#include #include "functions.h" #include "variables.h" #include "core2/ba/model.h" #include "core2/ba/anim.h" f32 func_80294438(void); void func_8029797C(f32); void func_802979AC(f32, f32); f32 func_80297A64(void); void func_80299B58(f32, f32); f32 func_8029B2E8(void); f32 func_8029B33C(void); void baanim_playForDuration_loop(s32, f32); /* .data */ f32 D_80364CD0 = 710.0f; f32 D_80364CD4 = -1350.0f; f32 D_80364CD8 = 0.0f; f32 D_80364CDC = 710.0f; f32 D_80364CE0 = -1350.0f; f32 D_80364CE4 = 610.0f; /* .bss */ u8 D_8037D4C0; u8 D_8037D4C1; u8 D_8037D4C2; /* .code */ void func_802B1100(void){ func_80299B58(0.91f, 1.09f); } void bsjump_init(void){ AnimCtrl *aCtrl = baanim_getAnimCtrlPtr(); enum bs_e sp30; D_8037D4C2 = miscflag_isTrue(2); sp30 = bs_getPrevState(); if(bsclimb_inSet(sp30)){ climbRelease(); } if(sp30 == BS_11_BPECK){ animctrl_setSubRange(aCtrl, 0.0f, 0.6667f); animctrl_setStart(aCtrl, 0.5042f); animctrl_setDuration(aCtrl, 8.0f); animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE); D_8037D4C0 = 1; } else { D_8037D4C1 = (sp30 == BS_2D_SWIM_IDLE) || (sp30 == BS_2E_SWIM); animctrl_reset(aCtrl); animctrl_setIndex(aCtrl, ASSET_8_ANIM_BSJUMP); animctrl_setDuration(aCtrl, 1.9f); animctrl_setTransitionDuration(aCtrl, 0.134f); animctrl_setStart(aCtrl, 0.3f); animctrl_setSubRange(aCtrl, 0.0f, 0.5042f); animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE); animctrl_start(aCtrl, "bsjump.c", 0x95); func_8029C7F4(1,1,3,6); if(func_8029B2E8() != 0.0f){ yaw_setIdeal(func_8029B33C()); } func_8029797C(yaw_getIdeal()); func_802B6FA8(); func_802979AC(yaw_getIdeal(), func_80297A64()); if(D_8037D4C1){ player_setYVelocity(D_80364CE4); } else { player_setYVelocity(D_80364CD0); } gravity_set(D_80364CD4); D_8037D4C0 = 0; if(D_8037D4C2){ func_8030E6D4(SFX_33_BANJO_AHOO); } else{ func_802B1100(); } }//L802B1340 } void bsjump_update(void){ enum bs_e sp34 = 0; AnimCtrl *aCtrl = baanim_getAnimCtrlPtr(); f32 velocity[3]; if(D_8037D4C2) func_8029C348(); if(miscflag_isTrue(0xf)){ func_802978A4(); }else{ func_802B6FA8(); } _get_velocity(velocity); if((button_released(BUTTON_A) && 0.0f < velocity[1] && !D_8037D4C2) || !can_control_jump_height()){ gravity_reset(); } switch(D_8037D4C0){ case 0://L802B1428 if(animctrl_isStopped(aCtrl)){ animctrl_setSubRange(aCtrl, 0.0f, 0.6667); animctrl_setDuration(aCtrl, 4.0f); animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE); D_8037D4C0 = 1; } if(func_8028B254(0x82)){ animctrl_setSubRange(aCtrl, 0.0f, 1.0f); animctrl_setDuration(aCtrl, 1.4f); animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE); D_8037D4C0 = 2; } break; case 1://L802B14B4 if( 500.0f < (player_getYPosition() - func_80294438())){ sp34 = BS_2F_FALL; } if(D_8037D4C2){ D_8037D4C2 = 0; sp34 = BS_BSHOCK_CHARGE; } if(func_8028B254(0x5A)){ animctrl_setSubRange(aCtrl, 0.0, 1.0f); animctrl_setDuration(aCtrl, 2.0f); animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE); D_8037D4C0 = 2; } break; case 2: break; }//L802B1548 if(func_8028B424()) sp34 = BS_3D_FALL_TUMBLING; if(button_released(BUTTON_A)) D_8037D4C2 = 0; if(should_feathery_flap()) sp34 = BS_BFLAP; if(should_peck()) sp34 = BS_11_BPECK; if(should_beak_bust()) sp34 = BS_F_BBUSTER; if(func_8028B2E8()){ func_8029C5E8(); sp34 = BS_20_LANDING; } if(velocity[1] < 0.0f && player_inWater()) sp34 = BS_4C_LANDING_IN_WATER; bs_setState(sp34); } void bsjump_end(void){ if(ability_hasLearned(ABILITY_A_HOLD_A_JUMP_HIGHER)) ability_use(0); if(bs_getNextState() != BS_11_BPECK) gravity_reset(); } void bsjump_fall_init(void){ AnimCtrl *aCtrl = baanim_getAnimCtrlPtr(); int sp20; if(miscflag_isTrue(7) && 700.0f < _get_vertVelocity()) player_setYVelocity(700.0f); sp20 = (bs_getPrevState() == BS_12_BFLIP)? 0 : 1; animctrl_reset(aCtrl); animctrl_setSmoothTransition(aCtrl, sp20); animctrl_setIndex(aCtrl, ASSET_B0_ANIM_BSJUMP_FALL); animctrl_setTransitionDuration(aCtrl, 0.3f); animctrl_setDuration(aCtrl, 0.38f); animctrl_start(aCtrl, "bsjump.c", 0x188); func_8029C7F4(1,1,3,6); D_8037D4C0 = 0; } void bsjump_fall_update(void){ enum bs_e sp2C = 0; AnimCtrl *aCtrl = baanim_getAnimCtrlPtr(); f32 player_velocity[3]; if(miscflag_isTrue(0xf)) func_802978A4(); else func_802B6FA8(); _get_velocity(player_velocity); switch(D_8037D4C0){ case 0://L802B17B8 if(func_8028B254(0x5a)){ animctrl_reset(aCtrl); animctrl_setIndex(aCtrl, ASSET_8_ANIM_BSJUMP); animctrl_setStart(aCtrl, 0.6667f); animctrl_setDuration(aCtrl, 2.0f); animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE); animctrl_start(aCtrl, "bsjump.c", 0x1b5); D_8037D4C0 = 1; } break; case 1: break; }//L802B1824 if(miscflag_isFalse(0xf)){ if(func_8028B424()) sp2C = BS_3D_FALL_TUMBLING; if(should_feathery_flap() && miscflag_isFalse(MISC_FLAG_5_HAS_PECKED)) sp2C = BS_BFLAP; if(should_peck()) sp2C = BS_11_BPECK; if(should_beak_bust()) sp2C = BS_F_BBUSTER; if(player_inWater()) sp2C = BS_4C_LANDING_IN_WATER; } else if(player_inWater()){ func_8029CCC4(); if(miscflag_isTrue(6) || miscflag_isTrue(MISC_FLAG_14_LOSE_BOGGY_RACE)){ sp2C = BS_D_TIMEOUT; } }//L802B18E8 if(func_8028B2E8()){ func_8029C5E8(); sp2C = BS_20_LANDING; } bs_setState(sp2C); } void bsjump_fall_end(void){} void func_802B1928(void) { AnimCtrl *anim_ctrl; anim_ctrl = baanim_getAnimCtrlPtr(); climbRelease(); animctrl_reset(anim_ctrl); animctrl_setIndex(anim_ctrl, ASSET_8_ANIM_BSJUMP); animctrl_setDuration(anim_ctrl, 1.9f); animctrl_setTransitionDuration(anim_ctrl, 0.134f); animctrl_setStart(anim_ctrl, 0.3f); animctrl_setSubRange(anim_ctrl, 0.0f, 0.5042f); animctrl_setPlaybackType(anim_ctrl, ANIMCTRL_ONCE); animctrl_start(anim_ctrl, "bsjump.c", 0x201); baanim_setUpdateType(BAANIM_UPDATE_1_NORMAL); yaw_setUpdateState(1); func_8029957C(3); func_802978DC(3); func_8029797C(yaw_getIdeal()); func_80297970(60.0f); func_802979AC(yaw_getIdeal(), func_80297A64()); player_setYVelocity(D_80364CDC); gravity_set(D_80364CE0); func_80294378(6); D_8037D4C0 = 0; func_802B1100(); } void func_802B1A54(void) { s32 next_state; AnimCtrl *anim_ctrl; f32 velocity[3]; next_state = 0; anim_ctrl = baanim_getAnimCtrlPtr(); _get_velocity(velocity); if (velocity[1] < 0.0f) { func_80294378(1); } switch (D_8037D4C0) { case 0: if (animctrl_isStopped(anim_ctrl)) { animctrl_setSubRange(anim_ctrl, 0.0f, 0.6667f); animctrl_setDuration(anim_ctrl, 