#include #include "functions.h" #include "variables.h" #include "prop.h" extern void func_8028F918(s32); extern void func_802D2FB0(Actor *, s32, s32, s32, f32, s32, s32, s32); extern void func_802D3CE8(Actor *); extern void func_802D3D54(Actor *); extern void func_802D3D74(Actor *this); extern void func_802D4830(Actor *, s32, f32); extern void func_802EE6CC(f32[3], f32[3], s32[4], s32, f32, f32, s32, s32, s32); extern void func_80324CFC(f32, enum comusic_e, s32); extern int func_8032886C(Actor *, f32); extern void func_80328B8C(Actor *, s32, f32, s32); extern void func_8033A45C(s32, s32); extern void func_8034E0FC(void *, s32); extern void *func_8034C2C4(ActorMarker *, s32); void func_803863F0(Actor *this); void func_803864B0(Actor *this); void func_80386550(Actor *this); Actor *func_8038664C(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx); void func_80386D78(Actor *this); void SM_CRCs_are_valid(Actor *this); void func_803867A8(Actor *this); void func_80386D20(Actor *this); void func_803870DC(Actor *this); Actor *func_80387560(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx); void func_80387730(Actor *this); void func_803880BC(Actor *this); void func_8038824C(Actor *this); void func_803882B0(Actor *this); void func_80388524(Actor *this); void func_80388FC8(Actor *this); void func_80389204(Actor *this); void func_803893B8(Actor *this); void func_803894B0(Actor *this); void func_8038982C(Actor *this); void func_80389898(Actor *this); void func_80389D08(Actor *this); void func_803875F0(Actor *this); Actor *func_80387DA8(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx); void func_803896D4(Actor *this); void func_803896F4(Actor *this); void func_80389714(Actor *this); void func_80389734(Actor *this); void func_8038975C(Actor *this); void func_80389784(Actor *this); void func_803897AC(Actor *this); void func_80389934(Actor *this); Actor *func_80389E10(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx); void func_80389FF4(Actor *this); void func_8038A014(Actor *this); void func_8038A034(Actor *this); void func_8038A064(Actor *this); void func_8038A084(Actor *this); void func_8038A0A4(Actor *this); extern ActorInfo D_80393560; extern ActorInfo D_80393584; extern ActorInfo D_803947B0; extern ActorInfo D_803947D4; extern ActorInfo D_80393730; extern ActorInfo D_80394A80; extern ActorInfo D_80394AB0; extern ActorInfo D_80394870; extern ActorInfo D_80394894; extern ActorInfo D_803948B8; extern ActorInfo D_80394910; extern ActorInfo D_80394934; extern ActorInfo D_80394958; extern ActorInfo D_80394A08; extern ActorInfo D_80394A2C; extern ActorInfo D_80394A50; extern ActorInfo D_80394980; extern ActorInfo D_80394C28; extern ActorInfo D_80394C4C; extern ActorInfo D_80394C70; extern ActorInfo D_80394D20; extern ActorInfo D_80394CF0; extern ActorInfo D_80394C94; /* .data */ extern ActorAnimationInfo D_80392CB0[]; extern ActorInfo D_80392D90 = { 0x270, 0x2D8, 0x3B2, 0x1, NULL, func_802D3D54, func_80326224, func_80325E78, 0, 0, 0.0f, 0}; extern ActorInfo D_80392DB4 = { 0x110, 0x214, 0x4AB, 0x1, D_80392CB0, func_803896D4, func_80326224, func_80325888, 0, 0, 0.0f, 0}; extern ActorInfo D_80392DD8 = { 0x113, 0x217, 0x4A9, 0x1, D_80392CB0, func_803896F4, func_80326224, func_80325888, 0, 0, 0.0f, 0}; extern ActorInfo D_80392DFC = { 0x115, 0x219, 0x4AA, 0x1, D_80392CB0, func_80389714, func_80326224, func_80325888, 0, 0, 0.0f, 0}; extern ActorInfo D_80392E20 = { 0x11B, 0x221, 0x4B5, 0x1, D_80392CB0, func_80389734, func_80326224, func_80325888, 0, 0, 0.0f, 0}; extern ActorInfo D_80392E44 = { 0x11C, 0x222, 0x4B2, 0x1, D_80392CB0, func_8038975C, func_80326224, func_80325888, 0, 0, 0.0f, 0}; extern ActorInfo D_80392E68 = { 0x11D, 0x223, 0x4B0, 0x1, D_80392CB0, func_80389784, func_80326224, func_80325888, 0, 0, 0.0f, 0}; extern ActorInfo D_80392E8C = { 0x232, 0x23C, 0x4B8, 0x1, D_80392CB0, func_803897AC, func_80326224, func_80325888, 0, 0, 0.0f, 0}; extern ActorInfo D_80392EB0 = { 0x23F, 0x246, 0x534, 0x1, D_80392CB0, func_80386D20, func_80326224, func_80325888, 0, 0, 0.0f, 0}; extern ActorInfo D_80392ED4 = { 0x241, 0x248, 0x540, 0x1, D_80392CB0, SM_CRCs_are_valid, func_80326224, func_80325888, 0, 0, 0.0f, 0}; extern ActorInfo D_80392EF8 = { 0x109, 0x20D, 0x4A1, 0x1, D_80392CB0, func_80386550, func_80326224, func_80325888, 0, 0, 0.0f, 0x85}; extern ActorInfo D_80392F1C = { 0x264, 0x2E5, 0x550, 0x19, D_80392CB0, func_80388524, func_80326224, func_80325888, 0, 0, 0.0f, 0}; extern ActorInfo D_80392F40 = { 0x224, 0x230, 0x4BF, 0xB, D_80392CB0, func_803863F0, func_80326224, func_80325888, 0, 0, 0.0f, 0x88}; extern ActorInfo D_80392F64 = { 0x225, 0x231, 0x4D5, 0xE, D_80392CB0, func_803864B0, func_80326224, func_80325888, 0, 0, 0.0f, 0x88}; extern ActorInfo D_80392F88 = { 0x111, 0x215, 0x4A4, 0x1, NULL, func_80388FC8, func_80326224, func_80325E78, 0, 0, 0.0f, 0}; extern ActorInfo D_80392FAC = { 0x112, 0x216, 0x4A5, 0x1, NULL, func_80388FC8, func_80326224, func_80325E78, 0, 0, 0.0f, 0}; extern ActorInfo D_80392FD0 = { 0x114, 0x218, 0x4A6, 0x1, NULL, func_80389204, func_80326224, func_80325E78, 0, 0, 0.0f, 0}; extern ActorInfo D_80392FF4 = { 0x10D, 0x211, 0x4A3, 0x1, NULL, func_80388524, func_80326224, func_80325E78, 0, 0, 0.0f, 0}; extern ActorInfo D_80393018 = { 0x22C, 0x23A, 0x4D9, 0x1, NULL, func_803882B0, func_80326224, func_80325E78, 0, 0, 0.0f, 0}; extern ActorInfo D_8039303C = { 0x164, 0x259, 0x507, 0x1, NULL, func_803880BC, func_80326224, func_80325E78, 0, 0, 0.0f, 0}; extern ActorInfo D_80393060 = { 0x165, 0x25A, 0x508, 0x1, NULL, func_8038824C, func_80326224, func_80325E78, 