#include #include "functions.h" #include "variables.h" #include "code_B6EA0.h" extern u8 func_8033E8D0(void); /* .rodata */ extern f32 D_803793F0; extern f64 D_803793F8; extern f32 D_80379400; /* .code */ void func_803525A0(f32 arg0[3]){ u8 sp1F; u8 sp1E; f32 *sp18; if(func_8033E3F0(0x11, 1) >= 0){ sp1E = func_8033E8D0(); sp1F = func_8033E93C(); sp18 = func_8033E960(); projectile_setPosition(sp1E, arg0); func_80344D94(sp1F, arg0); sp18[1] = D_803793F0; } } void func_80352614(void){} void func_8035261C(void) { ParticleStruct0s *sp2C; u8 sp2B; struct54s *sp24; u8 sp23; s32 sp1C; f32 temp_f6; s32 temp_f16; sp2C = func_8033E960(); sp2B = func_8033E8D0(); sp24 = func_8033E8F4(); sp23 = func_8033E93C(); sp1C = (s32) (randf() * 20.0f + 60.0f); sp2C->unk20 = sp1C; sp2C->unk0 = 0.0f; projectile_setSprite(sp2B, ASSET_718_SPRITE_SPARKLE_WHITE_2); func_8033FFE4(sp2B, sp1C, sp1C); func_8033FCD8(sp2B, 0xC); func_80287E9C(sp24); func_80287F7C(sp24, 3); func_80344E18(sp23, 3); } void func_803526DC(void) { ParticleStruct0s *temp_s0; u8 sp43; s32 temp_f16; f32 sp38; f32 temp_f20; f32 sp30; temp_s0 = func_8033E960(); sp43 = func_8033E8D0(); sp38 = temp_s0->unk4; temp_f20 = temp_s0->unk0; sp30 =temp_s0->unk20; func_8033FE2C(sp43, 9.0f); temp_f16 = (s32) ml_map_f(temp_f20, 0.0f, sp38, sp30, 10.0f); func_8033FFE4(sp43, temp_f16, temp_f16); if (temp_f20 < D_803793F8) { func_8033FC34(sp43, (s32) ml_map_f(temp_f20, 0.0f, 0.08f, 20.0f, 255.0f)); } else { func_8033FC34(sp43, (s32) ml_map_f(temp_f20, D_80379400, sp38, 255.0f, 20.0f)); } temp_f20 += time_getDelta(); temp_s0->unk0 = temp_f20; if (sp38 < temp_f20) { func_8033E984(); } }