#include #include "functions.h" #include "variables.h" extern f32 func_80256AB4(f32, f32, f32, f32); extern f32 func_8025715C(f32, f32); extern f32 *func_8038C284(ActorMarker *); extern void func_802C8F7C(f32); extern void func_802FDCB8(s32); enum chvilegame_piece_type_e { YUMBLIE, GRUMBLIE }; struct vilegame_piece{ enum chvilegame_piece_type_e type; f32 position[3]; ActorMarker *marker; //yumblie ptr; }; typedef struct { u8 current_type; // u8 pad1[3]; vector(struct vilegame_piece) *game_pieces; BKModelBin *grumblie_model_bin; u8 unkC; u8 unkD; u8 player_score; u8 vile_score; f32 type_change_timer; ActorMarker *vile_marker; }ActorLocal_BGS_3420; void func_8038A068(Actor *this, s32 next_state); void chvilegame_update(Actor *this); /* .data */ ActorInfo D_80390960 = {MARKER_C6_VILE_GAME_CTRL, ACTOR_138_VILE_GAME_CTRL, 0, 0, NULL, chvilegame_update, NULL, func_80325340, 0, 0, 0.0f, 0}; enum asset_e D_80390984[] = { 0, 0xC66, 0xC68, 0xC6A, 0xC92, 0xC93, 0xC94, 0}; enum asset_e D_803909A4[] = { 0, 0xC67, 0xC69, 0, 0xC95, 0xC96, 0xC97}; enum asset_e D_803909C0[] = { 0, 0xC6E, 0xC6F, 0, 0xC95, 0xC96, 0xC97}; enum asset_e D_803909DC[] = {0xC65, 0xC65, 0xC65, 0xC8F, 0, 0, 0}; enum asset_e D_803909F8[] = {0xC64, 0, 0, 0xC8E, 0, 0, 0, 0}; enum asset_e D_80390A18[] = {0xC6D, 0xC70, 0xC71, 0xC8E, 0, 0, 0, 0}; /* .code */ bool func_80389810(f32 arg0[3]) { if (func_8028ECAC() != BSGROUP_7_CROC_ATTACK) { return FALSE; } func_8028E9C4(2, arg0); return TRUE; } void func_80389850(Actor *this, s32 arg1) { ActorLocal_BGS_3420 *local; Actor *vile; f32 sp94[3]; f32 sp88[3]; f32 sp7C[3]; s32 var_s0; s32 var_v0; local = (ActorLocal_BGS_3420 *)&this->local; vile = marker_getActor(local->vile_marker); if (arg1 != 0) { if (gu_sqrtf(this->position[0]*this->position[0] + this->position[1]*this->position[1] + this->position[2]*this->position[2]) < 800.0f) { sp7C[0] = 0.0f; sp7C[1] = 150.0f; sp7C[2] = 300.0f; ml_vec3f_yaw_rotate_copy(sp7C, sp7C, vile->yaw); sp94[0] = vile->position[0] + sp7C[0]; sp94[1] = vile->position[1] + sp7C[1]; sp94[2] = vile->position[2] + sp7C[2]; func_802C8F70(vile->yaw); jiggySpawn(JIGGY_28_BGS_MR_VILE, sp94); } else { sp7C[0] = 0.0f - vile->position[0]; sp7C[1] = 0.0f; sp7C[2] = 0.0f - vile->position[2]; ml_vec3f_set_length(sp7C, 150.0f); sp7C[1] = 75.0f; sp94[0] = vile->position[0] + sp7C[0]; sp94[1] = vile->position[1] + sp7C[1]; sp94[2] = vile->position[2] + sp7C[2]; func_802C8F70(func_8025715C(sp7C[0], sp7C[2])); jiggySpawn(JIGGY_28_BGS_MR_VILE, sp94); } } for(var_s0 = 2; var_s0 != 0x3C; var_s0++){ var_v0 = ((var_s0 & 1)) ? -(var_s0 / 2) * 0xA : (var_s0 / 2) * 0xA; sp7C[0] = 0.0f; sp7C[1] = 600.0f; sp7C[2] = 1200.0f; ml_vec3f_yaw_rotate_copy(sp7C, sp7C, vile->yaw + var_v0); sp94[0] = vile->position[0] + sp7C[0]; sp94[1] = vile->position[1] + sp7C[1]; sp94[2] = vile->position[2] + sp7C[2]; sp88[0] = -30.0f; sp88[1] = vile->yaw + var_v0; sp88[2] = 0.0f; sp7C[2] = 0.0f; sp7C[1] = sp94[1]; sp7C[0] = 