#include #include "functions.h" #include "variables.h" void chmole_update(Actor *this); Actor *func_802D94B4(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx); void chmole_additionalAbilityLearnActions(ActorMarker *marker, enum asset_e arg1, s32 arg2); typedef struct{ s16 teach_text_id; s16 refresher_text; s8 camera_node; s8 ability; } ChMoleDescription; /* .data */ ActorAnimationInfo moleAnimations[]= { {0, 0.0f}, {ASSET_13A_ANIM_BOTTLES_ENTER, 2000000000.0f}, {ASSET_13A_ANIM_BOTTLES_ENTER, 4.5f}, {ASSET_13B_ANIM_BOTTLES_IDLE, 7.0f}, {ASSET_139_ANIM_BOTTLES_EXIT, 1.7f}, {ASSET_13A_ANIM_BOTTLES_ENTER, 2000000000.0f}, }; ActorInfo gChMole = { 0x1DF, ACTOR_37A_BOTTLES, ASSET_387_MODEL_BOTTLES, 1, moleAnimations, chmole_update, actor_update_func_80326224, func_802D94B4, 0, 0, 0.0f, 0 }; // D_80367DC4 ChMoleDescription moleTable[] = { {ASSET_C23_DIALOG_BEAKBOMB_LEARN, ASSET_C24_DIALOG_BEAKBOMB_REFRESHER, 0x0F, ABILITY_1_BEAK_BOMB}, {ASSET_B47_DIALOG_EGGS_LEARN, ASSET_B4B_DIALOG_EGGS_REFRESHER, 0x16, ABILITY_6_EGGS}, {ASSET_B48_DIALOG_BEAKBUSTER_LEARN, ASSET_B4C_DIALOG_BEAKBUSTER_REFRESHER, 0x17, ABILITY_2_BEAK_BUSTER}, {ASSET_B49_DIALOG_TALON_TROT_LEARN, ASSET_B4A_DIALOG_TALON_TROT_REFRESHER, 0x18, ABILITY_10_TALON_TROT}, {ASSET_A1F_DIALOG_SHOCKJUMP_LEARN, ASSET_A23_DIALOG_SHOCKJUMP_REFRESHER, 0x0C, ABILITY_D_SHOCK_JUMP}, {ASSET_A20_DIALOG_FLY_LEARN, ASSET_A22_DIALOG_FLY_REFRESHER, 0x0D, ABILITY_9_FLIGHT}, {ASSET_D35_DIALOG_WONDERWING_LEARN, ASSET_D36_DIALOG_WONDERWING_REFRESHER, 0x01, ABILITY_12_WONDERWING}, {ASSET_C88_DIALOG_LONGLEG_LEARN, ASSET_C89_DIALOG_LONGLEG_REFRESHER, 0x10, ABILITY_E_WADING_BOOTS}, {ASSET_A84_DIALOG_TURBOTRAINERS_LEARN, ASSET_A85_DIALOG_TURBOTRAINERS_REFRESHER, 0x19, ABILITY_11_TURBO_TALON}, {ASSET_F64_DIALOG_NOTEDOORS_LEARN, ASSET_F65_DIALOG_NOTEDOORS_REFRESHER, 0x0E, ABILITY_13_1ST_NOTEDOOR} }; /* .code */ // func_802D9220 int chmole_learnedAllLevelAbilities(enum level_e level){ // Checks if all of the level's abilities are learned. switch (level){ case LEVEL_1_MUMBOS_MOUNTAIN: return ability_isUnlocked(ABILITY_6_EGGS) && ability_isUnlocked(ABILITY_2_BEAK_BUSTER) && ability_isUnlocked(ABILITY_10_TALON_TROT); case LEVEL_2_TREASURE_TROVE_COVE: return ability_isUnlocked(ABILITY_D_SHOCK_JUMP) && ability_isUnlocked(ABILITY_9_FLIGHT); case LEVEL_3_CLANKERS_CAVERN: return ability_isUnlocked(ABILITY_12_WONDERWING); case LEVEL_4_BUBBLEGLOOP_SWAMP: return ability_isUnlocked(ABILITY_E_WADING_BOOTS); case LEVEL_5_FREEZEEZY_PEAK: return ability_isUnlocked(ABILITY_1_BEAK_BOMB); case LEVEL_7_GOBIS_VALLEY: return ability_isUnlocked(ABILITY_11_TURBO_TALON); default: return FALSE; } } // func_802D9304 enum asset_e chmole_learnedAllLevelAbilitiesDialog(void){ // If the player has learned all game abilities, use "learned all abilities" dialog // If the player learned all level abilities, use "learned world abilities" dialog s32 level_id = level_get(); int learned_all_moves = chmole_learnedAllLevelAbilities(level_id); switch(level_id){ case LEVEL_1_MUMBOS_MOUNTAIN: return learned_all_moves ? ASSET_B4E_TEXT_BOTTLES_ALL_MM_MOVES_LEARNED : ASSET_D38_TEXT_BOTTLES_ALL_MOVES_LEARNED; case LEVEL_2_TREASURE_TROVE_COVE: return learned_all_moves ? ASSET_A27_TEXT_BOTTLES_ALL_TTC_MOVES_LEARNED : ASSET_D38_TEXT_BOTTLES_ALL_MOVES_LEARNED; case LEVEL_3_CLANKERS_CAVERN: return learned_all_moves ? ASSET_D37_TEXT_BOTTLES_ALL_CC_MOVES_LEARNED : ASSET_D38_TEXT_BOTTLES_ALL_MOVES_LEARNED; case LEVEL_4_BUBBLEGLOOP_SWAMP: return learned_all_moves ? ASSET_C8A_TEXT_BOTTLES_ALL_BGS_MOVES_LEARNED : ASSET_D38_TEXT_BOTTLES_ALL_MOVES_LEARNED; case LEVEL_5_FREEZEEZY_PEAK: return learned_all_moves ? ASSET_C2A_TEXT_BOTTLES_ALL_FP_GV_MOVES_LEARNED : ASSET_D38_TEXT_BOTTLES_ALL_MOVES_LEARNED; case LEVEL_7_GOBIS_VALLEY: return learned_all_moves ? ASSET_C2A_TEXT_BOTTLES_ALL_FP_GV_MOVES_LEARNED : ASSET_D38_TEXT_BOTTLES_ALL_MOVES_LEARNED; default: return ASSET_D38_TEXT_BOTTLES_ALL_MOVES_LEARNED; } } // func_802D93EC int chmole_learnedAllGameAbilities(void){ // Checks if the player has learned all non-Spiral Mountain abilities. return ability_isUnlocked(ABILITY_6_EGGS) && ability_isUnlocked(ABILITY_2_BEAK_BUSTER) && ability_isUnlocked(ABILITY_10_TALON_TROT) && ability_isUnlocked(ABILITY_D_SHOCK_JUMP) && ability_isUnlocked(ABILITY_9_FLIGHT) && ability_isUnlocked(ABILITY_12_WONDERWING) && ability_isUnlocked(ABILITY_E_WADING_BOOTS) && ability_isUnlocked(ABILITY_1_BEAK_BOMB) && ability_isUnlocked(ABILITY_11_TURBO_TALON); } Actor *func_802D94B4(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){ Actor *actor = marker_getActor(marker); if(actor->state != 1 && actor->state != 5){ func_8033A45C(3, 0); func_8033A45C(4, 0); actor = actor_draw(marker, gfx, mtx, vtx); } return actor; } void func_802D9530(Actor *this){ Actor *other = subaddie_getLinkedActor(this); if(this->unk100 && other){ if(this->unk100->id == 0xB8) subaddie_set_state_with_direction(other, 3, 0.0001f, 1); } subaddie_set_state_with_direction(this, 4, 0.0001f, 1); actor_playAnimationOnce(this); this->unk44_31 = sfxsource_createSfxsourceAndReturnIndex(); sfxsource_setSfxId(this->unk44_31, SFX_3F9_UNKNOWN); func_8030DD14(this->unk44_31, 2); sfxsource_playSfxAtVolume(this->unk44_31, 1.4f); sfxsource_setSampleRate(this->unk44_31, 26000); func_8028F918(0); } void func_802D9600(Actor * this){ animctrl_setSmoothTransition(this->animctrl, 0); subaddie_set_state_with_direction(this, 1, 0.0001f, 1); this->marker->propPtr->unk8_3 = 0; } // func_802D9658 void chmole_setStaticCamera(Actor *this){ // Sets the camera to a static camera timed_setStaticCameraToNode(0.0f, moleTable[this->unkF4_8-9].camera_node); } // func_802D9698 void chmole_healthRefill(ActorMarker *marker, enum asset_e arg1, s32 arg2){ // Refills the player's health upon learning a new ability, if needed // Also releases the camera Actor *actor = marker_getActor(marker); if( arg1 == moleTable[actor->unkF4_8-9].teach_text_id && item_getCount(ITEM_14_HEALTH) < item_getCount(ITEM_15_HEALTH_TOTAL) ){ gcdialog_showText(ASSET_D39_TEXT_BOTTLES_REFILL_HEALTH, 7, 0, actor->marker, chmole_healthRefill, chmole_additionalAbilityLearnActions); }//L802D9738 else if(arg1 == moleTable[actor->unkF4_8-9].teach_text_id || arg1 == ASSET_D39_TEXT_BOTTLES_REFILL_HEALTH){ gcdialog_showText(chmole_learnedAllGameAbilities()? 