0.534399986267f); animctrl_setIndex(plyr_mvmnt, ANIM_BANJO_OW); animctrl_setDuration(plyr_mvmnt, 1.70000004768f); animctrl_setPlaybackType(plyr_mvmnt, ANIMCTRL_ONCE); func_802875AC(plyr_mvmnt, "bsow.c", 0x50); func_80299BFC(1.0f); func_802B360C(); func_8028D5DC(); func_80292E48(); D_8037D4D0 = 0; func_802B1FD0(1); } void bsow_update(void) { s32 sp1C = 0; u8 temp_v0; sp1C = 0; func_802B37DC(); switch(D_8037D4D0){ case 0: if (func_8028B254(0x5A) != 0) { func_8028A37C(1.0f); D_8037D4D0 = 1; } break; case 1: break; } if (baanim_isAt(0.3f) != 0) { func_80292EA4(); } if (func_8028B424() != 0) { sp1C = BS_3D_FALL_TUMBLING; } if (func_8028B2E8() != 0) { sp1C = BS_2_WALK_SLOW; } if ((player_inWater() != 0) && (func_80297AAC() <= 0.0f)) { sp1C = BS_4C_LANDING_IN_WATER; } bs_setState(sp1C); } void bsow_end(void){ func_802B35DC(); func_802B1FD0(0); func_80297CA8(); gravity_reset(); func_8028D5F4(); func_80292EA4(); }