0.0f; if(ml_vec3f_distance(sp94, sp7C) <= 1000.0f){ break; } } func_802BAE6C(sp94, sp88); } void func_80389B48(ActorMarker *marker, enum asset_e text_id, s32 arg2){ Actor *this; this = marker_getActor(marker); if(arg2 == 1){ func_8038A068(this, 4); } else{ func_8038A068(this, 3); } } void func_80389B98(ActorMarker *marker, enum asset_e text_id, s32 arg2){ Actor *this; this = marker_getActor(marker); func_8038A068(this, 1); } void func_80389BC8(ActorMarker *marker, enum asset_e text_id, s32 arg2){ Actor *this; this = marker_getActor(marker); func_8038A068(this, 5); } void func_80389BF8(ActorMarker *marker, enum asset_e text_id, s32 arg2) { Actor *this; ActorLocal_BGS_3420 *local; this = marker_getActor(marker); local = (ActorLocal_BGS_3420 *)&this->local; func_80324E88(0.0f); func_80324E38(0.0f, 0); local->unkC--; func_8038A068(this, 7); } void func_80389C58(ActorMarker *marker) { Actor *this; ActorLocal_BGS_3420 *local; this = marker_getActor(marker); local = (ActorLocal_BGS_3420 *)&this->local; func_80389850(this, 0); func_80311480(D_80390984[local->unkC], 0xF, func_8038C284(local->vile_marker), this->marker, func_80389BF8, NULL); } void func_80389CD8(ActorMarker *marker, enum asset_e text_id, s32 arg2){ Actor *this; this = marker_getActor(marker); func_80324E88(0.0f); func_80324E38(0.0f, 0); func_8038A068(this, 5); } void func_80389D20(ActorMarker *marker) { Actor *this; ActorLocal_BGS_3420 *local; this = marker_getActor(marker); local = (ActorLocal_BGS_3420 *)&this->local; func_80389850(this, 0); if (local->unkC == local->unkD) { func_80311480(D_803909A4[local->unkC], 0xF, func_8038C284(local->vile_marker), this->marker, func_80389CD8, NULL); } else { func_80311480(D_803909C0[local->unkC], 0xF, func_8038C284(local->vile_marker), this->marker, func_80389CD8, NULL); } func_80347A14(0); } void func_80389DF8(ActorMarker *marker, enum asset_e text_id, s32 arg2){ Actor *this; this = marker_getActor(marker); func_80324E88(0.0f); func_80324E38(0.0f, 0); func_8038A068(this, 1); } void func_80389E40(ActorMarker *marker) { Actor *this; ActorLocal_BGS_3420 *local; this = marker_getActor(marker); local = (ActorLocal_BGS_3420 *)&this->local; func_80389850(this, 1); func_80311480(0xC6B, 0xF, func_8038C284(local->vile_marker), this->marker, func_80389DF8, NULL); } void func_80389EAC(ActorMarker *marker, enum asset_e text_id, s32 arg2){ Actor *this; ActorLocal_BGS_3420 *local; this = marker_getActor(marker); local = (ActorLocal_BGS_3420 *)&this->local; func_80324E88(0.0f); func_80324E38(0.0f, 0); local->unkC = 3; func_8038A068(this, 1); } void func_80389F08(ActorMarker *marker) { Actor *vile; Actor *this; ActorLocal_BGS_3420 *local; s32 i; s32 var_s2; this = marker_getActor(marker); local = (ActorLocal_BGS_3420 *)&this->local; func_80389850(this, 0); var_s2 = func_80326F58(0x49); vile = marker_getActor(local->vile_marker); if (var_s2 > 0) { func_8025A6EC(COMUSIC_15_EXTRA_LIFE_COLLECTED, 0x7FF8); } for(i = 0; i < 3; i++){ if (var_s2 < 