0, 0, 0.0f, 0}; extern ActorInfo D_80393084 = { 0x240, 0x247, 0x48A, 0x1, NULL, func_80386D78, func_80326224, func_80325E78, 0, 0, 0.0f, 0}; extern ActorInfo D_803930A8 = { 0x242, 0x249, 0x2DD, 0x1, NULL, func_803867A8, func_80326224, func_80325E78, 0, 0, 0.0f, 0}; extern ActorInfo D_803930CC = { 0x11F, 0x225, 0x4B3, 0x1, NULL, func_8038A064, func_80326224, func_80325E78, 0, 0, 0.0f, 0}; extern ActorInfo D_803930F0 = { 0x10A, 0x20E, 0x4A2, 0x1, NULL, func_80388524, func_80326224, func_80325E78, 0, 0, 0.0f, 0}; extern ActorInfo D_80393114 = { 0x11A, 0x220, 0x4B7, 0x1, NULL, func_80389FF4, func_80326224, func_80325E78, 0, 0, 0.0f, 0x91}; extern ActorInfo D_80393138 = { 0x11E, 0x224, 0x4AF, 0x1, NULL, func_8038A014, func_80326224, func_80325E78, 0, 0, 0.0f, 0x83}; extern ActorInfo D_8039315C = { 0x227, 0x234, 0x4D6, 0x1, NULL, func_80388524, func_80326224, func_80325E78, 0, 0, 0.0f, 0x93}; extern ActorInfo D_80393180 = { 0x228, 0x235, 0x4D7, 0x1, NULL, func_80388524, func_80326224, func_80325E78, 0, 0, 0.0f, 0x8B}; extern ActorInfo D_803931A4 = { 0x229, 0x236, 0x4D8, 0x1, NULL, func_80388524, func_80326224, func_80325E78, 0, 0, 0.0f, 0x8B}; extern ActorInfo D_803931C8 = { MARKER_121_GLASS_EYE, ACTOR_227_GLASS_EYE, ASSET_4BD_MODEL_GLASS_EYE, 0x1, NULL, func_8038A034, func_80326224, func_80325888, 0, 0, 0.0f, 0x89}; extern ActorInfo D_803931EC = { 0x116, 0x21A, 0x4AC, 0x1, NULL, func_803893B8, func_80326224, func_80325E78, 0, 0, 0.0f, 0x82}; extern ActorInfo D_80393210 = { 0x117, 0x21B, 0x4AD, 0x1, NULL, func_803894B0, func_80326224, func_80325E78, 0, 0, 0.0f, 0x82}; extern ActorInfo D_80393234 = { 0x10B, 0x20F, 0x4B4, 0x1, NULL, func_80388524, func_80326224, func_80325E78, 0, 0, 0.0f, 0x90}; extern ActorInfo D_80393258 = { 0x10C, 0x210, 0x4AE, 0x1, NULL, func_80388524, func_80326224, func_80325E78, 0, 0, 0.0f, 0x84}; extern ActorInfo D_8039327C = { 0x10E, 0x212, 0x4A7, 0x1, NULL, func_80388524, func_80326224, func_80325E78, 0, 0, 0.0f, 0x7F}; extern ActorInfo D_803932A0 = { 0x120, 0x226, 0x4BC, 0x1, NULL, func_80388524, func_80326224, func_80325E78, 0, 0, 0.0f, 0x87}; extern ActorInfo D_803932C4 = { 0x122, 0x228, 0x4BE, 0x1, NULL, func_80388524, func_80326224, func_80325E78, 0, 0, 0.0f, 0x8C}; extern ActorInfo D_803932E8 = { 0x10F, 0x213, 0x4A8, 0x1, NULL, func_803875F0, func_80326224, func_80325E78, 0, 0, 0.0f, 0x80}; extern ActorInfo D_8039330C = { 0x118, 0x21E, 0x4B1, 0x1, NULL, func_8038A084, func_80326224, func_80325E78, 0, 0, 0.0f, 0x8F}; extern ActorInfo D_80393330 = { 0x119, 0x21F, 0x4B6, 0x1, NULL, func_8038A0A4, func_80326224, func_80325E78, 0, 0, 0.0f, 0x92}; extern ActorInfo D_80393354 = { 0x266, 0x2E3, 0x563, 0x1, NULL, func_803870DC, func_80326224, func_80387560, 0, 0, 0.0f, 0}; extern ActorInfo D_80393378 = { 0x17D, 0x1E1, 0x517, 0x1, NULL, func_80389D08, func_80326224, func_80389E10, 0, 0, 0.0f, 0x8D}; extern ActorInfo D_8039339C = { 0x234, 0x23E, 0x4E1, 0x12, D_80392CB0, func_8038982C, func_80326224, func_80325E78, 0, 0, 0.0f, 0}; extern ActorInfo D_803933C0 = { 0x163, 0x258, 0x511, 0x12, D_80392CB0, func_80389898, func_80326224, func_8038664C, 0, 0, 0.0f, 0x8E}; extern ActorInfo D_803933E4 = { 0x160, 0x255, 0x509, 0x15, D_80392CB0, func_80389934, func_80326224, func_80325888, 0, 0, 0.0f, 0}; extern ActorInfo D_80393408 = { 0x102, 0x203, 0x491, 0x1, D_80392CB0, func_80387730, func_80326224, func_80387DA8, 0, 0, 0.0f, 0}; extern struct31s D_8039342C; extern s16 D_80393452[]; //enum bkprog_e extern s16 D_80393466[]; extern s16 D_8039347A[]; //notedoor_notes_required_to_open extern s16 D_80393490[]; extern s32 D_803934A0[3]; extern struct31s D_803934AC; extern struct42s D_803934D4; extern s32 D_80393504[4]; /* .rodata */ extern f32 D_80394D50; extern f64 D_80394D58; extern f32 D_80394D60; extern f32 D_80394D64; extern f32 D_80394D68; extern f32 D_80394D6C; extern f32 D_80394D70; extern f32 D_80394D74; extern f32 D_80394D78; extern f32 D_80394D7C; extern f64 D_80394F88; extern f32 D_80394D80; extern f32 D_80394D84; extern f32 D_80394D88; extern f32 D_80394D8C; //! .rodata : 0.9f extern f64 D_80394D90; //! .rodata : 1.7 extern f64 D_80394D98; //! .rodata : 1.1 extern f32 D_80394FC0; extern f32 D_80394FC4; extern f32 D_80394FC8; extern f32 D_80394FCC; extern f32 D_80394FD0; extern f32 D_80394FD4; extern f32 D_80394FD8; extern f32 D_80394FDC; extern f32 D_80394FE0; extern f32 D_80394FE4; extern f32 D_80394FE8; extern f32 D_80394FEC; extern f32 D_80394FF0; /* .bss */ //chcobweb void func_803863F0(Actor *this) { if(!this->initialized) { func_802D3CE8(this); if (func_8031FF1C(this->unkF4_8 == 1 ? 0xCB : 0xCC)) { marker_despawn(this->marker); return; } } if (this->state == 0xC) { if (actor_animationIsAt(this, 0.95f)) { func_80328B8C(this, 0xD, 0.98f, 1); func_80326310(this); } } } //chbigyellowcobweb void func_803864B0(Actor *this) { if (!this->initialized) { func_802D3CE8(this); if (func_8031FF1C(0xCA)) { marker_despawn(this->marker); return; } } if (this->state == 0xF) { if (actor_animationIsAt(this, 0.9f)) { func_80328B8C(this, 0x10, 0.98f, 1); func_80326310(this); } } } void func_80386550(Actor *this) { if (!this->initialized) { func_802D3CE8(this); if (func_8031FF1C(this->unkF4_8 == 1 ? 0xC8 : 0xC9)) { marker_despawn(this->marker); return; } } switch (this->state) { case 9: { this->pitch -= 2; this->position_y--; if (func_8032886C(this, 0.95f)) { func_80326310(this); func_80328B8C(this, 10, 0.98f, 1); this->pitch = 270.f; } break; } default: break; } } Actor *func_8038664C(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) { u32 val; Actor *actor; actor = marker_getActor(marker); val = actor->unk10_12; func_8033A45C(3, val == 1 ? 