#include #include "functions.h" #include "variables.h" #include "SnS.h" typedef struct{ s16 unk0; s16 unk2; s16 unk4; s16 unk6; }Struct_Core2_9B650_1s; typedef struct{ s16 map_id; s16 unk2; s16 sns_id; }Struct_Core2_9B650_0s; /* .data */ Struct_Core2_9B650_1s D_8036DE80[0x84] = { {MAP_1_SM_SPIRAL_MOUNTAIN, COMUSIC_10_SM, COMUSIC_56_SM_HANGBRIDGE, 0}, {MAP_2_MM_MUMBOS_MOUNTAIN, COMUSIC_2_MM, -1, 1}, {MAP_5_TTC_BLUBBERS_SHIP, COMUSIC_5_TTC_VACATION_VERSION, -1, 1}, {MAP_6_TTC_NIPPERS_SHELL, COMUSIC_13_INSIDE_SANDCASTLE, -1, 0}, {MAP_7_TTC_TREASURE_TROVE_COVE, COMUSIC_5_TTC_VACATION_VERSION, COMUSIC_11_SEAGULLS, 1}, {MAP_8F_TTC_SHARKFOOD_ISLAND, COMUSIC_84_TTC_SNS, -1, 1}, {MAP_A_TTC_SANDCASTLE, COMUSIC_28_SOMETHING_AQUATIC, -1, 0}, {MAP_B_CC_CLANKERS_CAVERN, COMUSIC_1C_CC_ALTERNATIVE, COMUSIC_7_CC_MUTANT_CRABS, 0}, {MAP_C_MM_TICKERS_TOWER, COMUSIC_1B_MYSTERIOUS_INDOORS, -1, 0}, {MAP_D_BGS_BUBBLEGLOOP_SWAMP, COMUSIC_6_BGS, -1, 0}, {MAP_E_MM_MUMBOS_SKULL, COMUSIC_41_MUMBOS_HUT, -1, 0}, {MAP_10_BGS_MR_VILE, COMUSIC_47_BGS_INSIDE_TANKTUP, -1, 0}, {MAP_11_BGS_TIPTUP, COMUSIC_47_BGS_INSIDE_TANKTUP, -1, 0}, {MAP_12_GV_GOBIS_VALLEY, COMUSIC_20_GV_ALTERNATIVE, -1, 0}, {MAP_92_GV_SNS_CHAMBER, COMUSIC_83_GV_SNS, -1, 0}, {MAP_13_GV_MEMORY_GAME, COMUSIC_24_GV_INSIDE_PYRAMID, -1, 0}, {MAP_14_GV_SANDYBUTTS_MAZE, COMUSIC_24_GV_INSIDE_PYRAMID, -1, 0}, {MAP_15_GV_WATER_PYRAMID, COMUSIC_24_GV_INSIDE_PYRAMID, -1, 0}, {MAP_16_GV_RUBEES_CHAMBER, COMUSIC_24_GV_INSIDE_PYRAMID, -1, 0}, {MAP_1A_GV_INSIDE_JINXY, COMUSIC_24_GV_INSIDE_PYRAMID, -1, 0}, {MAP_1B_MMM_MAD_MONSTER_MANSION, COMUSIC_F_MMM_ALTERNATIVE, COMUSIC_22_MMM, 1}, {MAP_1C_MMM_CHURCH, COMUSIC_23_MMM_INSIDE_CHURCH, -1, 0}, {MAP_1D_MMM_CELLAR, COMUSIC_21_MMM_INSIDE_MMM_MANSION, COMUSIC_86_MMM_SNS, 0}, {MAP_1E_CS_START_NINTENDO, COMUSIC_E_MMM_BACKGROUND_WIND, -1, 1}, {MAP_1F_CS_START_RAREWARE, COMUSIC_E_MMM_BACKGROUND_WIND, -1, 1}, {MAP_20_CS_END_NOT_100, COMUSIC_AA_BEACH, -1, 1}, {MAP_21_CC_WITCH_SWITCH_ROOM, COMUSIC_1F_CC_INSIDE_CLANKER, -1, 1}, {MAP_22_CC_INSIDE_CLANKER, COMUSIC_1F_CC_INSIDE_CLANKER, -1, 