#include #include "functions.h" #include "variables.h" extern void func_80325794(ActorMarker *); Actor *func_802DC320(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx); void func_802DC45C(Actor *this); /* .data */ f32 D_80368040[3] = {0.0f, 0.0f, 0.0f}; ActorInfo D_8036804C = { MARKER_174_GAME_OVER, ACTOR_1DB_GAME_OVER, ASSET_54C_MODEL_GAME_OVER, 0x1, NULL, func_802DC45C, func_80326224, func_802DC320, 0, 0, 0.0f, 0 }; /* .bss */ ActorMarker *D_8037DE40; /* .code */ Actor *func_802DC320(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){ Actor *this; f32 sp58[3]; f32 sp4C[3]; f32 sp40[3]; f32 sp34[3]; this = marker_getActor(marker); func_8033A2D4(func_803253A0, this); func_8033A2E8(func_80325794, marker); func_8024E258(); sp58[0] = 0.0f; sp58[1] = 0.0f; sp58[2] = 937.5f; sp4C[0] = 0.0f; sp4C[1] = 0.0f; sp4C[2] = 0.0f; func_8024CD88(sp58); func_8024CE18(sp4C); func_8024CFD4(); func_8024C904(gfx, mtx); sp40[0] = 0.0f; sp40[1] = 0.0f; sp40[2] = 0.0f; sp34[0] = 0.0f; sp34[1] = 137.5f; sp34[2] = 0.0f; modelRender_draw(gfx, mtx, sp40, NULL, 1.0f, sp34, func_80330B1C(marker)); func_8024E2FC(); func_8024C904(gfx, mtx); return this; } void func_802DC430(Actor * this){ D_8037DE40 = NULL; func_8025A7DC(COMUSIC_31_GAME_OVER); } void func_802DC45C(Actor *this){ if(!this->initialized){ this->initialized = TRUE; this->depth_mode = MODEL_RENDER_DEPTH_NONE; func_803262E4(this); actor_collisionOff(this); func_803300D8(this->marker, func_802DC430); } } void func_802DC4C4(void) { Actor *actor; if (D_8037DE40 == 0) { actor = func_8032813C(ACTOR_1DB_GAME_OVER, D_80368040, 0); D_8037DE40 = actor->marker; func_8025A58C(0, 5000); func_8025AB00(); func_8025A6EC(COMUSIC_31_GAME_OVER, -1); } } void func_802DC528(NodeProp *arg0, ActorMarker *arg1){ if(D_8037DE40 == NULL){ func_802C3BF8(func_802DC4C4); } } void func_802DC560(s32 arg0, s32 arg1){ if(D_8037DE40 != NULL){ comusic_8025AB44(COMUSIC_31_GAME_OVER, 0, 200); func_8025AABC(COMUSIC_31_GAME_OVER); func_80326310(marker_getActor(D_8037DE40)); } } void func_802DC5B8(void){ if(D_8037DE40 != NULL){ func_802DC45C(marker_getActor(D_8037DE40)); func_80326894(marker_getActor(D_8037DE40)); } } void func_802DC604(Gfx **gfx, Mtx **mtx, Vtx **vtx){ if(D_8037DE40 != NULL){ func_802DC320(D_8037DE40, gfx, mtx, vtx); } }