3) { func_802C8F70(vile->yaw + (f32) (i * 30)); func_802C8F7C(2.0f); func_802C937C(6, vile->position); var_s2 += 1; } else { item_inc(ITEM_16_LIFE); } } func_80311480(0xC98, 0xF, func_8038C284(local->vile_marker), this->marker, func_80389EAC, NULL); } void func_8038A044(void){ func_8025A58C(-1, 400); } void func_8038A068(Actor *this, s32 next_state) { ActorLocal_BGS_3420 *local; local = (ActorLocal_BGS_3420 *)&this->local; mapSpecificFlags_set(6, FALSE); if (next_state == 1) { if (local->vile_marker != NULL) { func_8038C408(local->vile_marker); } } if (next_state == 2) { func_8038C3B0(local->vile_marker); if (local->unkC == 3) { if (local->unkD >= 4) { func_80311480(0xC91, 0xE, func_8038C284(local->vile_marker), this->marker, func_80389B48, NULL); } else { func_80311480((local->unkC == local->unkD) ? 0xC8D : 0xC90, 0xE, func_8038C284(local->vile_marker), this->marker, func_80389B48, NULL); } } else { func_80311480((local->unkC == local->unkD) ? 0xC63 : 0xC6C, 0xE, func_8038C284(local->vile_marker), this->marker, func_80389B48, NULL); } } if (next_state == 3) { func_80311480(D_803909DC[local->unkC], 4, func_8038C284(local->vile_marker), this->marker, func_80389B98, NULL); } if (next_state == 4) { if (local->unkC == local->unkD) { func_80311480(D_803909F8[local->unkC], 0xE | ((D_803909F8[local->unkC] == 0xC8E) ? 1 : 0) | 0xE, func_8038C284(local->vile_marker), this->marker, func_80389BC8, NULL); } else { func_80311480(D_80390A18[local->unkC], 0xF , func_8038C284(local->vile_marker), this->marker, func_80389BC8, NULL); } func_80347A14(0); } if (next_state == 5) { local->unkC++; if (local->unkD < local->unkC) { local->unkD = local->unkC; } if (local->unkC == 7) { func_8038C434(local->vile_marker); } else { local->current_type = YUMBLIE; local->player_score = 0; local->vile_score = 0; if (func_803203FC(2) != 0) { local->type_change_timer = 5.0f; } else { local->type_change_timer = 10.0f; } item_set(ITEM_0_HOURGLASS_TIMER, 3600-1); item_set(ITEM_6_HOURGLASS, TRUE); mapSpecificFlags_set(6, TRUE); func_8038C3DC(local->vile_marker); func_8025A58C(0, 4000); timedFunc_set_2(1.0f, func_8025A6EC, COMUSIC_55_BGS_MR_VILE, 28000); } } if (this->state == 5) { if (local->unkC != 7) { item_set(ITEM_6_HOURGLASS, FALSE); if ((next_state != 6) && (next_state != 8) && (next_state != 9)) { func_8038A044(); } } func_8038C460(local->vile_marker); func_80347A14(1); } if (next_state == 6) { func_8038C3B0(local->vile_marker); func_80324E38(0.0f, 3); timedFunc_set_2(1.0f, func_8025A6EC, COMUSIC_3C_MINIGAME_LOSS, 28000); timedFunc_set_0(4.0f, func_8038A044); timedFunc_set_1(4.0f, func_80389C58, (s32) this->marker); } if (next_state == 8) { func_8038C3B0(local->vile_marker); func_80324E38(0.0f, 3); timedFunc_set_2(1.0f, func_8025A6EC, COMUSIC_3B_MINIGAME_VICTORY, 28000); timedFunc_set_0(3.0f, func_8038A044); timedFunc_set_1(3.0f, func_80389D20, (s32) this->marker); } if (next_state == 9) { func_8038C3B0(local->vile_marker); func_80324E38(0.0f, 