1}, {MAP_23_CC_GOLDFEATHER_ROOM, COMUSIC_1F_CC_INSIDE_CLANKER, -1, 1}, {MAP_24_MMM_TUMBLARS_SHED, COMUSIC_6A_MMM_TUMBLARS_SHED, -1, 0}, {MAP_25_MMM_WELL, COMUSIC_F_MMM_ALTERNATIVE, -1, 1}, {MAP_26_MMM_NAPPERS_ROOM, COMUSIC_21_MMM_INSIDE_MMM_MANSION, -1, 0}, {MAP_27_FP_FREEZEEZY_PEAK, COMUSIC_3_FP_TWINKLIES_TALKING, -1, 0}, {MAP_7F_FP_WOZZAS_CAVE, COMUSIC_6B_FP_ALTERNATIVE, COMUSIC_85_FP_SNS, 0}, {MAP_28_MMM_EGG_ROOM, COMUSIC_21_MMM_INSIDE_MMM_MANSION, -1, 0}, {MAP_29_MMM_NOTE_ROOM, COMUSIC_21_MMM_INSIDE_MMM_MANSION, -1, 0}, {MAP_2A_MMM_FEATHER_ROOM, COMUSIC_21_MMM_INSIDE_MMM_MANSION, -1, 0}, {MAP_2B_MMM_SECRET_CHURCH_ROOM, COMUSIC_23_MMM_INSIDE_CHURCH, -1, 0}, {MAP_2C_MMM_BATHROOM, COMUSIC_21_MMM_INSIDE_MMM_MANSION, -1, 0}, {MAP_2D_MMM_BEDROOM, COMUSIC_21_MMM_INSIDE_MMM_MANSION, -1, 0}, {MAP_2E_MMM_HONEYCOMB_ROOM, COMUSIC_21_MMM_INSIDE_MMM_MANSION, -1, 0}, {MAP_2F_MMM_WATERDRAIN_BARREL, COMUSIC_F_MMM_ALTERNATIVE, -1, 1}, {MAP_30_MMM_MUMBOS_SKULL, COMUSIC_41_MUMBOS_HUT, -1, 0}, {MAP_31_RBB_RUSTY_BUCKET_BAY, COMUSIC_33_RBB_ALTERNATIVE, -1, 1}, {MAP_8B_RBB_ANCHOR_ROOM, COMUSIC_33_RBB_ALTERNATIVE, -1, 1}, {MAP_34_RBB_ENGINE_ROOM, COMUSIC_35_RBB_MASCHINE_ROOM_AQUATIC, -1, 1}, {MAP_35_RBB_WAREHOUSE, COMUSIC_4A_RBB_INSIDE_CONTAINER, -1, 1}, {MAP_36_RBB_BOATHOUSE, COMUSIC_4A_RBB_INSIDE_CONTAINER, -1, 1}, {MAP_37_RBB_CONTAINER_1, COMUSIC_4A_RBB_INSIDE_CONTAINER, -1, 1}, {MAP_38_RBB_CONTAINER_3, COMUSIC_4A_RBB_INSIDE_CONTAINER, -1, 1}, {MAP_39_RBB_CREW_CABIN, COMUSIC_4C_RBB_CREWMATE_CABIN, -1, 1}, {MAP_3A_RBB_BOSS_BOOM_BOX, COMUSIC_4C_RBB_CREWMATE_CABIN, -1, 1}, {MAP_3B_RBB_STORAGE_ROOM, COMUSIC_4C_RBB_CREWMATE_CABIN, -1, 1}, {MAP_3C_RBB_KITCHEN, COMUSIC_4C_RBB_CREWMATE_CABIN, -1, 1}, {MAP_3D_RBB_NAVIGATION_ROOM, COMUSIC_4C_RBB_CREWMATE_CABIN, -1, 1}, {MAP_3E_RBB_CONTAINER_2, COMUSIC_4A_RBB_INSIDE_CONTAINER, -1, 1}, {MAP_3F_RBB_CAPTAINS_CABIN, COMUSIC_4C_RBB_CREWMATE_CABIN, -1, 1}, {MAP_40_CCW_HUB, COMUSIC_2F_CCW_HUBROOM, -1, 0}, {MAP_41_FP_BOGGYS_IGLOO, COMUSIC_5A_FP_IGLOO_SAD, COMUSIC_5B_FP_IGLOO_HAPPY, 0}, {MAP_43_CCW_SPRING, COMUSIC_5F_CCW_ALTERNATIVE_B, -1, 0}, {MAP_44_CCW_SUMMER, COMUSIC_29_CCW_SUMMER, -1, 