#ifndef _MODEL_RENDER_H_ #define _MODEL_RENDER_H_ #include #include "model.h" enum model_render_depth_mode_e{ MODEL_RENDER_DEPTH_NONE = 0, MODEL_RENDER_DEPTH_FULL = 1, MODEL_RENDER_DEPTH_COMPARE = 2 }; BKAnimationList *model_getAnimationList(BKModelBin *arg0); BKTextureList *model_getTextureList(BKModelBin *arg0); void modelRender_reset(void); BKModelBin *modelRender_draw(Gfx **gfx, Mtx **mtx, f32 position[3], f32 arg3[3], f32 scale, f32*arg5, BKModelBin* model_bin); void modelRender_setDisplayList(BKGfxList *gfx_list); void modelRender_setTextureList(BKTextureList *textureList); void modelRender_setVertexList(BKVertexList *vertex_list); void modelRender_setDepthMode(enum model_render_depth_mode_e renderMode); #endif