1 : 0); func_8033A45C(4, val == 0 ? 1 : 0); return func_80325888(marker, gfx, mtx, vtx); } ParticleEmitter *func_803866D8(s32 a0) { void *ptr; s32 colour[3]; ptr = partEmitList_pushNew(0x28); func_802F0D54(ptr); particleEmitter_setSprite(ptr, ASSET_710_SPRITE_SPARKLE_PURPLE); func_802EFB98(ptr, &D_8039342C); particleEmitter_setParticleVelocityRange(ptr, 0.f, 70.f, 0.f, 0.f, 140.f, 0.f); colour[0] = a0 * 0xFF; colour[1] = 0xFF; colour[2] = 0; func_802EFFA8(ptr, colour); return ptr; } void SM_CRCs_are_valid(Actor *this) { func_802D4AC0(this, 0x8000C6, 0xC7); } void func_803867A8(Actor *this) { f32 sp5C[3]; f32 sp50[3]; f32 phi_f0; s32 phi_v0; ParticleEmitter *sp44; if (!this->initialized) { func_802D3CE8(this); this->unk1C[0] = this->position[0]; this->unk1C[1] = this->position[1]; this->unk1C[2] = this->position[2]; this->position[1] -= 300.0f; this->initialized = TRUE; this->alpha_124_19 = 0; this->unk60 = this->yaw; this->yaw = 0.0f; this->velocity[0] = 0.0f; return; } if (!this->unk16C_4) { this->unk16C_4 = TRUE; this->unk158[0] = func_803866D8(0); this->unk158[1] = func_803866D8(1); if (func_803203FC(0x86)) { ability_unlock(ABILITY_D_SHOCK_JUMP); func_80320004(0xC6, TRUE); func_80320004(0xC7, TRUE); } } if ((this->unk1C[1] - 150.0f) <= this->position[1]) { if (this->alpha_124_19 < 0xFF) { if (this->unk38_31 != 0) { this->unk38_31--; } else { phi_v0 = this->alpha_124_19 + 3; if(phi_v0 >= 0x100){ phi_v0 = 0xFF; } this->alpha_124_19 = phi_v0; if (this->alpha_124_19 < 0xAA){ this->velocity[0] += 1.0f; if((this->velocity[0] < 0.0f) || (this->velocity[0] > 19.0f)) { this->velocity[0] = 0.0f; func_8030E6A4(SFX_3F6_UNKNOWN, 0.5f, this->alpha_124_19*0x25 + 0x3840); } } } } else { this->velocity[0] += 1.0f; if ((this->velocity[0] < 0.0f) || (this->velocity[0] > 19.0f)) { this->velocity[0] = 0.0f; FUNC_8030E8B4(SFX_3F6_UNKNOWN, 0.5f, 24000, this->position, 100, 2300); } } this->unk60 += 2.5; while(this->unk60 >= 360.0f){ this->unk60 -= 360.0f;} this->position_y = this->unk1C[1]; sp5C[1] = sp5C[2] =0.0f; sp5C[0] = this->unkF4_8*2; ml_vec3f_yaw_rotate_copy(sp5C, sp5C, this->unk60); this->position[0] = this->unk1C[0] + sp5C[0]; this->position[2] = this->unk1C[2] + sp5C[2]; if (this->marker->unk14_21) { sp44 = this->unk158[func_8023DB5C() & 1]; if (sp44 != NULL) { func_802EF9E4(sp44, this->alpha_124_19); phi_f0 = this->unk60 - 10.0f; while(phi_f0 < 0.0f) {phi_f0 += 360.0f;} sp50[1] = this->unk1C[1]; sp5C[1] = sp5C[2] = 0.0f; sp5C[0] = this->unkF4_8*2; ml_vec3f_yaw_rotate_copy(sp5C, sp5C, phi_f0); sp50[0] = this->unk1C[0] + sp5C[0]; sp50[2] = this->unk1C[2] + sp5C[2]; particleEmitter_setPosition(sp44, sp50); particleEmitter_setParticleSpawnPositionRange(sp44, -25.0f, 0.0f, -25.0f, 25.0f, 6.0f, 25.0f); particleEmitter_emitN(sp44, 1); particleEmitter_setParticleSpawnPositionRange(sp44, -75.0f, 0.0f, -75.0f, 75.0f, 6.0f, 75.0f); particleEmitter_emitN(sp44, 1); } } } else if (func_8031FF1C(0xC6)) { this->position_y = this->unk1C[1]; if (func_8031FF1C(0xC7)) { this->unk38_31 = 0; this->alpha_124_19 = 0xFF; } else{ this->unk38_31 = 0x18; this->alpha_124_19 = 0; } } } void func_80386D20(Actor *this) { func_802D4A9C(this, 0); } void chwasp_setState(void) { func_802D68F0(0xC); item_set(ITEM_6_HOURGLASS, TRUE); mapSpecificFlags_set(1, TRUE); } void func_80386D78(Actor *this) { f32 phi_f2; if (!this->initialized) { func_802D3CE8(this); this->initialized = TRUE; this->unk1C[1] = this->position[1]; this->position[1] -= 300.0f; this->scale = 0.0001f; return; } if (!this->unk16C_4) { this->unk16C_4 = TRUE; if (func_803203FC(0x8A)) { ability_unlock(ABILITY_9_FLY); mapSpecificFlags_set(0, TRUE); this->unk60 = 0.0f; this->position[1] = this->unk1C[1]; this->scale = 1.0f; } } if ((this->unk1C[1] - 150.0f) <= this->position[1]) { if (!func_803203FC(0x8A)) { if (this->unk60 != 0.0f) { this->unk60 -= 1.0f; if (this->unk60 == 0.0f) { FUNC_8030E624(SFX_25_METAL_SLIDING_OVER_SMTH, 0.8f, 32000); } } else { this->scale = (this->scale < 1.0) ? this->scale + 0.04 : 1.0; if (this->scale < 1.0) { this->yaw_moving += 8.0; if (this->yaw_moving >= 360.0f) { phi_f2 = this->yaw_moving - 360.0f; } else { phi_f2 = this->yaw_moving; } this->yaw_moving = phi_f2; this->yaw = phi_f2; } } if (mapSpecificFlags_get(1) && (item_getCount(ITEM_6_HOURGLASS) == 0)) { func_802EE278(this, 8, 0x32, 0x46, 0.24f, 1.2f); func_802EE278(this, 9, 0x28, 0x64, 0.24f, 0.8f); func_802EE278(this, 0xA, 0x28, 0x28, 0.24f, 1.5f); func_802D2FB0(this, 0xA, -0x1E, 0xB4, 2.0f, 0x96, 0x28, 0x64); FUNC_8030E624(SFX_11_WOOD_BREAKING_1, 0.8f, 25000); func_8030E6D4(SFX_B6_GLASS_BREAKING_1); this->position[1] = this->unk1C[1] - 300.0f; mapSpecificFlags_set(1, FALSE); mapSpecificFlags_set(0, FALSE); } } } else if (mapSpecificFlags_get(0)) { this->scale = 0.0001f; this->unk60 = 26.0f; this->position[1] = this->unk1C[1]; func_802BAFE4(0x80); timedFunc_set_0(3.0f, chwasp_setState); } } void func_803870DC(Actor *this) { s32 phi_v1; ParticleEmitter *temp_s5; s32 i; f32 sp90[3]; f32 sp84[3]; u32 phi_a0; s32 phi_s4; s32 sp70[3]; f32 sp64[3]; s32 temp_s7; phi_v1 = func_8031FF1C(D_80393452[this->unkF4_8]) || (D_80393466[this->unkF4_8] != 0 && func_803203FC(D_80393466[this->unkF4_8])); if (!this->unk16C_4) { this->unk16C_4 = TRUE; if (phi_v1) { this->alpha_124_19 = 0xFF; } else { this->alpha_124_19 = 0; } } if ((this->alpha_124_19 == 0) && (phi_v1)) { this->alpha_124_19 = 1; this->unk60 = 23.0f; } phi_a0 = this->alpha_124_19; if (phi_a0 == 1) { this->unk60 -= 1.0f; if (this->unk60 == 0.0f) { this->alpha_124_19 = 2; func_80324CFC(0, COMUSIC_43_ENTER_LEVEL_GLITTER, 32700); func_80324D2C(1.3f, COMUSIC_43_ENTER_LEVEL_GLITTER); } } if (this->alpha_124_19 >= 2U) { if (this->alpha_124_19 < 0xFF) { phi_v1 = this->alpha_124_19 + 8; if (phi_v1 >= 0x100) { phi_v1 = 0xFF; } this->alpha_124_19 = phi_v1; temp_s7 = (s32)((f32)this->alpha_124_19 / 5.0) - 0xC; if (this->marker->unk14_21 && (temp_s7 > 0)) { temp_s5 = partEmitList_pushNew(temp_s7); func_8034A174(func_80329934(), 5, sp90); func_8034A174(func_80329934(), 6, sp84); particleEmitter_setSprite(temp_s5, ASSET_710_SPRITE_SPARKLE_PURPLE); func_802EFB70(temp_s5, 0.13f, 0.18f); func_802EFB84(temp_s5, 0.08f, 0.13f); particleEmitter_setParticleAccelerationRange(temp_s5, -500.0f, -1800.0f, -500.0f, 500.0f, 1800.0f, 500.0f); particleEmitter_setSpawnIntervalRange(temp_s5, 0.0f, 0.01f); func_802EFEC0(temp_s5, 0.9f, 0.9f); particleEmitter_setParticleVelocityRange(temp_s5, -400.0f, 400.0f, -400.0f, 400.0f, -400.0f, 400.0f); func_802EF9E4(temp_s5, this->alpha_124_19); for(phi_s4 = 0; phi_s4 < temp_s7; phi_s4++){ for(i = 0; i < 3; i++){ sp64[i] = randf2(sp90[i], sp84[i]); } particleEmitter_setPosition(temp_s5, sp64); sp70[0] = (s32) ((randf() * 130.0f) + 125.0f); sp70[2] = sp70[1] = (s32) ((randf() * 170.0f) + 85.0f); sp70[(randf() > 0.5) ? 2 : 1] = 0; func_802EFFA8(temp_s5, sp70); particleEmitter_emitN(temp_s5, 1); } } } } } Actor *func_80387560(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) { Actor *actor = marker_getActor(marker); u32 i; for (i = 0; i != 10; i++) func_8033A45C(i + 1, actor->unkF4_8 + 1 == i + 2); return func_80325E78(marker, gfx, mtx, vtx); } //circular grate void func_803875F0(Actor * this) { func_802D3D74(this); if (!this->unk16C_4) { if (func_8031FF1C(0x1E)) { marker_despawn(this->marker); return; } if (mapSpecificFlags_get(0)) { this->unk1C_y = this->position_y; func_802BAFE4(0x2A); func_80320004(0x1E, TRUE); this->unk16C_4 = TRUE; this->unk38_31 = 0x0C; } } else { if (this->unk38_31) { this->unk38_31--; if (this->unk38_31) return; func_802D4830(this, 0x9A, 0.5f); } this->position_y += 4.0f; if (this->position_y > this->unk1C_y + 380.0f) { func_802D48B8(this); FUNC_8030E624(SFX_7F_HEAVYDOOR_SLAM, 1.0f, 17000); marker_despawn(this->marker); } } } //chnotedoor_update void func_80387730(Actor *this) { f32 spAC[3]; ParticleEmitter *temp_s5; f32 sp9C[3]; f32 sp90[3]; f32 sp84[3]; s32 i; f32 phi_f20; s32 phi_s4; s32 sp6C[3]; f32 sp60[3]; func_802D3D74(this); if (!this->unk16C_4) { this->unk16C_4 = TRUE; this->alpha_124_19 = 0xFF; this->unk1C[1] = 0.0f; this->unk1C[2] = 3.5f; if (func_8031FF1C(this->unkF4_8 + 0x39)) { marker_despawn(this->marker); return; } if ((this->unkF4_8 >= 2U) && (this->unkF4_8 < 8U) && func_803203FC(D_80393490[this->unkF4_8])) { marker_despawn(this->marker); return; } } this->unk1C[1] += this->unk1C[2]; if (this->unk1C[1] >= 255.0f) { this->unk1C[1] = 255.0f; this->unk1C[2] = -3.5f; } if (this->unk1C[1] <= 0.0f) { this->unk1C[1] = 0.0f; this->unk1C[2] = 3.5f; } if (!func_8031FF1C(this->unkF4_8 + 0x39) && ability_isUnlocked(ABILITY_13_1ST_NOTEDOOR)) { player_getPosition(spAC); if ((ml_vec3f_distance(spAC, this->position) < 500.0f) && (func_803114C4() != 0xF64)) { func_802FACA4(0xC); } if (itemscore_noteScores_getTotal() >= D_8039347A[this->unkF4_8]) { if (this->marker->unk14_21) { func_8032BC60(this, 5, sp90); func_8032BC60(this, 6, sp84); sp9C[0] = (sp90[0] + sp84[0]) / 2; sp9C[2] = (sp90[2] + sp84[2]) / 2; phi_f20 = 140.0f; } else { sp9C[0] = this->position[0]; sp9C[2] = this->position[2]; phi_f20 = 290.0f; } sp9C[1] = this->position[1]; if ((ml_vec3f_distance(spAC, sp9C) < phi_f20) || (this->alpha_124_19 != 0xFF)) { if (this->alpha_124_19 == 0xFF) { func_80324CFC(0.0f, COMUSIC_43_ENTER_LEVEL_GLITTER, 32700); func_80324D2C(2.4f, COMUSIC_43_ENTER_LEVEL_GLITTER); func_8028F918(2); } if (this->alpha_124_19 < 7U) { this->alpha_124_19 = 0; } else { this->alpha_124_19 -= 7; } if (this->alpha_124_19 == 0) { func_80320004(this->unkF4_8 + 0x39, TRUE); marker_despawn(this->marker); func_8028F918(0); func_8028F66C(BS_INTR_35); return; } if (this->marker->unk14_21) { temp_s5 = partEmitList_pushNew((s32)((f32) this->alpha_124_19 / 11.0)); sp6C[2] = 0; particleEmitter_setSprite(temp_s5, ASSET_710_SPRITE_SPARKLE_PURPLE); func_802EFB70(temp_s5, 0.13f, 0.18f); func_802EFB84(temp_s5, 0.08f, 0.13f); particleEmitter_setParticleAccelerationRange(temp_s5, -10.0f, 0.0f, -10.0f, 10.0f, 1600.0f, 10.0f); particleEmitter_setSpawnIntervalRange(temp_s5, 0.0f, 0.01f); func_802EFEC0(temp_s5, 1.4f, 1.4f); particleEmitter_setParticleVelocityRange(temp_s5, -100.0f, 100.0f, -100.0f, 100.0f, 0.0f, 100.0f); func_802EF9E4(temp_s5, this->alpha_124_19); for(phi_s4 = 0; phi_s4 < (s32) ((f32)this->alpha_124_19 / 11.0); phi_s4++){ for(i = 0; i < 3; i++){ sp60[i] = randf2(sp90[i], sp84[i]); } particleEmitter_setPosition(temp_s5, sp60); sp6C[0] = (s32) ((randf() * 60.0f) + 195.0f); sp6C[1] = (s32) ((randf() * 130.0f) + 125.0f); func_802EFFA8(temp_s5, sp6C); particleEmitter_emitN(temp_s5, 1); } } } } else if ((this->unkF4_8 >= 2) && (ml_vec3f_distance(spAC, this->position) < 290.0f)) { func_80356520(0xB0); } } } //chnotedoor_draw Actor *func_80387DA8(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) { // TODO: Think of a better way of doing this, similar to the SM64 one #define NUM_NOTE_DOORS (12) #define noteDoorIdx unkF4_8 #define opacityTimer unk1C[1] Actor *actor; void *var1; void *var2; s32 i, idx; actor = marker_getActor(marker); var1 = func_8034C2C4(marker, 0x1F3); var2 = func_8034C2C4(marker, 