3); timedFunc_set_2(1.0f, func_8025A6EC, COMUSIC_3B_MINIGAME_VICTORY, 28000); timedFunc_set_0(3.0f, func_8038A044); timedFunc_set_1(3.0f, func_80389E40, (s32) this->marker); } if (next_state == 0xA) { func_8038C3B0(local->vile_marker); func_80324E38(0.5f, 3); timedFunc_set_2(1.0f, func_8025A6EC, COMUSIC_3B_MINIGAME_VICTORY, 28000); timedFunc_set_1(3.0f, func_80389F08, (s32) this->marker); } if (next_state == 7) { func_8038C384(local->vile_marker); } this->state = next_state; } void chvilegame_player_consume_piece(Actor *this) { ActorLocal_BGS_3420 *local; bool is_correct_type; f32 sp44[3]; struct vilegame_piece *begin; struct vilegame_piece *end; struct vilegame_piece *i_ptr; local = (ActorLocal_BGS_3420 *)&this->local; begin = (struct vilegame_piece *)vector_getBegin(local->game_pieces); end = (struct vilegame_piece *) vector_getEnd(local->game_pieces); if ((end != begin) && func_80389810(sp44)){ sp44[1] = 0.0f; for(i_ptr = begin; i_ptr < end; i_ptr++){ if ((ml_vec3f_distance(i_ptr->position, sp44) < 65.25) && chyumblie_is_edible(i_ptr->marker)) { is_correct_type = ((local->current_type != YUMBLIE) && (i_ptr->type != YUMBLIE)) || (((local->current_type == YUMBLIE) && i_ptr->type == YUMBLIE)); if (is_correct_type) { local->player_score++; if (local->player_score == 35) { item_inc(ITEM_16_LIFE); func_8025A6EC(COMUSIC_15_EXTRA_LIFE_COLLECTED, 0x7FF8); } timedFunc_set_1(0.0f, (GenMethod_1)func_802FDCB8, ITEM_1A_PLAYER_VILE_SCORE); timedFunc_set_1(0.5f, (GenMethod_1)func_802FDCB8, ITEM_1A_PLAYER_VILE_SCORE); timedFunc_set_1(1.0f, (GenMethod_1)func_802FDCB8, ITEM_1A_PLAYER_VILE_SCORE); } func_8028F6B8(BS_INTR_17, (i_ptr->type != YUMBLIE) ? ASSET_3F7_MODEL_GRUMBLIE : ASSET_3F6_MODEL_YUMBLIE); if (!is_correct_type) { func_8028F66C(BS_INTR_18_CROC_ATE_WRONG); } func_8038B684(i_ptr->marker); return; } } } } bool chvilegame_cpu_consume_piece(ActorMarker *marker, f32 position[3]) { Actor *this; ActorLocal_BGS_3420 *local; struct vilegame_piece *begin; struct vilegame_piece *end; struct vilegame_piece *i_ptr; this = marker_getActor(marker); local = (ActorLocal_BGS_3420 *)&this->local; if (this->state != 5){ return FALSE; } begin = vector_getBegin(local->game_pieces); end = vector_getEnd(local->game_pieces); for(i_ptr = begin; i_ptr < end; i_ptr++){ if ((ml_vec3f_distance(i_ptr->position, position) < 50.0f) && func_8038B684(i_ptr->marker)) { local->vile_score++; timedFunc_set_1(0.0f, (GenMethod_1)func_802FDCB8, ITEM_1B_VILE_VILE_SCORE); timedFunc_set_1(0.5f, (GenMethod_1)func_802FDCB8, ITEM_1B_VILE_VILE_SCORE); timedFunc_set_1(1.0f, (GenMethod_1)func_802FDCB8, ITEM_1B_VILE_VILE_SCORE); return TRUE; } } return FALSE; } BKModelBin *chvilegame_get_grumblie_model(ActorMarker *marker){ Actor *this; ActorLocal_BGS_3420 *local; this = marker_getActor(marker); local = (ActorLocal_BGS_3420 *)&this->local; return local->grumblie_model_bin; } s32 chvilegame_get_piece_count(ActorMarker *marker){ Actor *this; ActorLocal_BGS_3420 *local; this = marker_getActor(marker); local = (ActorLocal_BGS_3420 *)&this->local; return vector_size(local->game_pieces); } s32 func_8038A9E0(ActorMarker *marker){ Actor *this; ActorLocal_BGS_3420 *local; this = marker_getActor(marker); local = (ActorLocal_BGS_3420 *)&this->local; return local->unkC; } s32 chvilegame_get_score_difference(ActorMarker *marker){ Actor *this; ActorLocal_BGS_3420 *local; this = marker_getActor(marker); local = (ActorLocal_BGS_3420 *)&this->local; return local->vile_score - local->player_score; } bool chvilegame_find_closest_piece(ActorMarker *marker, f32 position[0], f32 yaw, f32 dst[3]) { f32 piece_direction[3]; f32 target_direction[3]; Actor *this; ActorLocal_BGS_3420 *local; struct vilegame_piece *closest_piece; struct vilegame_piece *begin; struct vilegame_piece *end; struct vilegame_piece *i_ptr; f32 distance; f32 angle_diff; this = marker_getActor(marker); local = (ActorLocal_BGS_3420 *)&this->local; target_direction[0] = 0.0f; target_direction[1] = 0.0f; target_direction[2] = 100.0f; ml_vec3f_yaw_rotate_copy(target_direction, target_direction, yaw); closest_piece = NULL; begin = (struct vilegame_piece *) vector_getBegin(local->game_pieces); end = (struct vilegame_piece *) vector_getEnd(local->game_pieces); for(i_ptr = begin; i_ptr < end; i_ptr++){ if( ((local->current_type != YUMBLIE) && (i_ptr->type != YUMBLIE)) || ((local->current_type == YUMBLIE) && (i_ptr->type == YUMBLIE)) ){ piece_direction[0] = i_ptr->position[0] - position[0]; piece_direction[1] = i_ptr->position[1] - position[1]; piece_direction[2] = i_ptr->position[2] - position[2]; distance = ml_vec3f_distance(i_ptr->position, position); angle_diff = func_80256AB4(target_direction[0], target_direction[2], piece_direction[0], piece_direction[2]); if( (distance > 300.0f) || ((-0.8 < angle_diff) && (angle_diff < 0.8) && ((piece_direction[0]*target_direction[0] + piece_direction[1]*target_direction[1] + piece_direction[2]*target_direction[2]) >= 0.0f)) ) { if ((closest_piece == NULL) || (distance < ml_vec3f_distance(position, closest_piece->position))){ closest_piece = i_ptr; } } } } if (closest_piece != NULL) { dst[0] = closest_piece->position[0]; dst[1] = closest_piece->position[1]; dst[2] = closest_piece->position[2]; return TRUE; } return FALSE; } void chvilegame_new_piece(ActorMarker *game_marker, ActorMarker *piece_marker, f32 position[3], enum chvilegame_piece_type_e yumblie_type){ Actor *this; ActorLocal_BGS_3420 *local; struct vilegame_piece *temp_v0; this = marker_getActor(game_marker); local = (ActorLocal_BGS_3420 *)&this->local; temp_v0 = (struct vilegame_piece *)vector_pushBackNew(&local->game_pieces); temp_v0->type = yumblie_type; temp_v0->marker = piece_marker; temp_v0->position[0] = position[0]; temp_v0->position[1] = position[1]; temp_v0->position[2] = position[2]; temp_v0->position[1] = 0.0f; } void chvilegame_free(Actor *this){ ActorLocal_BGS_3420 *local; local = (ActorLocal_BGS_3420 *)&this->local; func_8038A068(this, 