0xa87 : chmole_learnedAllLevelAbilitiesDialog(), 7, 0, actor->marker, chmole_healthRefill, NULL); } else{//L802D97BC if(actor->has_met_before){ func_80347A14(1); actor->has_met_before = FALSE; } timed_exitStaticCamera(0.0f); if(actor->state == 5){ func_8028F918(0); func_802D9600(actor); }//L802D9814 else{ func_802D9530(actor); } }//L802D9820 } // func_802D9830 void chmole_additionalAbilityLearnActions(ActorMarker *marker, enum asset_e arg1, s32 arg2){ // Performs actions depending on what move is being learned Actor *actor = marker_getActor(marker); switch(arg2){ case 1: // Stilt Stride timed_setStaticCameraToNode(0.0f, 0x11); levelSpecificFlags_set(LEVEL_FLAG_1A_UNKNOWN, TRUE); break; case 2: levelSpecificFlags_set(LEVEL_FLAG_1A_UNKNOWN, FALSE); chmole_setStaticCamera(actor); break; case 3: // Turbo Talon Trainer timed_setStaticCameraToNode(0.0f, 0x29); levelSpecificFlags_set(LEVEL_FLAG_1A_UNKNOWN, TRUE); break; case 4: levelSpecificFlags_set(LEVEL_FLAG_1A_UNKNOWN, FALSE); chmole_setStaticCamera(actor); break; case 5: // Egg Firing item_adjustByDiffWithHud(ITEM_D_EGGS, 50); break; case 6: // Flight item_adjustByDiffWithHud(ITEM_F_RED_FEATHER, 25); break; case 7: // Wonderwing item_adjustByDiffWithHud(ITEM_10_GOLD_FEATHER, 5); break; case 8: // Refill Health item_set(ITEM_14_HEALTH, item_getCount(ITEM_15_HEALTH_TOTAL)); break; case 0xff: chmole_setStaticCamera(actor); break; } } // func_802D997C int chmole_learnAbility(Actor *this){ s32 sp2C; s32 sp28 = 0xe; // Known Ability: Refresher Dialog if(ability_isUnlocked(moleTable[this->unkF4_8-9].ability)){ sp28 = 0xf; sp2C = moleTable[this->unkF4_8-9].refresher_text; }//L802D99EC // New Ability: Learn Dialog & Misc Actions else{ func_80347A14(0); this->has_met_before = TRUE; sp2C = moleTable[this->unkF4_8-9].teach_text_id; ability_unlock(moleTable[this->unkF4_8-9].ability); switch(moleTable[this->unkF4_8-9].ability){ case ABILITY_9_FLIGHT: case ABILITY_D_SHOCK_JUMP: func_8030E6A4(SFX_113_PAD_APPEARS, 0.9f, 32000); break; case ABILITY_13_1ST_NOTEDOOR: func_802FAD64(ITEM_C_NOTE); break; } }//L802D9A9C gcdialog_showText(sp2C, sp28, this->position, this->marker, chmole_healthRefill, chmole_additionalAbilityLearnActions); return TRUE; } void func_802D9ADC(Actor *this){ Actor *other = subaddie_getLinkedActor(this); if(this->unk100 && other && this->unk100->id == 0xB8){ subaddie_set_state_with_direction(other, 2, 0.0001f, 1); } this->marker->propPtr->unk8_3 = 1; animctrl_setSmoothTransition(this->animctrl, TRUE); subaddie_set_state_with_direction(this, 2, 0.0001f, 1); actor_playAnimationOnce(this); this->unk44_31 = sfxsource_createSfxsourceAndReturnIndex(); sfxsource_setSfxId(this->unk44_31, SFX_3F9_UNKNOWN); func_8030DD14(this->unk44_31, 2); sfxsource_playSfxAtVolume(this->unk44_31, 1.4f); sfxsource_setSampleRate(this->unk44_31, 26000); chmole_setStaticCamera(this); func_8028F94C(2, this->position); } // func_802D9BD8 void chmole_Refresher(Actor *this){ // Plays the scene where Bottles gives the player a refresher on