0x1F2); /** * Sets opacity of the "note" symbol */ if (var2) func_8034E0FC(var2, actor->opacityTimer); /** * Sets opacity of note door numbers */ if (var1) func_8034E0FC(var1, 0xFF - (s32)actor->opacityTimer); /** * Hides all note door graphics that don't match this note door's index * e.g. for the 50 note door, hides 180, 260, etc. */ for (i = 0; i != NUM_NOTE_DOORS; i++) func_8033A45C(i + 1, actor->noteDoorIdx + 1 == i + 2); /** * Draw the note door */ return func_80325E78(marker, gfx, mtx, vtx); } void func_80387E94(s32 arg0) { ActorMarker *marker; Actor *actor1; Actor *actorNew; Actor *actor2; marker = reinterpret_cast(ActorMarker *, arg0); actor1 = marker_getActor(marker); actorNew = func_8032813C(0x25A, actor1->position, actor1->yaw); // Grab the same pointer again for good measure :^) actor2 = marker_getActor(marker); actorNew->unkF4_20 = actor2->unk78_13; actor2->unk100 = actorNew->marker; actorNew->unk1C[0] = 0; } void func_80387F1C(void) { f32 tmp[3]; func_802BAFE4(0x7B); if (func_80304E24(400, tmp)) { jiggySpawn(JIGGY_35_LAIR_CC_WITCH_SWITCH, tmp); // FIXME: macro? func_802C3F04((GenMethod_4)func_802C4140, ACTOR_4C_STEAM, *(s32 *)&tmp[0], *(s32 *)&tmp[1], *(s32 *)&tmp[2]); } } void func_80387F78(Actor *this, u32 flag) { if (this->unk1C[0] != 2.f) { if (this->unk1C[0] != 0 && func_8031FF1C(0x9B)) { u32 flagState = func_8031FF1C(flag); func_80320004(flag, TRUE); if (flagState == FALSE && !jiggyscore_isSpawned(JIGGY_35_LAIR_CC_WITCH_SWITCH) && func_8031FF1C(0x9C) && func_8031FF1C(0x9D)) { func_8025A6EC(0x2D, 0x7FFF); timedFunc_set_0(0.9f, func_80387F1C); } } if (func_8031FF1C(flag)) { this->position_y -= 4.5; // f64 if (this->position_y < this->unk1C[1] - 51.f) { this->position_y = -1000.f; this->unk1C[0] = 2.f; } } } } void func_803880BC(Actor *this) { if (!this->unk16C_4) { func_802D3CE8(this); this->unk16C_4 = TRUE; this->unk1C[1] = this->position_y; this->position_y -= 51.f; this->unk1C[0] = 0; func_802C3C88((GenMethod_1)func_80387E94, reinterpret_cast(s32, this->marker)); if (func_803203FC(0xBC) && !func_8031FF1C(0x9A)) FUNC_8030E624(SFX_3F6_UNKNOWN, 0.75f, 30000); } if (func_8031FF1C(0x9B)) { if (!func_8031FF1C(0x9C)) { this->position_y = this->unk1C[1]; actor_collisionOn(this); } if (this->unk100 != NULL && !func_8031FF1C(0x9D)) { Actor *actor = marker_getActor(this->unk100); actor->position_y = this->unk1C[1]; actor_collisionOn(actor); } } if (func_803203FC(0xBC) && !func_8031FF1C(0x9B)) { this->position_y += 1.7; if (this->position_y >= this->unk1C[1]) { this->position_y = this->unk1C[1]; func_80320004(0x9B, TRUE); } if (this->unk100 != NULL) { Actor *actor = marker_getActor(this->unk100); actor->position_y = this->position_y; } } func_80387F78(this, 0x9C); } void func_8038824C(Actor *this) { func_802D3CE8(this); func_80387F78(this, 0x9D); } void func_80388278(Actor *this) { void func_802F9D38(s32); if (!this->unk44_31) return; func_802F9D38(this->unk44_31); this->unk44_31 = 0; } void func_803882B0(Actor *this) { if (!this->unk16C_4) { func_802D3D74(this); this->unk16C_4 = TRUE; if (func_8031FF1C(0x48)) this->pitch = 90.f; this->unk60 = 0; } if (this->pitch == 90.f || !func_803203FC(0xBB)) return; if (this->pitch == 0) func_802D4830(this, 0x18, 0.5f); this->pitch += 1.1; if (this->unk60 == 0 && this->pitch > 42.f) { this->unk60 = 1.f; func_8025A6EC(COMUSIC_3D_JIGGY_SPAWN, 0x7FFF); } if (this->pitch > 90.f) { this->pitch = 90.f; func_80320004(0x48, TRUE); func_802D48B8(this); } } void func_80388404(enum bkprog_e flag, enum sfx_e sfx, f32 a2, s32 a3) { if (func_8031FF1C(flag) == FALSE) func_8030E6A4(sfx, a2, a3); func_80320004(flag, TRUE); } void func_80388450(Actor *actor1, Actor *actor2) { f32 vec1[3]; f32 vec2[3]; void *actor3 = func_80304C38(0x22A, actor1); s32 val = func_80304DA8(actor3); actor2->yaw = val; actor1->yaw = val; vec1[0] = actor1->unk1C[0] + 252.f; vec1[1] = 0; vec1[2] = 0; ml_vec3f_yaw_rotate_copy(vec2, vec1, actor1->yaw); nodeprop_getPosition(actor3, vec1); actor1->position_x = vec1[0] - vec2[0]; actor1->position_z = vec1[2] - vec2[2]; actor2->position_x = vec1[0] + vec2[0]; actor2->position_z = vec1[2] + vec2[2]; } void func_80388524(Actor *this) { s32 sp34; Actor *sp30; ParticleEmitter *sp2C; Actor *sp28; sp34 = func_802D677C(-1) && (func_802D677C(-1) == map_get()) && (func_802D67AC(-1) >= 8) && (func_802D67AC(-1) < 0x12) && (func_802D67DC(-1) == this->modelCacheIndex) ; func_802D3D74(this); if (!this->initialized) { if (!sp34) { switch(this->modelCacheIndex){ case 0x2E5://L80388630 if (!func_8031FF1C(0xE2) && func_8038EAE0(0xA)) { func_80320004(0xE2, TRUE); } break; case 0x20e: //L80388660 if (!func_8031FF1C(0x31) && func_8038EAE0(1)) { func_80320004(0x31, TRUE); } break; case 0x226: //L80388690 if (!func_8031FF1C(0x36) && func_8038EAE0(6)) { func_80320004(0x36, TRUE); } break; case 0x212: //L803886C0 if (!func_8031FF1C(0x33) && func_8038EAE0(3)) { func_80320004(0x33, TRUE); } break; case 0x211: //L803886F0 if (!func_8031FF1C(0x32) && func_8038EAE0(2)) { func_80320004(0x32, TRUE); } break; case 0x210: //L80388720 if (!func_8031FF1C(0x34) && func_8038EAE0(4)) { func_80320004(0x34, TRUE); } break; case 0x20f: //L80388750 if (!func_8031FF1C(0x38) && func_8038EAE0(8)) { func_80320004(0x38, TRUE); } break; case 0x228: //L80388780 if (!func_8031FF1C(0x37) && func_8038EAE0(7)) { func_80320004(0x37, TRUE); } break; case 0x234: //L803887B0 if (!func_8031FF1C(0x39) && func_8038EAE0(9)) { func_80320004(0x39, TRUE); } break; case 0x235: //L803887E0 if (!func_8031FF1C(0x35) && func_8038EAE0(5)) { func_80320004(0x35, TRUE); } break; }//L80388808 } this->initialized = TRUE; } if (!this->unk16C_4) { this->unk16C_4 = TRUE; switch(this->modelCacheIndex){ case 0x2E5: //L80388880 if (func_8031FF1C(0xE2) && (this->state == 0x19)) { func_80328B8C(this, 0x1B, 0.999f, 1); } break; case 0x20e://L803888C0 if(func_8031FF1C(0x31)){ this->yaw = 270.0f; } break; case 0x226://L803888DC if(func_8031FF1C(0x36)){ marker_despawn(this->marker); return; } this->unk1C[1] = this->position[1] + 300.0f; break; case 0x212://L80388914 if(func_8031FF1C(0x33)){ marker_despawn(this->marker); return; } this->unk1C[1] = this->position[1] + 365.0f; break; case 0x211://L80388948 if(func_8031FF1C(0x32)){ this->pitch = 90.0f; } break; case 0x210://L8038896C if(func_8031FF1C(0x34)){ this->yaw = 90.0f; } break; case 0x20f://L80388990 if(func_8031FF1C(0x38)){ marker_despawn(this->marker); return; } this->unk1C[1] = this->position[1] + 290.0f; break; case 0x228://L803889C8 if(func_8031FF1C(0x37)){ this->yaw = 90.0f; } break; case 0x234://L803889EC if(func_8031FF1C(0x39)){ marker_despawn(this->marker); return; } this->unk1C[1] = this->position[1] + 270.0f; break; case 0x235://L80388A24 sp30 = func_80326EEC(0x236); if(func_8031FF1C(0x35)){ marker_despawn(this->marker); marker_despawn(sp30->marker); return; } this->unk1C[0] = 0.0f; func_80388450(this, sp30); break; }//L80388A70 } if (sp34) { if (func_802D680C(-1) != 0) { func_802D680C(func_802D680C(-1) - 1); return; } switch(this->modelCacheIndex){ case 0x2E5: switch (this->state) { case 0x19: //L80388B34 func_80328B8C(this, 0x1A, 0.0f, 1); func_8025A6EC(JINGLE_END_OF_INTRO, -1); break; case 26: //L80388B54 if (actor_animationIsAt(this, 0.4f)) { FUNC_8030E624(SFX_6B_LOCKUP_OPENING, 0.6f, 32675); } if (actor_animationIsAt(this, 0.42f)) { func_8030E6D4(SFX_1B_EXPLOSION_1); } if (actor_animationIsAt(this, 0.97f)) { func_80328B8C(this, 0x1B, 0.999f, 1); func_80320004(0xE2, 1); func_8030E6D4(SFX_6C_LOCKUP_CLOSING); } if (animctrl_getAnimTimer(this->animctrl) < 0.68) { sp2C = partEmitList_pushNew(3U); particleEmitter_setSprite(sp2C, ASSET_70D_SPRITE_SMOKE_1); particleEmitter_setStartingFrameRange(sp2C, 1, 6); func_802EFFA8(sp2C, D_803934A0); func_802EF9E4(sp2C, 0x3C); particleEmitter_setPosition(sp2C, this->position); particleEmitter_setPositionAndVelocityRanges(sp2C, &D_803934D4); func_802EFB98(sp2C, &D_803934AC); particleEmitter_emitN(sp2C, 3); } break; case 27://L80388FB8 break; } break; case 0x20e://L80388C7C this->yaw += 1.4; if (this->yaw > 270.0f) { this->yaw = 270.0f; func_80388404(0x31, SFX_6C_LOCKUP_CLOSING, 1.0f, 15000); } break; case 0x226://L80388CDC this->position[1] += 5.0f; if (this->unk1C[1] < this->position[1]) { func_80388404(0x36, SFX_6C_LOCKUP_CLOSING, 1.0f, 15000); func_80388278(this); marker_despawn(this->marker); } break; case 0x212://L80388D34 this->position[1] += 5.0f; if (this->unk1C[1] < this->position[1]) { func_80388404(0x33, SFX_7F_HEAVYDOOR_SLAM, 1.0f, 17000); func_80388278(this); marker_despawn(this->marker); } break; case 0x211://L80388D8C this->pitch += 1.4; if (this->pitch > 90.0f) { this->pitch = 90.0f; func_80388404(0x32, SFX_6C_LOCKUP_CLOSING, 1.0f, 15000); } break; case 0x210://L80388DDC this->yaw += 1.4; if (this->yaw > 90.0f) { this->yaw = 90.0f; func_80388404(0x34, SFX_6C_LOCKUP_CLOSING, 1.0f, 15000); } break; case 0x20f://L80388E2C this->position[1] += 5.0f; if (this->unk1C[1] < this->position[1]) { func_80388404(0x38, SFX_7F_HEAVYDOOR_SLAM, 1.0f, 17000); func_80388278(this); marker_despawn(this->marker); } break; case 0x228://L80388E84 this->yaw += 1.4; if (this->yaw > 90.0f) { this->yaw = 90.0f; func_80388404(0x37, SFX_6C_LOCKUP_CLOSING, 1.0f, 20000); } break; case 0x234://L80388ED4 this->position[1] += 3.2; if (this->unk1C[1] <= this->position[1]) { func_80388404(0x39, SFX_6C_LOCKUP_CLOSING, 1.0f, 20000); func_80388278(this); marker_despawn(this->marker); } break; case 0x235://L80388F34 { sp28 = func_80326EEC(0x236); this->unk1C[0] += 3.6; if (this->unk1C[0] > 250.0f) { func_80388278(this); marker_despawn(this->marker); marker_despawn(sp28->marker); func_80320004(0x35, TRUE); return; } func_80388450(this, sp28); } break; default: break; } } } void func_80388FC8(Actor *this) { func_802D3D74(this); if (!this->initialized) { this->initialized = TRUE; this->unk1C[1] = this->position_y; this->position_y -= 500.f; this->unk60 = 0; if (func_803203FC(0x7D)) { this->position_y = this->unk1C[1]; this->unk60 = 1.f; } } if (this->unk60) return; if (!this->unk16C_4) { if (func_8031FF1C(this->modelCacheIndex == 0x215 ? BKPROG_1F_CC_LOBBY_PIPE_1_RAISED : BKPROG_20_CC_LOBBY_PIPE_2_RAISED)) { this->position_y = this->unk1C[1]; return; } if (mapSpecificFlags_get(1)) { if (this->modelCacheIndex == 0x215) { func_802BAFE4(0x2B); if (1); // oof } func_80320004(this->modelCacheIndex == 0x215 ? BKPROG_1F_CC_LOBBY_PIPE_1_RAISED : BKPROG_20_CC_LOBBY_PIPE_2_RAISED, TRUE); this->unk16C_4 = 1; this->unk38_31 = 12; } } else { if (this->unk38_31) { this->unk38_31--; if (this->unk38_31) return; if (this->modelCacheIndex == 0x215) { FUNC_8030E624(SFX_25_METAL_SLIDING_OVER_SMTH, 0.6f, 28000); func_802D4830(this, 0x3EC, 0.1f); } } this->position_y += 6.f; if (this->position_y >= this->unk1C[1]) { this->position_y = this->unk1C[1]; if (this->modelCacheIndex == 0x215) { func_802D48B8(this); func_8030E540(SFX_7F_HEAVYDOOR_SLAM); } this->unk60 = 1.f; } } } void func_80389204(Actor *this) { func_802D3D74(this); if (!this->initialized) { this->initialized = TRUE; this->unk1C[1] = this->position_y; this->position_y -= 280.f; this->unk60 = 0; if (func_803203FC(0x7E)) { this->position_y = this->unk1C[1]; this->unk60 = 1.f; } } if (this->unk60) return; if (!this->unk16C_4) { if (func_8031FF1C(BKPROG_21_CC_LOBBY_PIPE_3_RAISED)) { this->position_y = this->unk1C[1]; return; } if (mapSpecificFlags_get(2)) { func_802BAFE4(0x2C); func_80320004(BKPROG_21_CC_LOBBY_PIPE_3_RAISED, TRUE); this->unk16C_4 = 1; this->unk38_31 = 12; } } else { if (this->unk38_31) { this->unk38_31--; if (this->unk38_31) return; FUNC_8030E624(SFX_25_METAL_SLIDING_OVER_SMTH, 0.7f, 28000); func_802D4830(this, 0x3EC, 0.2f); } this->position_y += 3.f; if (this->position_y >= this->unk1C[1]) { this->position_y = this->unk1C[1]; func_802D48B8(this); func_8030E540(SFX_7F_HEAVYDOOR_SLAM); this->unk60 = 1.f; } } } void func_803893B8(Actor *this) { func_802D3D74(this); if (!this->unk16C_4) { this->unk16C_4 = TRUE; if (jiggyscore_isCollected(JIGGY_37_LAIR_BGS_WITCH_SWITCH)) { marker_despawn(this->marker); return; } this->unk1C[1] = this->position_y; } if (jiggyscore_isCollected(JIGGY_37_LAIR_BGS_WITCH_SWITCH)) { f32 *posY = &this->position_y; if (this->unk1C[1] == *posY) func_802D4830(this, 0x9A, 0.5f); this->position_y += 3.f; if (this->position_y > this->unk1C[1] + 200.f) { func_802D48B8(this); FUNC_8030E624(SFX_7F_HEAVYDOOR_SLAM, 1.0f, 29000); marker_despawn(this->marker); } } } void func_803894B0(Actor *this) { void func_802EE2E8(Actor *, s32, s32, s32, f32, f32, f32); func_802D3D74(this); if (!this->unk16C_4) { this->unk16C_4 = TRUE; this->unk1C[0] = 0; if (func_8031FF1C(BKPROG_A1_STATUE_HAT_OPEN)) { marker_despawn(this->marker); return; } this->unk1C[0] = func_803203FC(0xBD) ? 22 : 0; } if (!this->unk1C[0]) return; if (--this->unk1C[0] == 0) { func_80320004(0xA1, TRUE); timed_playSfx(0.5f, SFX_3F9_UNKNOWN, 1.f, 32000); FUNC_8030E624(SFX_114_BRICKWALL_BREAKING, 0.8f, 32000); func_802EE2E8(this, 0xB, 0x19, 0x000, 0.6f, 1.8f, 3.f); func_802EE2E8(this, 0xB, 0x17, 0x0B4, 0.5f, 1.55f, 3.f); func_802EE2E8(this, 0xB, 0x15, 0x168, 0.4f, 1.3f, 3.f); func_802EE2E8(this, 0xB, 0x13, 0x21C, 0.3f, 1.05f, 3.f); func_802EE2E8(this, 0xB, 0x11, 0x2D0, 0.2f, 0.8f, 3.f); marker_despawn(this->marker); } } void func_803896D4(Actor *this) { func_802D4A9C(this, 0); } void func_803896F4(Actor *this) { func_802D4A9C(this, 1); } void func_80389714(Actor *this) { func_802D4A9C(this, 2); } void func_80389734(Actor *this) { func_802D4AC0(this, 0x800022, 0x23); } void func_8038975C(Actor *this) { func_802D4AC0(this, 0x800024, 0x25); } void func_80389784(Actor *this) { func_802D4AC0(this, 0x800026, 0x27); } void func_803897AC(Actor *this) { func_802D4AC0(this, 0x800053, 0x54); } void func_803897D4(s32 arg0) { ActorMarker *marker1, *marker2; Actor *actor1, *actor2; marker1 = reinterpret_cast(ActorMarker *, arg0); actor1 = marker_getActor(marker1); actor1 = func_8032813C(0x258, actor1->position, actor1->yaw); // Grab the same pointer again for good measure actor2 = marker_getActor(marker1); actor1->scale = actor2->scale; } void func_8038982C(Actor *this) { if (!this->initialized) { func_802D3CE8(this); actor_collisionOff(this); this->initialized = TRUE; if (!func_8031FF1C(BKPROG_9E_CRYPT_COFFIN_LID_OPEN)) func_802C3C88((GenMethod_1)func_803897D4, reinterpret_cast(s32, this->marker)); } } void func_80389898(Actor *this) { func_802D3CE8(this); switch (this->state) { case 18: { if (this->unk10_12) { func_80328AC8(this, 0x13); func_803298AC(this); func_80320004(BKPROG_9E_CRYPT_COFFIN_LID_OPEN, TRUE); } break; } case 19: { if (func_8032886C(this, 0.7f)) marker_despawn(this->marker); break; } default: break; } } void func_80389934(Actor *this) { if (!this->unk16C_4) { func_802D3CE8(this); actor_collisionOff(this); this->unk16C_4 = TRUE; if (func_8031FF1C(BKPROG_A2_GV_LOBBY_COFFIN_OPEN)) func_80328B8C(this, 0x18, 0.999f, 1); } switch (this->state) { case 21: { if (func_803203FC(0xBE)) { this->unk1C[0] = 25; func_80328AC8(this, 0x16); func_80320004(BKPROG_A2_GV_LOBBY_COFFIN_OPEN, TRUE); } break; } case 22: { if (--this->unk1C[0] == 0) { func_80328AC8(this, 0x17); func_803298AC(this); FUNC_8030E624(SFX_3F6_UNKNOWN, 0.6f, 32000); func_8025A6EC(COMUSIC_3D_JIGGY_SPAWN, 0x7FFF); } break; } case 23: { if (func_8032886C(this, 0.95f)) { func_80328B8C(this, 0x18, 0.999f, 1); FUNC_8030E624(SFX_7F_HEAVYDOOR_SLAM, 1.0f, 26000,); } break; } case 24: // unused default: break; } } f32 func_80389AAC(Actor *this, f32 a1) { // defs f32 func_8034A754(f32, f32); void *func_80309B48(f32 *, f32 *, f32 *, u32); f32 vec3[3]; // $sp + 54 f32 vec2[3]; // $sp + 48 f32 vec1[3]; // $sp + 3C if (!this->unk38_31) { this->unk38_31 = 1; this->unk1C[1] = 71; } this->position_x -= 26; vec1[0] = vec3[0] = this->position_x; vec3[1] = this->position_y; vec1[2] = vec3[2] = this->position_z; this->position_y += this->unk1C[1]; this->unk1C[1] -= 7.0; // f64 vec1[1] = this->position_y - 400; if (this->unk1C[1] < 0 && func_80309B48(vec3, vec1, vec2, 0) && this->position_y <= vec1[1]) { this->position_y = vec1[1] + 6; switch (this->unk38_31) { case 1: { this->unk38_31 = 2; this->unk1C[1] = 38; break; } case 2: { this->unk38_31 = 3; this->unk1C[1] = 11; break; } case 3: { func_80328A84(this, 5); break; } default: break; } func_8030E878(SFX_82_METAL_BREAK, func_8034A754(0.93f, 1.07f), 32760, this->position, 100, 1350.0f); this->unk60 = 1; } a1 -= 4.5; // f64 while (a1 < 0) a1 += 360; return a1 <= 230 ? 