#include #include "functions.h" #include "variables.h" void func_803864B8(Actor *this); ActorInfo D_8038EB50 = { 0x1AC, 0x298, 0x444, 0x0, NULL, func_803864B8, NULL, actor_draw, 0, 0, 0.0f, 0}; ActorInfo D_8038EB74 = { 0x1AC, 0x29A, 0x445, 0x0, NULL, func_803864B8, NULL, actor_draw, 0, 0, 0.0f, 0}; /* .code */ void CCW_func_803863F0(Actor *this, s32 next_state){ if(next_state == 2){ FUNC_8030E8B4(SFX_2F_ORANGE_SPLAT, 1.0f, 32000, this->position, 500, 3000); levelSpecificFlags_set(0x10, TRUE); marker_despawn(this->marker); } this->state = next_state; } void func_80386468(ActorMarker* marker, ActorMarker *arg1) { Actor* actor = marker_getActor(marker); if (actor->state == 1 && map_get() == MAP_44_CCW_SUMMER) { CCW_func_803863F0(actor, 2); } } void func_803864B8(Actor *this){ if(!this->unk16C_4){ this->unk16C_4 = TRUE; this->marker->propPtr->unk8_3 = TRUE; marker_setCollisionScripts(this->marker, NULL, NULL, func_80386468); CCW_func_803863F0(this, 1); if(levelSpecificFlags_get(0x10)){ marker_despawn(this->marker); } } }