#include #include "functions.h" #include "variables.h" void func_803885F8(Actor *this); /* .data */ ActorInfo D_8038ECA0 = { 0x1C2, 0x30B, 0x4E3, 0x0, NULL, func_803885F8, NULL, actor_draw, 0, 0, 1.0f, 0 }; /* .code */ void func_80388590(Actor *this, s32 next_state){ if(next_state == 1){ skeletalAnim_set(this->unk148, 0x219, 0.0f, 1.0f); skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_4_STOPPED); } this->state = next_state; } void func_803885F8(Actor *this){ if(!this->volatile_initialized){ this->volatile_initialized = TRUE; if(fileProgressFlag_get(FILEPROG_E5_CCW_FLOWER_AUTUMN)){ func_80388590(this, 1); } else{ marker_despawn(this->marker); } } }