#include #include "functions.h" #include "variables.h" bool func_8034A6FC(f32, f32); void func_8035E84C(Actor *this); /* .data */ ActorAnimationInfo D_80372F10[] ={ {0, 0.0f}, {0x5E, 1.2f}, {0x5F, 0.7f}, {0x5E, 1.2f}, {0x5F, 0.7f}, {0, 0.0f}, {0x256, 0.7f}, }; /* .code */ void func_8035DFD0(Actor *this) { this->velocity[0] = randf2(5.0f, 12.0f); } void func_8035E008(Actor *this) { if ((this->velocity[0] - 0.1 <= this->unk28) && (this->unk28 <= this->velocity[0] + 0.1)) { this->unk28 = this->velocity[0]; } else { this->unk28 += (this->velocity[0] < this->unk28)? -0.2 : 0.2; } animctrl_setDuration(this->animctrl, ml_map_f(this->unk28, 5.0f, 12.0f, 0.54f, 0.36f)); } void func_8035E0D0(Actor *this) { this->velocity[1] = ((2*randf() * 3.1) - 3.1); this->velocity[1] += (this->velocity[1] >= 0.0f) ? 3.1 : -3.1; } void func_8035E150(Actor *this) { s32 temp_f10; s32 phi_v1; temp_f10 = (s32) (this->velocity[1] + this->yaw); if (temp_f10 >= 0x168) { this->yaw = (f32) (temp_f10 - 0x168); return; } phi_v1 = (temp_f10 < 0) ? temp_f10 + 0x168 : temp_f10; this->yaw = (f32) phi_v1; } void func_8035E1B0(Actor *this) { f32 sp24[3]; f32 sp20; func_8024C5CC(&sp24); sp20 = ml_map_f( (300.0f - sp24[0])*(300.0f - sp24[0]) + (this->position[1] - sp24[1])*(this->position[1] - sp24[1]) + (-858.0f - sp24[2])*(-858.0f - sp24[2]) , 7617600.0f, 8236900.0f , 8000.0f, 1000.0f ); if (actor_animationIsAt(this, 0.4f)) { func_8030E6A4(SFX_3D_TICKER_WALKING, 0.85f, (s32) sp20); } if (actor_animationIsAt(this, 0.9f)) { func_8030E6A4(SFX_3D_TICKER_WALKING, 1.15f, (s32) sp20); } } void func_8035E2A8(ParticleEmitter *pCtrl, f32 position[3]){ particleEmitter_setPosition(pCtrl, position); func_802EFA70(pCtrl, 2); func_802EF9F8(pCtrl, 0.7f); func_802EFA18(pCtrl, 5); func_802EFA20(pCtrl, 0.8f, 1.0f); func_802EF9EC(pCtrl, 0x1F, 10000); particleEmitter_setSpawnIntervalRange(pCtrl, 0.0f, 0.01f); func_802EFEC0(pCtrl, 3.5f, 3.5f); func_802EFA5C(pCtrl, 0.0f, 0.65f); } void func_8035E360(ParticleEmitter *pCtrl, f32 position[3]){ func_8035E2A8(pCtrl, position); particleEmitter_setParticleAccelerationRange(pCtrl, 0.0f, -1800.0f, 0.0f, 0.0f, -1800.0f, 0.0f); particleEmitter_setModel(pCtrl, 0x393); func_802EFB70(pCtrl, 0.5f, 0.8f); func_802EFE24(pCtrl, -800.0f, -800.0f, -800.0f, 800.0f, 800.0f, 800.0f); particleEmitter_setParticleVelocityRange(pCtrl, -200.0f, 850.0f, -200.0f, 400.0f, 1000.0f, 400.0f); particleEmitter_emitN(pCtrl, 6); } void func_8035E44C(ParticleEmitter *pCtrl, f32 position[3]){ func_8035E2A8(pCtrl, position); particleEmitter_setParticleAccelerationRange(pCtrl, 0.0f, -1800.0f, 0.0f, 0.0f, -1800.0f, 0.0f); particleEmitter_setModel(pCtrl, 0x394); func_802EFB70(pCtrl, 1.0f, 1.0f); func_802EFE24(pCtrl, -600.0f, -600.0f, -600.0f, 600.0f, 600.0f, 600.0f); particleEmitter_setParticleVelocityRange(pCtrl, -50.0f, 750.0f, -50.0f, 120.0f, 900.0f, 120.0f); particleEmitter_emitN(pCtrl, 1); } void func_8035E540(ParticleEmitter *pCtrl, f32 position[3]){ func_8035E2A8(pCtrl, position); particleEmitter_setParticleAccelerationRange(pCtrl, 0.0f, -1800.0f, 0.0f, 0.0f, -1800.0f, 0.0f); particleEmitter_setModel(pCtrl, 0x395); func_802EFB70(pCtrl, 1.0f, 1.0f); func_802EFE24(pCtrl, -600.0f, -600.0f, -600.0f, 600.0f, 600.0f, 600.0f); particleEmitter_setParticleVelocityRange(pCtrl, -50.0f, 750.0f, -50.0f, 120.0f, 900.0f, 120.0f); particleEmitter_emitN(pCtrl, 1); } void func_8035E634(ParticleEmitter *pCtrl, f32 position[3]){ func_8035E2A8(pCtrl, position); particleEmitter_setParticleAccelerationRange(pCtrl, 0.0f, -1400.0f, 0.0f, 0.0f, -1400.0f, 0.0f); particleEmitter_setModel(pCtrl, 0x396); func_802EFB70(pCtrl, 1.0f, 1.0f); func_802EFE24(pCtrl, -300.0f, -300.0f, -300.0f, 300.0f, 300.0f, 300.0f); particleEmitter_setParticleVelocityRange(pCtrl, -80.0f, 400.0f, -80.0f, 160.0f, 860.0f, 160.0f); particleEmitter_emitN(pCtrl, 2); } void func_8035E724(ActorMarker *marker, ActorMarker *other_marker){ Actor *this; this = marker_getActor(marker); func_80328AC8(this, 6); } void func_8035E750(ActorMarker *marker, ActorMarker *other_marker){ Actor *this; this = marker_getActor(marker); func_8035E360(partEmitList_pushNew(6), this->position); func_8035E44C(partEmitList_pushNew(1), this->position); func_8035E540(partEmitList_pushNew(1), this->position); func_8035E634(partEmitList_pushNew(2), this->position); marker->collidable = FALSE; this->unk138_27 = 1; FUNC_8030E624(SFX_D1_SNORKEL_WAH, 1.4f, 32750); marker_despawn(marker); } void func_8035E810(ActorMarker *caller, enum asset_e text_id, s32 arg2){ Actor *this; this = marker_getActor(caller); this->unk138_24 = FALSE; levelSpecificFlags_set(0xd, FALSE); } void func_8035E84C(Actor *this) { s32 sp34; static s32 D_80372F48 = 0; static s32 D_80372F4C = 0; sp34 = func_8023DB5C(); if (!this->unk16C_4) { marker_setCollisionScripts(this->marker, NULL, func_8035E724, func_8035E750); this->unk124_0 = this->unk138_31 = FALSE; this->unk138_24 = FALSE; this->unk16C_0 = TRUE; this->unk16C_4 = TRUE; } if( map_get() == MAP_C_MM_TICKERS_TOWER && !mapSpecificFlags_get(0) && func_80329530(this, 700) && !func_80329530(this, 150) && func_8028ECAC() == 0 && player_getTransformation() == TRANSFORM_1_BANJO ) { func_80311480(0xB43, 7, this->position, this->marker, func_8035E810, NULL); mapSpecificFlags_set(0, TRUE); levelSpecificFlags_set(0xD, TRUE); this->unk138_24 = TRUE; } if( func_80329530(this, 300) && !func_80329530(this, 150) && func_8028ECAC() == 0 && player_getTransformation() == TRANSFORM_2_TERMITE ) { if (!levelSpecificFlags_get(0xB)) { if (func_80311480(0xB41, 0, NULL, NULL, NULL, NULL)) { levelSpecificFlags_set(0xB, TRUE); this->unk138_23 = TRUE; } } else if (!levelSpecificFlags_get(0xC) && !this->unk138_23 && (func_80311480(0xB42, 0, NULL, NULL, NULL, NULL))) { levelSpecificFlags_set(0xC, TRUE); } } switch (this->state) { case 1: if (func_80328BD4(this, 2, 0.0f, 1, 0.06f)) { func_8035E0D0(this); func_8035DFD0(this); this->unk28 = 0.0f; return; } return; case 2: if (sp34 != D_80372F48) { D_80372F48 = sp34; D_80372F4C = 1; func_8035E1B0(this); } else if (D_80372F4C != 0) { D_80372F4C--; func_8035E1B0(this); } if (this->unk38_31 != 0) { this->unk38_31--; } else { func_8035E150(this); if ((sp34 & 0x1F) == 0xE && 0.45 < randf()) { func_8035E0D0(this); } if (func_8034A6FC(0.73f, 0.76f) && func_80329078(this, (s32) this->yaw, 750) ) { this->yaw_ideal = this->yaw; this->velocity[0] = 35.0f; this->unk28 = 19.4444447f; this->unk38_31 = 0x3A; } if ((sp34 & 0x1F) == 3 && 0.58 < (f64) randf()) { func_8035DFD0(this); } } func_8035E008(this); func_80329030(this, 0); func_80328BD4(this, 1, 0.0f, 1, 0.047f); return; case 6: if (actor_animationIsAt(this, 0.95f) != 0) { func_80328AC8(this, 1); } break; } } // this data struct is at the end of the file so the local static vars // in func_8035E84C are in correct .data location ActorInfo D_80372F50 = { 0x4, 0x5, 0x350, 0x1, D_80372F10, func_8035E84C, func_80326224, func_80325888, 2000, 0, 0.0f, 0 };