0); vector_free(local->game_pieces); assetcache_release(local->grumblie_model_bin); } void chvilegame_remove_piece(ActorMarker *game_marker, ActorMarker *piece_marker) { Actor *this; ActorLocal_BGS_3420 *local; struct vilegame_piece *begin; struct vilegame_piece *end; struct vilegame_piece *i_ptr; this = marker_getActor(game_marker); local = (ActorLocal_BGS_3420 *)&this->local; begin = (struct vilegame_piece *)vector_getBegin(local->game_pieces); end = (struct vilegame_piece *)vector_getEnd(local->game_pieces); for(i_ptr = begin; i_ptr < end; i_ptr++){ if (piece_marker == i_ptr->marker) { vector_remove(local->game_pieces, i_ptr - begin); return; } } } void chvilegame_update(Actor *this) { ActorLocal_BGS_3420 *local; f32 sp50; f32 sp4C; u8 temp_v0; s32 sp30[6]; s32 sp2C; sp50 = time_getDelta(); local = (ActorLocal_BGS_3420 *)&this->local; if (!this->unk16C_4) { this->unk16C_4 = TRUE; this->marker->unk30 = &chvilegame_free; local->game_pieces = vector_new(sizeof(struct vilegame_piece), 0x20); local->grumblie_model_bin = assetcache_get(0x3F7); local->unkC = 0; local->vile_marker = NULL; if (this->state == 0) { local->unkD = 0; } else { this->state = 0; } if (jiggyscore_isSpawned(JIGGY_28_BGS_MR_VILE)) { local->unkC = 3; local->unkD = 3; } if (func_803203FC(2)) { local->unkC = 2; local->unkD = 3; } func_8038A068(this, 1); return; } if (local->vile_marker == NULL) { local->vile_marker = func_80326D68(this->position, 0x13A, -1, &sp4C)->marker; } if (this->state == 1) { if (func_803203FC(2)) { if (func_803203FC(3)) { func_8038A068(this, 5); } } else if (func_8038C2A8(local->vile_marker)) { func_8038A068(this, 2); } } if (this->state == 5) { if (local->unkC == 7) { func_8024E55C(0, sp30); if ((sp30[FACE_BUTTON(BUTTON_B)] > 0) && func_8038C2A8(local->vile_marker)) { func_8038A068(this, 0xA); } } else { chvilegame_player_consume_piece(this); if ((local->unkC == 3) || (local->unkC == 6)) { if (func_8025773C(&local->type_change_timer, sp50)) { local->current_type = !local->current_type; if (func_803203FC(2)) { local->type_change_timer = 5.0f; } else { local->type_change_timer = 10.0f; } } if (local->type_change_timer > 3.5) { if (local->current_type != 0) { func_803463D4(ITEM_1D_GRUMBLIE, FALSE); } else { func_803463D4(ITEM_1E_YUMBLIE, FALSE); } } } sp2C = item_getCount(ITEM_1A_PLAYER_VILE_SCORE); item_set(ITEM_1A_PLAYER_VILE_SCORE, local->player_score); item_set(ITEM_1B_VILE_VILE_SCORE, local->vile_score); if ((sp2C != 0) && (local->player_score == 0)) { func_802FA5D0(); } if (item_empty(ITEM_6_HOURGLASS)) { if (func_803203FC(2)) { func_803204E4(3, 0); func_803204E4(5, ( local->vile_score < local->player_score) ? TRUE : FALSE); func_8038A068(this, 1); } else if (local->vile_score < local->player_score) { if (local->unkC == 3) { func_8038A068(this, 9); } else { func_8038A068(this, 8); } } else { func_8038A068(this, 6); } } } } if ((this->state == 7) && (func_8038C338(local->vile_marker) != 0)) { func_8038A068(this, 1); } }