#ifndef BANJO_KAZOOIE_CORE1_CORE1_H #define BANJO_KAZOOIE_CORE1_CORE1_H #include #include "bool.h" #include "enums.h" #include "structs.h" #include "prop.h" #include "core1/eeprom.h" #include "core1/framebufferdraw.h" #include "core1/lookup.h" #include "core1/main.h" #include "core1/mem.h" #include "core1/ml.h" #include "core1/mlmtx.h" #include "core1/pfsmanager.h" #include "core1/rarezip.h" #include "core1/sns.h" #include "core1/sprite.h" #include "core1/ucode.h" #include "core1/viewport.h" #include "core1/vimgr.h" /* need to sort out in individual header files */ void mlMtx_apply_vec3f(f32[3], f32[3]); void func_80252C08(f32 arg0[3], f32 arg1[3], f32 scale, f32 arg3[3]); void glcrc_calc_checksum(void *start, void *end, u32 checksum[2]); void func_80250530(s32 arg0, u16 chan_mask, f32 arg2); void func_8025A104(enum comusic_e arg0, s32 arg1); void func_8025A55C(s32 arg0, s32 arg1, s32 arg2); s32 func_8025A864(enum comusic_e track_id); void func_8025ABB8(enum comusic_e comusic_id, s32 arg1, s32 arg2, s32 arg3); int func_8025AD7C(enum comusic_e arg0); int func_8025ADBC(enum comusic_e arg0); /* src/core1/code_7090.c */ void core1_7090_alloc(void); void core1_7090_release(void); void core1_7090_initSfxSource(s32 idx, s32 lookup_idx, s32 sample_rate, f32 volume); void core1_7090_freeSfxSource(int idx); /* src/core1/code_CE60.c */ void core1_ce60_setChanMask(s32 chan_mask); void core1_ce60_setChanMaskWithValue(s32 chan_mask, f32 arg1); bool core1_ce60_isPlayerInRange(s32 x, s32 z, s32 distance); f32 core1_ce60_getPlayerDistance(f32 x, f32 z); bool core1_ce60_isPlayerInsideBoundingBox(s32 box_idx); void core1_ce60_func_8024A9EC(s32 arg0); void core1_ce60_func_8024AAB0(void); void core1_ce60_func_8024ADF0(bool arg0); void core1_ce60_func_8024AE74(void); void core1_ce60_resetState(void); void core1_ce60_setChanMaskFromWaterState(s32 chan_mask_underwater, s32 chan_mask_surface); void core1_ce60_func_8024AF48(void); void core1_ce60_incOrDecCounter(bool increment); void core1_ce60_func_8024BD40(s32 arg0, s32 arg1); /* src/core1/depthbuffer.c */ extern u8 D_8000E800; void func_80253190(Gfx **gfx); void func_80253208(Gfx **gfx, s32 x, s32 y, s32 w, s32 h, void *color_buffer); bool func_80253400(void); bool depthBuffer_isPointerSet(void); void depthBuffer_stub(void); void func_80253428(int arg0); void func_802534A8(int arg0); void zBuffer_set(Gfx **gfx); void *zBuffer_get(void); /* src/core1/code_15B30.c */ typedef struct { s32 unk0; s32 unk4; Gfx *unk8; Gfx *unkC; s32 unk10; s32 unk14; }Struct_Core1_15B30; #define DEFAULT_FRAMEBUFFER_WIDTH 292 #define DEFAULT_FRAMEBUFFER_HEIGHT 216 extern s32 gFramebufferWidth; extern s32 gFramebufferHeight; extern u16 gFramebuffers[2][DEFAULT_FRAMEBUFFER_WIDTH * DEFAULT_FRAMEBUFFER_HEIGHT]; void func_80253550(void); void func_8025357C(void); void func_802535A8(Gfx **arg0, Gfx **arg1, UNK_TYPE(s32) arg2, UNK_TYPE(s32) arg3); void func_80253640(Gfx ** gdl, void *arg1); void scissorBox_SetForGameMode(Gfx **gdl, s32 framebuffer_idx); void setupScissorBoxAndFramebuffer(Gfx **gfx, s32 framebuffer_address); void setupDefaultScissorBoxAndFramebuffer(Gfx **gfx, s32 framebuffer_idx); void func_80253DC0(Gfx **gfx); void finishFrame(Gfx **gdl); void func_80253E14(Gfx *arg0, Gfx *arg1, s32 arg2); void func_80253EA4(Gfx *arg0, Gfx *arg1); void func_80253EC4(Gfx *arg0, Gfx *arg1); void func_80253EE4(Gfx **arg0, Gfx **arg1, s32 arg2); void func_80253F74(Gfx **arg0, Gfx **arg1); void func_80253F94(Gfx **arg0, Gfx **arg1); void scissorBox_get(u32 *left, u32 *top, u32 *right, u32 *bottom); void func_80253FE8(void); void func_80254008(void); void func_80254028(void); void drawRectangle2D(Gfx **gfx, s32 x, s32 y, s32 w, s32 h, s32 r, s32 g, s32 b); void graphicsCache_release(void); void graphicsCache_init(void); void scissorBox_set(s32 left, s32 top, s32 right, s32 bottom); void scissorBox_setDefault(void); void func_80254374(s32 arg0); void toggleTextureFilterPoint(void); void getGraphicsStacks(Gfx **gfx, Mtx **mtx, Vtx **vtx); void dummy_func_80254464(void); #endif