#ifndef __CORE2_C9E70_H__ #define __CORE2_C9E70_H__ #include #include "structs.h" typedef struct { s16 unk0[4]; u8 unk8; //FF_TileType u8 unk9; s16 unkA; u8 unkC[3]; // u8 padF[0x1]; f32 unk10; u8 pad14[0xC]; }Struct_lair_5ED0_0; struct FF_StorageStruct_48_sub { f32 unk0[3]; f32 unkC; f32 UNK_10; u32 unk14[3]; u8 unk20; u8 UNK_21; u8 UNK_22; u8 UNK_23; }; // 0x24 // FF: pointer at 0x48 in the generic storage struct struct FF_StorageStruct_48 { /** * Judging by how this var is referenced throughout the * code, I thought may instead be four standalone vars * of the same type, instead of in an array. * * But near the end of the file (e.g. in func_8038E968), * they're indexed by $a0, so it must be an array... */ struct FF_StorageStruct_48_sub data[4]; }; // 0x90 // FF: generic storage struct struct FF_StorageStruct { /* 00 */ BKModel *unk0; /* 04 */ Struct_lair_5ED0_0 *unk4; /* 08 */ s16 unk8; /* 0A */ u8 currFfMode; /* 0B */ u8 ffQuestionType; /* 0C */ u8 unkC; /* 0D */ u8 unkD; //question_indx /* 0E */ s8 unkE; /* 0F */ s8 unkF; /* 10 */ u8 unk10; /* 11 */ u8 unk11; /* 12 */ u8 unk12; // u8 pad13[1]; /* 14 */ f32 unk14; /* 18 */ u8 UNK_18; /* 19 */ u8 UNK_19; /* 1A */ u8 UNK_1A; /* 1B */ u8 UNK_1B; // holds moves involved with the FFM glitch /* 1C */ u32 unlockedMoves; /* 20 */ gczoombox_t *unk20; /* 24 */ f32 playerPosition[3]; /* 30 */ f32 playerRotation[3]; /* 3C */ s16 unk3C[5]; /* 46 */ u8 UNK_46; /* 47 */ u8 UNK_47; /* 48 */ struct FF_StorageStruct_48 *unk48; }; // 0x4C #endif