#include #include "functions.h" #include "variables.h" /* .data */ f32 D_80365D90 = 30.0f; /* .code */ void func_802BF270(void){ func_802BE244(4.0f, 16.0f); func_802BE230(1.4f, 14.0f); } void func_802BF2B8(void){} void func_802BF2C0(f32 arg0){ D_80365D90 = arg0; } void func_802BF2CC(void) { f32 sp54[3]; f32 sp48[3]; f32 sp3C[3]; f32 sp30[3]; f32 sp2C; player_getPosition(sp3C); sp3C[1] += 120.0f; func_802BD384(sp54); func_80257F18(sp3C, sp54, &sp2C); func_80256E24(sp30, 0.0f, sp2C, 0.0f, 0.0f, 200.0f); sp3C[0] += sp30[0]; sp3C[1] += sp30[1]; sp3C[2] += sp30[2]; func_802BE190(sp3C); func_802BD384(sp54); player_getPosition(sp3C); sp3C[1] += D_80365D90; func_8025727C(sp3C[0], sp3C[1], sp3C[2], sp54[0], sp54[1], sp54[2], &sp48[0], &sp48[1]); sp48[0] = mlNormalizeAngle(-sp48[0]); func_802BD904(sp48); }