the ability. subaddie_set_state(this, 5); chmole_setStaticCamera(this); func_8028F94C(2, this->position); chmole_learnAbility(this); } // func_802D9C1C void chmole_setFacingDirection(Actor *this){ // Sets the actor to always be facing the player subaddie_set_state_with_direction(this, 3, 0.0001f, 1); actor_loopAnimation(this); } // func_802D9C54 void chmole_spawnMolehill(ActorMarker *marker){ // Spawns a molehill for the actor Actor *actor = marker_getActor(marker); Actor *other = spawn_child_actor(ACTOR_12C_MOLEHILL, &actor); f32 pad[1]; actor->unk100 = other->marker; if(marker); } void func_802D9C90(Actor *this){ u8 tmp_a1 = this->unk44_31; if(tmp_a1){ func_8030DA44(tmp_a1); } } // func_802D9CBC void chmole_startingDialog(Actor *this){ // If the player knows the ability, use refresher function // Otherwise, set player's position and spawn mole if(ability_isUnlocked(moleTable[this->unkF4_8 - 9].ability)){ chmole_Refresher(this); } else{ if(func_80329530(this, 150)){ if(this->unk38_0 == 0) func_8028F45C(9, this->position); else func_8028F490(this->unk1C); }//L802D9D44 func_802D9ADC(this); } } // func_802D9D60 void chmole_update(Actor *this){ // Sets up the initial functions and state for the actor s32 sp50[6]; f32 sp4C; f32 pad44[1]; Actor *other; NodeProp *node_prop; f32 sp34[3]; // Checks the actor's selector value is between 0x8 and 0x13 // Anything lower is a Spiral Mountain ability, and should use a different actor id if(this->unkF4_8 < 8 || this->unkF4_8 >= 0x13) return; if(!this->volatile_initialized){ this->volatile_initialized = TRUE; marker_setFreeMethod(this->marker, func_802D9C90); if(this->initialized){ other = actorArray_findClosestActorFromActorId(this->position, ACTOR_12C_MOLEHILL, -1, &sp4C); this->unk100 = (other) ? other->marker : NULL; if(this->unk100){ other = subaddie_getLinkedActor(this); if(other && this->unk100->id == 0xB8){ subaddie_set_state(other, 1); } } } }//L802D9E34 if(!this->initialized){ // Checks if player is within radius of a specific actor exists within the same cube // If actor exists and player is within radius, force trigger conversation node_prop = nodeprop_findByActorIdAndActorPosition(0x372, this); if(node_prop == NULL){ this->unk38_0 = FALSE; } else{ this->unk38_0 = TRUE; nodeprop_getPosition(node_prop, this->unk1C); } // Spawns molehill __spawnQueue_add_1((GenFunction_1)chmole_spawnMolehill, reinterpret_cast(s32, this->marker)); this->marker->propPtr->unk8_3 = FALSE; this->marker->collidable = FALSE; this->initialized = TRUE; if(this->unkF4_8 == 0x12){ node_prop = nodeprop_findByActorIdAndActorPosition(0x349, this); if(node_prop == NULL){ this->velocity[0] = this->position[0]; this->velocity[1] = this->position[1]; this->velocity[2] = this->position[2]; this->actor_specific_1_f = 500.0f; } else{ //L802D9F08 nodeprop_getPosition(node_prop, this->velocity); this->actor_specific_1_f = 2 * nodeprop_getRadius(node_prop); } } }//L802D9F34 controller_copyFaceButtons(0, sp50); // get face buttons press counters switch(this->state){ case 1://L802D9F70 this->yaw_ideal = func_80329784(this); func_80328FB0(this, 