#ifndef _LIGHTING_H_ #define _LIGHTING_H_ #include typedef struct { f32 position[3]; f32 positionCopy[3]; f32 unk18; // unk f32 unk1C; // unk f32 unk20; // result of unk18 / actor scale, some sort of distance f32 unk24; // result of unk1C / actor scale, some sort of distance (determines whether to modify rgb of vertex) s32 rgb[3]; // rgb u8 unk34; // some sort of flag u8 pad35[0x3]; } Lighting; //size 0x38 void lighting_free(); void lighting_init(); #endif