#include #include "functions.h" #include "variables.h" #include "prop.h" extern void func_802D3D54(Actor *); extern void func_802D3D74(Actor *); extern void func_80325F84(Actor *); extern ActorInfo D_8038EB50; extern ActorInfo D_8038EB74; extern ActorInfo D_8038EBA0; extern ActorInfo D_8038EBD0; extern ActorInfo D_8038EC14; extern ActorInfo D_8038EC70; extern ActorInfo D_8038ECA0; extern ActorInfo D_8038ECE8; extern ActorInfo D_8038EE70; extern ActorInfo D_8038F130; extern ActorInfo chCaterpillar; extern ActorInfo D_8038F190; extern ActorInfo D_8038F230; extern ActorInfo D_8038F6F0; extern ActorInfo D_8038ED50; extern ActorInfo D_8038ED98; extern ActorInfo D_8038EDE0; extern ActorInfo D_8038EE28; extern ActorInfo D_8038ED74; extern ActorInfo D_8038EDBC; extern ActorInfo D_8038EE04; extern ActorInfo D_8038EE4C; extern ActorInfo D_8038F270; extern ActorInfo D_8038F300; extern ActorInfo D_8038F35C; extern ActorInfo D_8038F380; extern ActorInfo D_8038F3A4; extern ActorInfo D_8038F3C8; extern ActorInfo D_8038F3EC; extern ActorInfo D_8038F410; extern ActorInfo D_8038F434; extern ActorInfo D_8038F460; extern ActorInfo D_8038F4A8; extern ActorInfo D_8038F4D0; extern ActorInfo D_8038F614; extern ActorInfo D_8038F640; extern ActorInfo D_8038F908; extern ActorInfo D_8038F8C0; extern ActorInfo D_8038F720; extern ActorInfo D_8038F744; extern ActorInfo D_8038F768; extern ActorInfo D_8038F78C; extern ActorInfo D_8038F988; extern ActorInfo D_8038FA00; extern ActorInfo D_8038F7D4; extern ActorInfo D_8038F7B0; extern ActorInfo D_8038F888; extern ActorInfo D_8038F7F8; extern ActorInfo D_8038F81C; extern ActorInfo D_8038F840; extern ActorInfo D_8038F864; void CCW_func_8038DB0C(Actor *this); void func_8038DAB0(Actor *this); /* .data */ ActorInfo D_8038F720 = { 0x239, 0x25F, 0x4FC, 0x1, NULL, func_802D3D54, func_80326224, func_80325E78, 0, 0, 0.0f, 0}; ActorInfo D_8038F744 = { 0x236, 0x260, 0x4F9, 0x1, NULL, func_802D3D54, func_80326224, func_80325E78, 0, 0, 0.0f, 0}; ActorInfo D_8038F768 = { 0x237, 0x261, 0x4FA, 0x1, NULL, func_802D3D54, func_80326224, func_80325E78, 0, 0, 0.0f, 0}; ActorInfo D_8038F78C = { 0x238, 0x262, 0x4FB, 0x1, NULL, func_802D3D54, func_80326224, func_80325E78, 0, 0, 0.0f, 0}; ActorInfo D_8038F7B0 = { 0x243, 0x2E6, 0x533, 0x1, NULL, func_802D3D54, func_80326224, func_80325E78, 0, 0, 0.0f, 0}; ActorInfo D_8038F7D4 = { 0x263, 0x2E7, 0x518, 0x1, NULL, func_8038DAB0, func_80326224, func_80325E78, 0, 0, 0.0f, 0}; ActorInfo D_8038F7F8 = { 0x21E, 0x233, 0x3B3, 0x1, NULL, func_802D3D74, func_80326224, func_80325E78, 0, 0, 0.0f, 0}; ActorInfo D_8038F81C = { 0x26B, 0x2DE, 0x531, 0x1, NULL, CCW_func_8038DB0C, func_80326224, func_80325E78, 0, 0, 0.0f, 0}; ActorInfo D_8038F840 = { 0x26C, 0x2DD, 0x53E, 0x1, NULL, CCW_func_8038DB0C, func_80326224, func_80325E78, 0, 0, 0.0f, 0}; ActorInfo D_8038F864 = { 0x26D, 0x2DC, 0x53F, 0x1, NULL, CCW_func_8038DB0C, func_80326224, func_80325E78, 0, 0, 0.0f, 0}; ActorInfo D_8038F888 = { 0x1CC, 0x318, 0x0, 0x0, NULL, func_80325F84, NULL, func_80325340, 0, 0, 0.0f, 0}; /* .code */ void func_8038DAB0(Actor *this){ if(!this->initialized){ func_802D3CE8(this); this->initialized = TRUE; if(levelSpecificFlags_get(0x38)){ marker_despawn(this->marker); } } } void CCW_func_8038DB0C(Actor *this){ if(!this->initialized){ func_802D3D74(this); this->initialized = TRUE; this->position_x = 325.8f; this->position_y = 600.0f; this->position_z = 0.0f; } } void CCW_func_8038DB6C(void) { spawnableActorList_add(&D_8038EB50, actor_new, 0X80); spawnableActorList_add(&D_8038EB74, actor_new, 0X80); spawnableActorList_add(&D_8038EBA0, actor_new, 0X180); spawnableActorList_add(&D_8038EBD0, actor_new, 0X200080C); spawnableActorList_add(&D_8038EC14, actor_new, 0X888); spawnableActorList_add(&D_8038EC70, actor_new, 0X94C88); spawnableActorList_add(&D_8038ECA0, actor_new, 0X84C88); spawnableActorList_add(&D_8038ECE8, actor_new, 0X809A8); spawnableActorList_add(&D_8038EE70, actor_new, 0XC80); spawnableActorList_add(&D_8038F130, actor_new, 0X84C2A); spawnableActorList_add(&chCaterpillar, actor_new, 0X881); spawnableActorList_add(&D_8038F190, actor_new, 0X80D80); spawnableActorList_add(&D_8038F230, actor_new, 0XD80); spawnableActorList_add(&D_8038F6F0, actor_new, 0X804); spawnableActorList_add(&D_8038ED50, actor_new, 0X400); spawnableActorList_add(&D_8038ED98, actor_new, 0X400); spawnableActorList_add(&D_8038EDE0, actor_new, 0X400); spawnableActorList_add(&D_8038EE28, actor_new, 0X400); spawnableActorList_add(&D_8038ED74, actor_new, 0); spawnableActorList_add(&D_8038EDBC, actor_new, 0); spawnableActorList_add(&D_8038EE04, actor_new, 0); spawnableActorList_add(&D_8038EE4C, actor_new, 0); spawnableActorList_add(&D_8038F270, actor_new, 0X989); spawnableActorList_add(&D_8038F300, actor_new, 0X989); spawnableActorList_add(&D_8038F35C, actor_new, 0X909); spawnableActorList_add(&D_8038F380, actor_new, 0X80); spawnableActorList_add(&D_8038F3A4, actor_new, 0X888); spawnableActorList_add(&D_8038F3C8, actor_new, 0X888); spawnableActorList_add(&D_8038F3EC, actor_new, 0X80); spawnableActorList_add(&D_8038F410, actor_new, 0X988); spawnableActorList_add(&D_8038F434, actor_new, 0X888); spawnableActorList_add(&D_8038F460, actor_new, 0X880); spawnableActorList_add(&D_8038F4A8, actor_new, 0X98A); spawnableActorList_add(&D_8038F4D0, actor_new, 0X988); spawnableActorList_add(&D_8038F614, actor_new, 0X988); spawnableActorList_add(&D_8038F640, actor_new, 0X80); spawnableActorList_add(&D_8038F908, actor_new, 8); spawnableActorList_add(&D_8038F8C0, actor_new, 8); spawnableActorList_add(&D_8038F720, actor_new, 0); spawnableActorList_add(&D_8038F744, actor_new, 0); spawnableActorList_add(&D_8038F768, actor_new, 0); spawnableActorList_add(&D_8038F78C, actor_new, 0); spawnableActorList_add(&D_8038F988, actor_new, 0X2010121); spawnableActorList_add(&D_8038FA00, actor_new, 0); spawnableActorList_add(&D_8038F7D4, actor_new, 0X400); spawnableActorList_add(&D_8038F7B0, actor_new, 0X400); spawnableActorList_add(&D_8038F888, actor_new, 0X80); spawnableActorList_add(&D_8038F7F8, actor_new, 0X400); spawnableActorList_add(&D_8038F81C, actor_new, 0X400); spawnableActorList_add(&D_8038F840, actor_new, 0X400); spawnableActorList_add(&D_8038F864, actor_new, 0X400); }