#include #include "functions.h" #include "variables.h" void func_80361870(Actor *this); /* .data */ ActorInfo D_803731B0 = { 0x1E4, 0x373, 0, 0, NULL, func_80361870, func_80326224, func_80325340, 0, 0, 0.0f, 0 }; /* .code */ int func_803616F0(Actor *this){ switch(this->unkF4_8){ case 1:// L80361728 return func_8031FF1C(BKPROG_31_MM_OPEN) && !func_802D9220(LEVEL_1_MUMBOS_MOUNTAIN); case 2:// L80361750 return func_8031FF1C(BKPROG_32_TTC_OPEN) && !func_802D9220(LEVEL_2_TREASURE_TROVE_COVE); case 3:// L80361778 return func_8031FF1C(BKPROG_33_CC_OPEN) && !func_802D9220(LEVEL_3_CLANKERS_CAVERN); case 4:// L803617A0 return func_8031FF1C(BKPROG_34_BGS_OPEN) && !func_802D9220(LEVEL_4_BUBBLEGLOOP_SWAMP); case 5:// L803617C8 return func_8031FF1C(BKPROG_35_FP_OPEN) && !func_802D9220(LEVEL_5_FREEZEEZY_PEAK); case 6:// L803617F0 return func_8031FF1C(BKPROG_36_GV_OPEN) && !func_802D9220(LEVEL_7_GOBIS_VALLEY); default: return FALSE; } } void func_80361828(Actor *this){ if(func_803203FC(0x16) && level_get() == LEVEL_6_LAIR){ func_803204E4(0x16, 0); } } void func_80361870(Actor *this){ s32 text_id; s32 sp28; if(!this->unk16C_4){ func_803300D8(this->marker, func_80361828); this->unk16C_4 = 1; } if(!this->unk138_24 && func_80329530(this, 400) && !func_80329530(this, 50)){ if(this->unkF4_8 == 1 && !func_8031FF1C(BKPROG_31_MM_OPEN) && level_get() == LEVEL_6_LAIR){ text_id = func_8031FF1C(BKPROG_A7_NEAR_PUZZLE_PODIUM_TEXT)? 0xF80 : 0xF7F; if(func_80311480(text_id, 0, 0, 0, 0, 0)){ this->unk138_24 = TRUE; } } else if(func_803616F0(this)){ sp28 = (func_803203FC(0x16)?0xf6e:0xf68) + this->unkF4_8 - 1; if(!func_803203FC(0x16) && level_get() == LEVEL_6_LAIR){ this->unk138_24 = TRUE; } else{ if(func_80311480(sp28, 0, 0, 0, 0, 0)){ this->unk138_24 = TRUE; func_803204E4(0x16, 0); } } } else{//L80361A14 func_803204E4(0x16, 0); } }//L80361A20 }