0}, {MAP_45_CCW_AUTUMN, COMUSIC_2E_CCW_FALL_AQUATIC, COMUSIC_6D_CCW_GNAWTYS_HOUSE, 0}, {MAP_46_CCW_WINTER, COMUSIC_2A_CCW_WINTER, COMUSIC_6D_CCW_GNAWTYS_HOUSE, 0}, {MAP_47_BGS_MUMBOS_SKULL, COMUSIC_41_MUMBOS_HUT, -1, 0}, {MAP_48_FP_MUMBOS_SKULL, COMUSIC_41_MUMBOS_HUT, -1, 0}, {MAP_4A_CCW_SPRING_MUMBOS_SKULL, COMUSIC_41_MUMBOS_HUT, -1, 0}, {MAP_4B_CCW_SUMMER_MUMBOS_SKULL, COMUSIC_41_MUMBOS_HUT, -1, 0}, {MAP_4C_CCW_AUTUMN_MUMBOS_SKULL, COMUSIC_41_MUMBOS_HUT, -1, 0}, {MAP_4D_CCW_WINTER_MUMBOS_SKULL, COMUSIC_41_MUMBOS_HUT, -1, 0}, {MAP_53_FP_CHRISTMAS_TREE, COMUSIC_66_FP_INSIDE_WOZZAS_CAVE, -1, 0}, {MAP_5A_CCW_SUMMER_ZUBBA_HIVE, COMUSIC_45_CCW_NABNUT_ATTIC_A, -1, 0}, {MAP_5B_CCW_SPRING_ZUBBA_HIVE, COMUSIC_45_CCW_NABNUT_ATTIC_A, -1, 0}, {MAP_5C_CCW_AUTUMN_ZUBBA_HIVE, COMUSIC_45_CCW_NABNUT_ATTIC_A, -1, 0}, {MAP_5E_CCW_SPRING_NABNUTS_HOUSE, COMUSIC_44_CCW_NABNUT, -1, 0}, {MAP_5F_CCW_SUMMER_NABNUTS_HOUSE, COMUSIC_44_CCW_NABNUT, -1, 0}, {MAP_60_CCW_AUTUMN_NABNUTS_HOUSE, COMUSIC_44_CCW_NABNUT, -1, 0}, {MAP_61_CCW_WINTER_NABNUTS_HOUSE, COMUSIC_44_CCW_NABNUT, -1, 0}, {MAP_62_CCW_WINTER_HONEYCOMB_ROOM, COMUSIC_60_NABNUT_ATTIC_B, -1, 0}, {MAP_63_CCW_AUTUMN_NABNUTS_WATER_SUPPLY, COMUSIC_44_CCW_NABNUT, -1, 0}, {MAP_64_CCW_WINTER_NABNUTS_WATER_SUPPLY, COMUSIC_44_CCW_NABNUT, -1, 0}, {MAP_65_CCW_SPRING_WHIPCRACK_ROOM, COMUSIC_46_CCW_SPRING, -1, 0}, {MAP_66_CCW_SUMMER_WHIPCRACK_ROOM, COMUSIC_46_CCW_SPRING, -1, 0}, {MAP_67_CCW_AUTUMN_WHIPCRACK_ROOM, COMUSIC_46_CCW_SPRING, -1, 0}, {MAP_68_CCW_WINTER_WHIPCRACK_ROOM, COMUSIC_46_CCW_SPRING, -1, 0}, {MAP_69_GL_MM_LOBBY, COMUSIC_1E_GL_MM_VERSION, -1, 0}, {MAP_6A_GL_TTC_AND_CC_PUZZLE, COMUSIC_50_GL_TTC_VERSION, -1, 0}, {MAP_6B_GL_180_NOTE_DOOR, COMUSIC_51_GL_CCW_VERSION, -1, 1}, {MAP_6C_GL_RED_CAULDRON_ROOM, COMUSIC_51_GL_CCW_VERSION, -1, 1}, {MAP_6D_GL_TTC_LOBBY, COMUSIC_51_GL_CCW_VERSION, -1, 1}, {MAP_70_GL_CC_LOBBY, COMUSIC_52_GL_BGS_RBB_VERSION, -1, 0}, {MAP_71_GL_STATUE_ROOM, COMUSIC_53_GL_FP_VERSION_A, -1, 1}, {MAP_72_GL_BGS_LOBBY, COMUSIC_53_GL_FP_VERSION_A, -1, 1}, {MAP_6E_GL_GV_LOBBY, COMUSIC_54_GL_GV_VERSION, -1, 