4.0f); animctrl_setPlaybackType(anim_ctrl, ANIMCTRL_ONCE); D_8037D4C0 = 1; } if (func_8028B254(130)) { animctrl_setSubRange(anim_ctrl, 0.0f, 1.0f); animctrl_setDuration(anim_ctrl, 1.4f); animctrl_setPlaybackType(anim_ctrl, ANIMCTRL_ONCE); D_8037D4C0 = 2; } break; case 1: if (func_8028B254(90)) { animctrl_setSubRange(anim_ctrl, 0.0f, 1.0f); animctrl_setDuration(anim_ctrl, 2.0f); animctrl_setPlaybackType(anim_ctrl, ANIMCTRL_ONCE); D_8037D4C0 = 2; } break; case 2: break; } if (func_8028B2E8()) { func_8029C5E8(); next_state = BS_20_LANDING; } bs_setState(next_state); } void func_802B1BCC(void){ func_80294378(1); gravity_reset(); } void func_802B1BF4(void) { AnimCtrl *anim_ctrl; bool smooth_transition; anim_ctrl = baanim_getAnimCtrlPtr(); smooth_transition = TRUE; if(bs_getPrevState() == BS_12_BFLIP){ smooth_transition = FALSE; } animctrl_reset(anim_ctrl); animctrl_setSmoothTransition(anim_ctrl, smooth_transition); animctrl_setIndex(anim_ctrl, ASSET_8_ANIM_BSJUMP); animctrl_setTransitionDuration(anim_ctrl, 0.3f); animctrl_setDuration(anim_ctrl, 1.9f); animctrl_setStart(anim_ctrl, 0.6667f); animctrl_setPlaybackType(anim_ctrl, ANIMCTRL_STOPPED); animctrl_start(anim_ctrl, "bsjump.c", 0x298); yaw_setIdeal(func_8029B41C()); baanim_setUpdateType(BAANIM_UPDATE_1_NORMAL); yaw_setUpdateState(1); func_8029957C(3); func_802978DC(6); func_80297970(0.0f); func_80297A0C(0); D_8037D4C0 = 0; baMarker_collisionOff(); } void func_802B1CF8(void) { enum bs_e next_state; AnimCtrl *anim_ctrl; f32 velocity[3]; next_state = 0; anim_ctrl = baanim_getAnimCtrlPtr(); _get_velocity(velocity); switch (D_8037D4C0) { case 0: if (func_8028B254(90)) { animctrl_setSubRange(anim_ctrl, 0.0f, 1.0f); animctrl_setDuration(anim_ctrl, 2.0f); animctrl_setPlaybackType(anim_ctrl, ANIMCTRL_ONCE); D_8037D4C0 = 1; } break; case 1: break; } if (func_8028B2E8() != 0) { next_state = 1; } bs_setState(next_state); } void func_802B1DA4(void){ baMarker_collisionOn(); } bool bsjump_jumpingFromWater(void){ return D_8037D4C1; } void bsjump_tumble_init(void){ baanim_playForDuration_loop(ASSET_68_ANIM_BSJUMP_TUMBLE, 0.35f); func_8029C7F4(1,1,3,6); baModel_setYDisplacement(60.0f); if(func_80293234() == 1){ func_8029E3C0(0, 0.5f); func_8029E3C0(1, 0.41f); func_80299CF4(SFX_52_BANJO_YAH_OH, 1.0f, 22000); }else{ func_8029E3C0(0, 0.0f); func_8029E3C0(1, 0.01f); } D_8037D4C0 = 0; } void bsjump_tumble_update(void){ enum bs_e sp1C = 0; if(func_8029E1A8(1)) func_80299CF4(SFX_63_BANJO_UWAAAAOOH, 1.0f, 32000); func_8029E1A8(0); func_802B6FA8(); if(func_8029E384(1)){ pitch_setIdeal(pitch_getIdeal() + 20.0f); } if(func_8029E348(0)){ if(should_feathery_flap()) sp1C = BS_BFLAP; if(should_peck()) sp1C = BS_11_BPECK; if(should_beak_bust()) sp1C = BS_F_BBUSTER; }//L802B1F2C if(player_inWater()) sp1C = BS_4C_LANDING_IN_WATER; if(func_8028B2E8()) sp1C = BS_SPLAT; bs_setState(sp1C); } void bsjump_tumble_end(void){ enum bs_e next_state = bs_getNextState(); if( next_state == BS_F_BBUSTER || next_state == BS_BFLAP || next_state == BS_11_BPECK ){ func_80293240(3); } func_8029CB84(); baModel_setYDisplacement(0.0f); func_80299E6C(); }