#ifndef _PLAYER_MODEL_H_ #define _PLAYER_MODEL_H_ enum player_model_direction_e { PLAYER_MODEL_DIR_BANJO = 1, PLAYER_MODEL_DIR_KAZOOIE = 2, PLAYER_MODEL_DIR_GLOBAL = 3 }; void playerModel_80292048(s32, f32, f32, f32); void playerModel_setDirection(enum player_model_direction_e arg0); void playerModel_setScale(f32); void playerModel_setYDisplacement(f32); void playerModel_8029217C(f32); void playerModel_setVisible(s32 arg0); #endif