0}, {MAP_6F_GL_FP_LOBBY, COMUSIC_59_GL_FP_VERSION_B, -1, 1}, {MAP_74_GL_GV_PUZZLE, COMUSIC_5D_GL_MMM_VERSION, -1, 1}, {MAP_75_GL_MMM_LOBBY, COMUSIC_5D_GL_MMM_VERSION, -1, 1}, {MAP_7A_GL_CRYPT, COMUSIC_5D_GL_MMM_VERSION, -1, 1}, {MAP_76_GL_640_NOTE_DOOR, COMUSIC_5E_GL_MMM_RBB_VERSION, -1, 1}, {MAP_77_GL_RBB_LOBBY, COMUSIC_5E_GL_MMM_RBB_VERSION, -1, 1}, {MAP_78_GL_RBB_AND_MMM_PUZZLE, COMUSIC_5E_GL_MMM_RBB_VERSION, -1, 1}, {MAP_79_GL_CCW_LOBBY, COMUSIC_63_GL_FF_VERSION, -1, 1}, {MAP_80_GL_FF_ENTRANCE, COMUSIC_63_GL_FF_VERSION, -1, 1}, {MAP_93_GL_DINGPOT, COMUSIC_74_GL_FINAL_SECTION, -1, 0}, {MAP_90_GL_BATTLEMENTS, COMUSIC_1_FINAL_BATTLE, -1, 1}, {MAP_7B_CS_INTRO_GL_DINGPOT_1, COMUSIC_6C_INTRO_TOWER_SCENE, -1, 1}, {MAP_7C_CS_INTRO_BANJOS_HOUSE_1, COMUSIC_6C_INTRO_TOWER_SCENE, -1, 1}, {MAP_7D_CS_SPIRAL_MOUNTAIN_1, COMUSIC_6C_INTRO_TOWER_SCENE, -1, 1}, {MAP_7E_CS_SPIRAL_MOUNTAIN_2, COMUSIC_6C_INTRO_TOWER_SCENE, -1, 1}, {MAP_81_CS_INTRO_GL_DINGPOT_2, COMUSIC_6C_INTRO_TOWER_SCENE, -1, 1}, {MAP_82_CS_ENTERING_GL_MACHINE_ROOM, COMUSIC_80_GAME_OVER_CUTSCENE, -1, 1}, {MAP_83_CS_GAME_OVER_MACHINE_ROOM, COMUSIC_80_GAME_OVER_CUTSCENE, -1, 1}, {MAP_84_CS_UNUSED_MACHINE_ROOM, COMUSIC_80_GAME_OVER_CUTSCENE, -1, 1}, {MAP_85_CS_SPIRAL_MOUNTAIN_3, COMUSIC_6C_INTRO_TOWER_SCENE, -1, 1}, {MAP_86_CS_SPIRAL_MOUNTAIN_4, COMUSIC_6C_INTRO_TOWER_SCENE, -1, 1}, {MAP_87_CS_SPIRAL_MOUNTAIN_5, COMUSIC_91_GRUNTY_FALLING, -1, 1}, {MAP_88_CS_SPIRAL_MOUNTAIN_6, COMUSIC_91_GRUNTY_FALLING, -1, 1}, {MAP_94_CS_INTRO_SPIRAL_7, -1, -1, 1}, {MAP_95_CS_END_ALL_100, COMUSIC_AA_BEACH, -1, 1}, {MAP_89_CS_INTRO_BANJOS_HOUSE_2, COMUSIC_6C_INTRO_TOWER_SCENE, -1, 1}, {MAP_8A_CS_INTRO_BANJOS_HOUSE_3, COMUSIC_6C_INTRO_TOWER_SCENE, -1, 1}, {MAP_8C_SM_BANJOS_HOUSE, COMUSIC_6E_GAME_SELECT, -1, 0}, {MAP_91_FILE_SELECT, COMUSIC_6E_GAME_SELECT, -1, 0}, {MAP_8D_MMM_INSIDE_LOGGO, COMUSIC_70_MMM_INSIDE_LOGGO, -1, 0}, {MAP_8E_GL_FURNACE_FUN, COMUSIC_71_FF, -1, 0}, {MAP_96_CS_END_BEACH_1, COMUSIC_AA_BEACH, -1, 1}, {MAP_97_CS_END_BEACH_2, COMUSIC_AA_BEACH, -1, 1}, {MAP_98_CS_END_SPIRAL_MOUNTAIN_1, COMUSIC_A8_KLUNGO_BY_FALLEN_GRUNTY, -1, 