4.0f); if(func_8028F20C() && func_8028F0D4() && !func_8028EC04()){ if( this->unkF4_8 == 0x12 && !ability_isUnlocked(moleTable[this->unkF4_8-9].ability) && (func_8028ECAC() == 0 || func_8028ECAC() == BSGROUP_8_TROT) ){ player_getPosition(sp34); if (ml_distance_vec3f(sp34, this->velocity) < this->actor_specific_1_f) { chmole_startingDialog(this); } } else{//L802DA054 if( !func_8028ECAC() && func_80329530(this, 0xFA) && func_8028EFC8() && sp50[FACE_BUTTON(BUTTON_B)] == 1 ){ chmole_startingDialog(this); } } } break; case 2://L802DA0A0 this->marker->propPtr->unk8_3 = TRUE; this->yaw_ideal = func_80329784(this); func_80328FB0(this, 4.0f); if( 0.0 < animctrl_getAnimTimer(this->animctrl) && animctrl_getAnimTimer(this->animctrl) < 0.16 ){ func_8030E2C4(this->unk44_31); }//L802DA128 if(actor_animationIsAt(this, 0.9999f)){ chmole_setFacingDirection(this); func_8030DA44(this->unk44_31); this->unk44_31 = 0; } else if(actor_animationIsAt(this, 0.14f)){//L802DA154 FUNC_8030E8B4(SFX_C6_SHAKING_MOUTH, 1.2f, 24000, this->position, 1250, 2500); } else if(actor_animationIsAt(this, 0.4f)){//L802DA188 FUNC_8030E8B4(SFX_2C_PULLING_NOISE, 1.2f, 24000, this->position, 1250, 2500); } else if(actor_animationIsAt(this, 0.75f)){//L802DA1BC FUNC_8030E8B4(SFX_C5_TWINKLY_POP, 1.0f, 32000, this->position, 1250, 2500); } else if(actor_animationIsAt(this, 0.35f)){//L802DA1EC chmole_learnAbility(this); } break; case 3://L802DA210 this->yaw_ideal = func_80329784(this); func_80328FB0(this, 4.0f); if( ( actor_animationIsAt(this, 0.37f) || actor_animationIsAt(this, 0.66f) || actor_animationIsAt(this, 0.85f) ) && randf() < 0.2 ){ animctrl_setDirection(this->animctrl, 1 ^ animctrl_isPlayedForwards(this->animctrl)); } else if( actor_animationIsAt(this, 0.25f) || actor_animationIsAt(this, 0.28f) || actor_animationIsAt(this, 0.31f) ){//L802DA2B4 func_8030E878(SFX_6F_BANJO_HEADSCRATCH, randf2(1.4f, 1.55f), 16000, this->position, 1250.0f, 2500.0f); } else if( actor_animationIsAt(this, 0.45f) || actor_animationIsAt(this, 0.48f) || actor_animationIsAt(this, 0.51f) || actor_animationIsAt(this, 0.7f) || actor_animationIsAt(this, 0.73f) || actor_animationIsAt(this, 0.76f) ){//L802DA33C func_8030E878(SFX_6F_BANJO_HEADSCRATCH, randf2(1.35f, 1.5f), 6000, this->position, 1250.0f, 2500.0f); } break; case 4://L802DA400 if( 0.35 < animctrl_getAnimTimer(this->animctrl) && animctrl_getAnimTimer(this->animctrl) < 0.9 ){ func_8030E2C4(this->unk44_31); } else if(actor_animationIsAt(this, 0.9999f)){//L802DA45C func_802D9600(this); func_8030DA44(this->unk44_31); this->unk44_31 = 0; } break; }//L802DA488 } int chmole_learnedAllSpiralMountainAbilities(void){ // Checks if the player has learned all of the Spiral Mountain abilities. return ability_isUnlocked(ABILITY_F_DIVE) && ability_isUnlocked(ABILITY_4_CLAW_SWIPE) && ability_isUnlocked(ABILITY_C_ROLL) && ability_isUnlocked(ABILITY_B_RATATAT_RAP) && ability_isUnlocked(ABILITY_0_BARGE) && ability_isUnlocked(ABILITY_A_HOLD_A_JUMP_HIGHER) && ability_isUnlocked(ABILITY_7_FEATHERY_FLAP) && ability_isUnlocked(ABILITY_8_FLAP_FLIP) && ability_isUnlocked(ABILITY_5_CLIMB) ; }