#include #include "functions.h" #include "variables.h" extern void func_80355C60(f32[3], f32); void func_80348044(Gfx **gfx, BKSprite* sprite, s32 frame, s32 tmem, s32 rtile, s32 arg5, s32 arg6, s32 cms, s32 cmt, s32 *width, s32 *height, s32 *argB, s32 *argC, s32 *argD, s32 *argE, s32 *argF); #define rare_gDPLoadMultiBlock(pkt, timg, tmem, rtile, fmt, siz, width, height, \ uls, ult, \ pal, cms, cmt, masks, maskt, shifts, shiftt) \ { \ gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \ gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, 0,\ cmt, maskt, shiftt, cms, masks, shifts); \ gDPLoadSync(pkt); \ gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1, \ CALC_DXT(width, siz##_BYTES)); \ gDPPipeSync(pkt); \ gDPSetTile(pkt, fmt, siz, (((width) * siz##_LINE_BYTES)+7)>>3, \ tmem, rtile, pal, cmt, \ maskt, shiftt, cms, masks, shifts); \ gDPSetTileSize(pkt, rtile, \ (uls)<>2)-1, \ CALC_DXT_4b(width)); \ gDPPipeSync(pkt); \ gDPSetTile(pkt, fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), tmem, \ rtile, pal, cmt, maskt, shiftt, cms, masks, \ shifts); \ gDPSetTileSize(pkt, rtile, \ (uls)<actor_id, arg0->position); actor->unk54 = 3.0f; func_803333DC(arg0, actor); } void func_80347E34(Struct81s *arg0){ func_802C3C88((GenMethod_1) func_80347DF0, reinterpret_cast(s32, arg0)); } void func_80347E60(Struct81s *arg0) { Actor *actor; f32 temp_f0; f32 temp_f26; f32 var_f12; s32 var_s0; actor = marker_getActor(arg0->marker); if (actor->unk54 > 0.0) { temp_f0 = sinf((actor->unk54 * D_80379140) / 3.0); if (temp_f0 < 0.0f) { var_f12 = 0.0f; } else { var_f12 = temp_f0; } temp_f26 = gu_sqrtf(var_f12); for(var_s0 = 0; var_s0 != 2; var_s0++){ if (((randf() * 3.0f) / 2) < temp_f26) { func_80355C60(actor->position, 1.0f); } } actor->unk54 -= time_getDelta(); } } void func_80347FA4(s32 arg0, s32 arg1, s32 arg2, s32 tmem){} void func_80347FB8(s32 arg0){} void func_80347FC0(Gfx **gfx, BKSprite *sprite, s32 frame, s32 tmem, s32 rtile, s32 arg5, s32 arg6, s32 cms, s32 cmt, s32 *width, s32 *height){ s32 sp5C; s32 sp58; s32 sp54; s32 sp50; s32 sp4C = -1; func_80348044(gfx, sprite, frame, tmem, rtile, arg5, arg6, cms, cmt, width, height, &sp5C, &sp58, &sp54, &sp50, &sp4C ); } #ifndef NONMATCHING #pragma GLOBAL_ASM("asm/nonmatchings/core2/code_C0E60/func_80348044.s") #else void func_80348044(Gfx **gfx, BKSprite* sprite, s32 frame, s32 tmem, s32 rtile, s32 arg5, s32 arg6, s32 cms, s32 cmt, s32 *width, s32 *height, s32 *argB, s32 *argC, s32 *argD, s32 *argE, s32 *argF) { s32 sp144; s32 temp_a2; BKSpriteFrame *temp_v0; s32 palette_addr; BKSpriteTextureBlock *var_v1; s32 timg; s32 var_a0; s32 chunk_count; s32 masks; s32 var_v0; s32 maskt; temp_v0 = spriteGetFramePtr(sprite, frame); *argB = (s32) temp_v0->w; *argC = (s32) temp_v0->h; if (*argF == -1) { *argF = (s32) temp_v0->chunkCnt; } (*argF)--; chunk_count = *argF; if (sprite->type & SPRITE_TYPE_CI4) { for(palette_addr = (s32)(temp_v0 + 1); palette_addr % 8; palette_addr++); gDPSetTextureLUT((*gfx)++, G_TT_RGBA16); gDPLoadTLUT_pal16((*gfx)++, 0, palette_addr); D_803860B0 = TRUE; D_803860B4 = 0; D_80386074 = NULL; D_8038607C = 0; D_80386098 = 0; } else if (sprite->type & SPRITE_TYPE_CI8) { gDPPipelineMode((*gfx)++, G_PM_1PRIMITIVE); for(palette_addr = (s32)(temp_v0 + 1); palette_addr % 8; palette_addr++); D_803860B0 = TRUE; D_803860B4 = 1; D_80386074 = NULL; D_8038607C = 0; var_v1 = palette_addr + 0x200; D_80386098 = 0; for(var_a0 = 0; var_a0 < chunk_count; var_a0++) { var_v1 = (s32)var_v1 + (var_v1->w * var_v1->h) + sizeof(BKSpriteTextureBlock); } *argD = var_v1->x; *argE = var_v1->y; gDPSetTextureLUT((*gfx)++, G_TT_RGBA16); gDPLoadTLUT_pal256((*gfx)++, palette_addr); } else { D_803860B0 = FALSE; var_v1 = temp_v0 + 0x14; } if ((D_8038607C == 0) || (tmem == D_80386078)) { D_80386078 = tmem; D_80386070 = temp_v0; D_80386080 = arg5; D_80386084 = arg6; sp144 = 0; D_80386088 = rtile; } else { D_80386094 = tmem; D_80386074 = temp_v0; D_8038609C = arg5; D_803860A0 = arg6; sp144 = 1; D_803860A4 = rtile; } *width = (s32) var_v1->w; *height = (s32) var_v1->h; for(timg = (s32)(var_v1 + 1); timg % 8; timg++); if (sp144 == 0) { D_8038608C = *width; D_80386090 = *height; D_8038607C = D_8038608C * D_80386090; } else { D_803860A8 = *width; D_803860AC = *height; D_80386098 = D_803860A8 * D_803860AC; } var_v0 = *width - 1; if ((*width & 7) == 0) { masks = 0; while (var_v0 != 0) { masks++; var_v0 >>= 1; } } else { masks = 0; } var_v0 = *height - 1; if ((*height & 7) == 0) { maskt = 0; while (var_v0 != 0) { maskt++; var_v0 >>= 1; } } else { maskt = 0; } if ( sprite->type & SPRITE_TYPE_I4) { rare_gDPLoadMultiBlock_4b((*gfx)++, timg, tmem, rtile, G_IM_FMT_I, *width, *height, arg5, arg6, 0, cms, cmt, masks, maskt, G_TX_NOLOD, G_TX_NOLOD); if (sp144 == 0) { D_8038607C = (s32) D_8038607C >> 4; } else { D_80386098 = (s32) D_80386098 >> 4; } } else if (sprite->type & SPRITE_TYPE_IA4) { rare_gDPLoadMultiBlock_4b((*gfx)++, timg, tmem, rtile, G_IM_FMT_IA, *width, *height, arg5, arg6, 0, cms, cmt, masks, maskt, G_TX_NOLOD, G_TX_NOLOD); if (sp144 == 0) { D_8038607C = (s32) D_8038607C >> 4; } else { D_80386098 = (s32) D_80386098 >> 4; } } else if (sprite->type & SPRITE_TYPE_I8) { rare_gDPLoadMultiBlock((*gfx)++, timg, tmem, rtile, G_IM_FMT_I, G_IM_SIZ_8b, *width, *height, arg5, arg6, 0, cms, cmt, masks, maskt, G_TX_NOLOD, G_TX_NOLOD); if (sp144 == 0) { D_8038607C = (s32) D_8038607C >> 3; } else { D_80386098 = (s32) D_80386098 >> 3; } } else if (sprite->type & SPRITE_TYPE_IA8) { rare_gDPLoadMultiBlock((*gfx)++, timg, tmem, rtile, G_IM_FMT_IA, G_IM_SIZ_8b, *width, *height, arg5, arg6, 0, cms, cmt, masks, maskt, G_TX_NOLOD, G_TX_NOLOD); if (sp144 == 0) { D_8038607C = (s32) D_8038607C >> 3; } else { D_80386098 = (s32) D_80386098 >> 3; } } else if (sprite->type & SPRITE_TYPE_RGBA16) { rare_gDPLoadMultiBlock((*gfx)++, timg, tmem, rtile, G_IM_FMT_RGBA, G_IM_SIZ_16b, *width, *height, arg5, arg6, 0, cms, cmt, masks, maskt, G_TX_NOLOD, G_TX_NOLOD); if (sp144 == 0) { D_8038607C = (s32) D_8038607C >> 2; } else { D_80386098 = (s32) D_80386098 >> 2; } } else if (sprite->type & SPRITE_TYPE_RGBA32) { rare_gDPLoadMultiBlock((*gfx)++, timg, tmem, rtile, G_IM_FMT_RGBA, G_IM_SIZ_32b, *width, *height, arg5, arg6, 0, cms, cmt, masks, maskt, G_TX_NOLOD, G_TX_NOLOD); if (sp144 == 0) { D_8038607C = (s32) D_8038607C >> 1; } else { D_80386098 = (s32) D_80386098 >> 1; } } else if (sprite->type & SPRITE_TYPE_CI4) { rare_gDPLoadMultiBlock((*gfx)++, timg, tmem, rtile, G_IM_FMT_CI, G_IM_SIZ_4b, *width, *height, arg5, arg6, 0, cms, cmt, masks, maskt, G_TX_NOLOD, G_TX_NOLOD); D_8038607C = D_8038607C >> 4; } else if (sprite->type & SPRITE_TYPE_CI8) { rare_gDPLoadMultiBlock((*gfx)++, timg, tmem, rtile, G_IM_FMT_CI, G_IM_SIZ_8b, *width, *height, arg5, arg6, 0, cms, cmt, masks, maskt, G_TX_NOLOD, G_TX_NOLOD); D_8038607C = (s32) D_8038607C >> 3; } if ((D_8038607C != 0) && (D_80386098 != 0) && (D_80386094 < (D_80386078 + D_8038607C))) { D_80386074 = NULL; D_80386098 = 0; } } #endif void func_80349AD0(void){ D_80386074 = D_80386070 = 0; D_80386098 = D_8038607C = 0; D_80386094 = D_80386078 = -1; D_803860B0 = 0; } void func_80349B1C(Gfx **gfx) { void *temp_v1; void *temp_v1_2; void *temp_v1_3; if (D_803860B0) { gDPPipeSync((*gfx)++); gDPSetTextureLUT((*gfx)++, G_TT_NONE); D_803860B0 = FALSE; if (D_803860B4) { gDPPipelineMode((*gfx)++, G_PM_NPRIMITIVE); D_803860B4 = FALSE; } } }