1}, {MAP_99_CS_END_SPIRAL_MOUNTAIN_2, COMUSIC_A8_KLUNGO_BY_FALLEN_GRUNTY, -1, 1}, {-1, COMUSIC_87_MMM_SNS_HAPPIER, -1, 0}, {-2, COMUSIC_84_TTC_SNS, -1, 0}, {-3, COMUSIC_86_MMM_SNS, -1, 0}, {0, 0, 0, 0} }; s16 D_8036E2A0[9] = { MAP_61_CCW_WINTER_NABNUTS_HOUSE, -1, SNS_ITEM_EGG_YELLOW, MAP_3F_RBB_CAPTAINS_CABIN, -2, SNS_ITEM_EGG_RED, MAP_2C_MMM_BATHROOM, -3, SNS_ITEM_EGG_GREEN }; /* .bss */ struct { s16 unk0; s16 unk2; s16 unk4; } D_80383340; int D_80383348; /* .code */ s32 func_803225E0(enum map_e map_id){ u32 i; s32 pad; pad = map_id; for(i = 0; D_8036E2A0[i] != 0 && D_8036E2A0[i] != pad; i+=3){} if( D_8036E2A0[i] != 0 && sns_get_item_state(D_8036E2A0[i + 2], 1)){ pad = D_8036E2A0[i + 1]; } for(i = 0; D_8036DE80[i].unk0 != 0; i++){ if( D_8036DE80[i].unk0 == pad) return i; } return 0; } s32 func_803226BC(enum map_e map_id){ return D_8036DE80[func_803225E0(map_id)].unk6; } s32 func_803226E8(enum map_e map_id){ return D_8036DE80[func_803225E0(map_id)].unk2; } s32 func_80322714(enum map_e map_id){ return D_8036DE80[func_803225E0(map_id)].unk4; } s32 func_80322740(void){ return D_80383340.unk4; } s32 func_8032274C(void){ return D_80383340.unk0; } s32 func_80322758(void){ return D_80383340.unk2; } void func_80322764(void){ D_80383348 = FALSE; D_80383340.unk0 = D_80383340.unk2 = D_80383340.unk4 = 0; } void func_8032278C(s32 arg0, s32 arg1) { s32 temp_v0; static s32 D_8036E2B4 = 1; D_80383340.unk4 = func_803226BC(map_get()); D_80383340.unk0 = func_803226E8(map_get()); D_80383340.unk2 = func_80322714(map_get()); if (arg1 == 3) { D_8036E2B4 = 1; return; } temp_v0 = func_80322740(); if ((arg1 == 2) && ((D_8036E2B4 != 0) || (arg0 != 1))) { D_8036E2B4 = 0; if (D_80383348 == 0) { if ((temp_v0 & 1) != 0) { func_8024ADF0(0); } else { func_8024ADF0(1); } } else { D_80383348 = 0; func_8024BD08(1); } } if ((arg0 == 1) && (arg1 == 2)) { func_8025A430(-1, 0xFA0, 8); } if ((arg1 == 1) && (arg0 == 2)) { func_8025A430(0, 0xFA0, 8); } } void func_803228D8(void){ if(!D_80383348){ func_8024BD08(0); D_80383348 = TRUE; } } int func_80322914(void){ return D_80383348; }