230 : a1; } void func_80389D08(Actor *this) { if (!this->unk16C_4) { func_802D3CE8(this); this->unk16C_4 = TRUE; this->unk60 = 0; if (func_8031FF1C(0xA5)) { marker_despawn(this->marker); return; } } switch (this->state) { case 1: { if (this->unk60) { func_80328AC8(this, 4); this->unk38_31 = 0; this->unk60 = 0; } break; } case 4: { this->pitch = func_80389AAC(this, this->pitch); this->roll--; break; } case 5: { func_80326310(this); break; } default: break; } } Actor *func_80389E10(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) { Actor *this; f32 sp90[3]; f32 sp84[3]; f32 sp78[3]; f32 sp6C[3]; static u8 D_80395350[0x10]; //padding static s32 D_80395360; this = func_80325E78(marker, gfx, mtx, vtx); if (marker->unk14_21 && (this->unk60 != 0.0f)) { func_8034A174((struct5Bs *) marker->unk44, 5, sp84); func_8034A174((struct5Bs *) marker->unk44, 6, sp78); for(D_80395360 = 0; D_80395360 < 8; D_80395360++){ sp6C[0] =sp6C[2] = 0.0f; sp6C[1] = randf2(5.0f, 20.0f); sp90[0] = sp84[0] + ((sp78[0] - sp84[0]) * randf()); sp90[1] = sp84[1]; sp90[2] = sp84[2] + ((sp78[2] - sp84[2]) * randf()); func_802EE6CC(sp90, sp6C, D_80393504, 1, 0.3f, 50.0f, 180, randi2(130, 200), 0); }; } return this; } void func_80389FA8(Actor *this, enum bkprog_e flag) { if (!this->initialized) { func_802D3D54(this); if (func_8031FF1C(flag)) marker_despawn(this->marker); } } void func_80389FF4(Actor *this) { func_80389FA8(this, BKPROG_C2_GRATE_TO_RBB_PUZZLE_OPEN); } void func_8038A014(Actor *this) { func_80389FA8(this, BKPROG_C3_ICE_BALL_TO_CHEATO_BROKEN); } void func_8038A034(Actor *this) { this->unk124_9 = 2; func_80389FA8(this, BKPROG_C4_STATUE_EYE_BROKEN); } void func_8038A064(Actor *this) { func_80389FA8(this, BKPROG_C5_RAREWARE_BOX_BROKEN); } void func_8038A084(Actor *this) { func_80389FA8(this, BKPROG_CD_GRATE_TO_WATER_SWITCH_3_OPEN); } void func_8038A0A4(Actor *this) { func_80389FA8(this, BKPROG_CE_GRATE_TO_MMM_PUZZLE_OPEN); } void func_8038A0C4(void) { spawnableActorList_add(&D_80392F40, actor_new, 0x18628); spawnableActorList_add(&D_80392F64, actor_new, 0x18608); spawnableActorList_add(&D_803932E8, actor_new, 0x8600); spawnableActorList_add(&D_80393408, actor_new, 0x96C0); spawnableActorList_add(&D_80392F88, actor_new, 0x8600); spawnableActorList_add(&D_80392FAC, actor_new, 0x8600); spawnableActorList_add(&D_80392FD0, actor_new, 0x8600); spawnableActorList_add(&D_80393018, actor_new, 0x8600); spawnableActorList_add(&D_8039303C, actor_new, 0x8600); spawnableActorList_add(&D_80393060, actor_new, 0x8604); spawnableActorList_add(&D_803931EC, actor_new, 0x8600); spawnableActorList_add(&D_80393210, actor_new, 0x8600); spawnableActorList_add(&D_80392EF8, actor_new, 0x8600); spawnableActorList_add(&D_8039339C, actor_new, 0x8600); spawnableActorList_add(&D_803933C0, actor_new, 0x8600); spawnableActorList_add(&D_80392DB4, actor_new, 0x8608); spawnableActorList_add(&D_80392DD8, actor_new, 0x8608); spawnableActorList_add(&D_80392DFC, actor_new, 0x8608); spawnableActorList_add(&D_80392E20, actor_new, 0x8608); spawnableActorList_add(&D_80392E44, actor_new, 0x8608); spawnableActorList_add(&D_80392E68, actor_new, 0x8608); spawnableActorList_add(&D_80392E8C, actor_new, 0x8608); spawnableActorList_add(&D_803930F0, actor_new, 0x8600); spawnableActorList_add(&D_80393234, actor_new, 0x8600); spawnableActorList_add(&D_80393258, actor_new, 0x8600); spawnableActorList_add(&D_80392FF4, actor_new, 0x8600); spawnableActorList_add(&D_8039327C, actor_new, 0x8600); spawnableActorList_add(&D_803932A0, actor_new, 0x8600); spawnableActorList_add(&D_803932C4, actor_new, 0x8600); spawnableActorList_add(&D_8039315C, actor_new, 0x8600); spawnableActorList_add(&D_80393180, actor_new, 0x8600); spawnableActorList_add(&D_803931A4, actor_new, 0x8600); spawnableActorList_add(&D_8039330C, actor_new, 0x8600); spawnableActorList_add(&D_80393330, actor_new, 0x8600); spawnableActorList_add(&D_80393114, actor_new, 0); spawnableActorList_add(&D_80393138, actor_new, 0x8600); spawnableActorList_add(&D_803930CC, actor_new, 0x8600); spawnableActorList_add(&D_803931C8, actor_new, 0x28600); spawnableActorList_add(&D_80393560, actor_new, 0x97AA); spawnableActorList_add(&D_80393584, actor_new, 0x87AA); spawnableActorList_add(&D_803933E4, actor_new, 0x8608); spawnableActorList_add(&D_80393378, actor_new, 0x8640); spawnableActorList_add(&D_803947B0, actor_new, 0xA1480); spawnableActorList_add(&D_803947D4, actor_new, 0xA1480); spawnableActorList_add(&D_80393730, actor_new, 0x140); spawnableActorList_add(&D_80394A80, actor_new, 0); spawnableActorList_add(&D_80394AB0, actor_new, 0x44); spawnableActorList_add(&D_80392EB0, actor_new, 0x8608); spawnableActorList_add(&D_80393084, actor_new, 0x8680); spawnableActorList_add(&D_80392ED4, actor_new, 0x8608); spawnableActorList_add(&D_803930A8, actor_new, 0xC680); spawnableActorList_add(&D_80394870, actor_new, 0x1A0); spawnableActorList_add(&D_80394894, actor_new, 0x1A0); spawnableActorList_add(&D_803948B8, actor_new, 0x1A0); spawnableActorList_add(&D_80394910, actor_new, 0x10C0); spawnableActorList_add(&D_80394934, actor_new, 200); spawnableActorList_add(&D_80394958, actor_new, 200); spawnableActorList_add(&D_80392F1C, actor_new, 0x8608); spawnableActorList_add(&D_80394A08, actor_new, 0x2010129); spawnableActorList_add(&D_80394A2C, actor_new, 0x2010129); spawnableActorList_add(&D_80394A50, actor_new, 0x2010129); spawnableActorList_add(&D_80394980, actor_new, 0x80); spawnableActorList_add(&D_80394C28, actor_new, 0x400); spawnableActorList_add(&D_80394C4C, actor_new, 0x400); spawnableActorList_add(&D_80394C70, actor_new, 0x400); spawnableActorList_add(&D_80394D20, actor_new, 0); spawnableActorList_add(&D_80394CF0, actor_new, 0x80508); spawnableActorList_add(&D_80394C94, actor_new, 0x500); spawnableActorList_add(&D_80393354, actor_new, 0x8602); spawnableActorList_add(&D_80392D90, actor_new, 0x20000); }