#include #include "functions.h" #include "variables.h" extern f32 func_8025715C(f32, f32); extern f32 func_802575BC(f32); extern void ml_interpolate_vec3f(f32[3], f32[3], f32[3], f32); extern bool func_80320DB0(f32[3], f32, f32[3], u32); /* .h */ Actor *func_80358344(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx); void func_80358684(Actor *this); typedef struct { u8 sfxsourceIdx; f32 unk4; f32 unk8[3]; f32 unk14; f32 unk18[3]; f32 unk24; f32 unk28; f32 unk2C; s16 unk30[3]; s16 unk36; u8 unk38; u8 unk39; }ActorLocal_core2_D0CA0; /* .data */ ActorInfo D_803728A0 = { MARKER_253_SCARAB_BEETLE, ACTOR_380_SCARAB_BEETLE, ASSET_51B_MODEL_SCARAB_BEETLE, 0, NULL, func_80358684, NULL, func_80358344, 0, 0, 1.0f, 0 }; /* .code */ bool func_80357C30(Actor *this) { ActorLocal_core2_D0CA0 *local; f32 pad; f32 sp2C[3]; f32 sp20[3]; local = (ActorLocal_core2_D0CA0 *)&this->local; if (!this->marker->unk14_21) { return TRUE; } ml_interpolate_vec3f(sp20, local->unk8, local->unk18, func_802575BC(local->unk4 + 0.05)); sp20[1] += 60.0f; return !func_80320DB0(sp20, 50.0f, sp2C, 0); } void func_80357CD0(Actor *this, f32 arg1[3]) { ActorLocal_core2_D0CA0 *local; f32 var_f2; f32 sp1C[3]; local = (ActorLocal_core2_D0CA0 *)&this->local; local->unk39 = 2; local->unk4 = 0.0f; local->unk8[0] = this->position[0];\ local->unk8[1] = this->position[1];\ local->unk8[2] = this->position[2]; local->unk18[0] = arg1[0]; local->unk18[1] = arg1[1]; local->unk18[2] = arg1[2]; local->unk14 = this->yaw; local->unk14 = (local->unk14 >= 360.0f) ? local->unk14 - 360.0f : local->unk14; local->unk14 = (local->unk14 <= -360.0f) ? local->unk14 + 360.0f : local->unk14; local->unk24 = local->unk14; sp1C[0] = local->unk18[0] - local->unk8[0]; sp1C[1] = local->unk18[1] - local->unk8[1]; sp1C[2] = local->unk18[2] - local->unk8[2]; var_f2 = func_8025715C(sp1C[0], sp1C[2]); if ((var_f2 - local->unk14) > 180.0f) { var_f2 -= 360.0f; } if ((var_f2 - local->unk14) < -180.0f) { var_f2 += 360.0f; } local->unk24 = var_f2; } void func_80357E34(Actor *this, f32 arg1[3]) { f32 temp_f12; f32 var_f2; f32 sp1C[3]; ActorLocal_core2_D0CA0 *local; local = (ActorLocal_core2_D0CA0 *)&this->local; local->unk18[0] = arg1[0]; local->unk18[1] = arg1[1]; local->unk18[2] = arg1[2]; sp1C[0] = local->unk18[0] - local->unk8[0]; sp1C[1] = local->unk18[1] - local->unk8[1]; sp1C[2] = local->unk18[2] - local->unk8[2]; var_f2 = func_8025715C(sp1C[0], sp1C[2]); temp_f12 = var_f2 - local->unk14; if (temp_f12 > 180.0f) { var_f2 -= 360.0f; } else if (temp_f12 < -180.0f) { var_f2 += 360.0f; } local->unk24 = var_f2; } void func_80357F0C(Actor *this, s32 next_state) { ActorLocal_core2_D0CA0 *local; s32 var_s0; f32 sp54[3]; f32 sp48[3]; local = (ActorLocal_core2_D0CA0 *)&this->local; if (this->state == 0) { skeletalAnim_set(this->unk148, 0x23A, 0.0f, 0.45f); skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_1_LOOP); } this->state = next_state; local->unk36 = 0; local->unk28 = 0.0f; if (this->state == 1) { local->unk28 = randf2(0.0f, 2.0f); } if (this->state == 2) { skeletalAnim_set(this->unk148, 0x23A, 0.3f, 0.45f); skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_1_LOOP); for(var_s0 = 0; var_s0 < 10; var_s0++){ sp54[0] = this->position[0]; sp54[1] = this->position[1]; sp54[2] = this->position[2]; sp54[1] = (f32) local->unk30[1]; sp54[0] += randf2(-300.0f, 300.0f); sp54[1] += randf2(-100.0f, 100.0f); sp54[2] += randf2(-300.0f, 300.0f); if (func_80329210(this, sp54)) break; } if (var_s0 == 0xA) { sp54[0] = (f32) local->unk30[0]; sp54[1] = (f32) local->unk30[1]; sp54[2] = (f32) local->unk30[2]; } func_80357CD0(this, sp54); } if (this->state == 3) { player_getPosition(sp48); sp48[1] += 50.0f; func_80357CD0(this, sp48); } if (this->state == 5) { func_8028F55C(1, this->marker); FUNC_8030E624(SFX_1F_HITTING_AN_ENEMY_3, 1.2f, 32200); skeletalAnim_set(this->unk148, 0x23A, 0.4f, 1.0f); skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_1_LOOP); timed_playSfx(0.8f, 0x3FC, randf2(0.97f, 1.05f), 32000); local->unk39 = 0; local->unk28 = 2.0f; } if (this->state == 4) { local->unk28 = 3.5f; } if (this->state == 6) { this->unk138_27 = 1; this->marker->collidable = FALSE; this->unk10_1 = FALSE; FUNC_8030E624(SFX_1F_HITTING_AN_ENEMY_3, 1.2f, 32200); skeletalAnim_set(this->unk148, 0x23D, 0.3f, 0.45f); skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_1_LOOP); local->unk36 = 0x3E8; local->unk39 = 0; } if (this->state == 7) { local->unk2C = 0.0f; } if (this->state == 8) { marker_despawn(this->marker); } } void func_803582C4(ActorMarker *marker, ActorMarker *other_marker){ Actor *this; this = marker_getActor(marker); if(this->state < 5){ func_80357F0C(this, 5); } } void func_80358304(ActorMarker *marker, ActorMarker *other_marker){ Actor *this; this = marker_getActor(marker); if(this->state < 6){ func_80357F0C(this, 6); } } Actor *func_80358344(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) { Actor *this; ActorLocal_core2_D0CA0 *local; this = marker_getActor(marker); local = (ActorLocal_core2_D0CA0 *)&this->local; if (this->state == 0) { return this; } this->unk124_11 = 1; if (this->state == 7) { this->alpha_124_19 = (1.0f - local->unk2C)*255.0f; } else { this->alpha_124_19 = 0xff; } return actor_draw(marker, gfx, mtx, vtx); } void func_80358490(Actor *this) { ActorLocal_core2_D0CA0 *local; local = (ActorLocal_core2_D0CA0 *)&this->local; if(local->sfxsourceIdx != 0){ func_8030DA44(local->sfxsourceIdx); } } void func_803584BC(Actor *this) { ActorLocal_core2_D0CA0 *local; local = (ActorLocal_core2_D0CA0 *)&this->local; local->sfxsourceIdx = sfxsource_createSfxsourceAndReturnIndex(); sfxsource_playSfxAtVolume(local->sfxsourceIdx, 0.9f); sfxsource_setSfxId(local->sfxsourceIdx, 0x3FA); func_8030DD14(local->sfxsourceIdx, 2); sfxsource_setSampleRate(local->sfxsourceIdx, 0); } void func_80358524(f32 position[3], s32 count, enum asset_e model_id) { static ParticleScaleAndLifetimeRanges D_803728C4 = { {1.0f, 1.0f}, {1.0f, 1.0f}, {0.0f, 0.01f}, {1.2f, 1.2f}, 0.0f, 0.1f}; static struct43s D_803728EC = { {{-250.0f, 500.0f, -250.0f}, { 350.0f, 760.0f, 350.0f}}, {{ 0.0f, -1200.0f, 0.0f}, { 0.0f, -1200.0f, 0.0f}}, {{ -50.0f, 0.0f, -50.0f}, { 50.0f, 50.0f, 50.0f}} }; ParticleEmitter *p_ctrl; ParticleEmitter *temp_v0; temp_v0 = partEmitMgr_newEmitter(count); p_ctrl = temp_v0; particleEmitter_setModel(temp_v0, model_id); particleEmitter_setPosition(p_ctrl, position); particleEmitter_setAngularVelocityRange(p_ctrl, -400.0f, -400.0f, -400.0f, 400.0f, 400.0f, 400.0f); func_802EF9F8(p_ctrl, 0.01f); func_802EFA18(p_ctrl, 3); func_802EFA20(p_ctrl, 1.0f, 1.3f); particleEmitter_setSfx(p_ctrl, SFX_2F_ORANGE_SPLAT, 16000); particleEmitter_setPositionVelocityAndAccelerationRanges(p_ctrl, &D_803728EC); particleEmitter_setScaleAndLifetimeRanges(p_ctrl, &D_803728C4); particleEmitter_emitN(p_ctrl, count); } void func_80358610(Actor *this) { func_80358524(this->position, 1, 0x51C); func_80358524(this->position, 2, 0x51D); func_80358524(this->position, 2, 0x51E); func_80358524(this->position, 1, 0x51F); func_80358524(this->position, 4, 0x520); } void func_80358684(Actor *this) { f32 sp94[3]; ActorLocal_core2_D0CA0 *local; //sp90 s32 next_state; //sp8C f32 sp88; f32 sp84; //sp84 f32 sp80; f32 sp7C; f32 sp78; f32 sp74; f32 sp70; u32 pad6C; f32 sp60[3]; f32 sp54[3]; f32 sp48[3]; f32 sp3C[3]; local = (ActorLocal_core2_D0CA0 *)&this->local; next_state = 0; sp88 = time_getDelta(); if (!this->volatile_initialized) { this->volatile_initialized = TRUE; this->marker->actorFreeFunc = func_80358490; local->unk38 = 0; local->unk39 = 0; local->unk28 = 0.0f; local->unk30[0] = (s16) (s32) this->position[0]; local->unk30[1] = (s16) (s32) this->position[1]; local->unk30[2] = (s16) (s32) this->position[2]; local->unk30[1] += 0xC8; marker_setCollisionScripts(this->marker, func_803582C4, NULL, func_80358304); local->sfxsourceIdx = 0; func_80357F0C(this, 1); } if (!subaddie_playerIsWithinSphere(this, 4000)) { if (local->sfxsourceIdx != 0) { func_8030DA44(local->sfxsourceIdx); local->sfxsourceIdx = 0U; } return; } if (local->sfxsourceIdx == 0) { func_803584BC(this); } player_getPosition(sp94); if ((this->state > 0) && (this->state < 6)) { sp84 = func_8030E200(local->sfxsourceIdx); if (local->unk39 == 1) { sp80 = 0.9f; sp7C = 1.0f; } else { sp80 = 0.8f; sp7C = 0.9f; } if (sp84 < sp80) { sp84 += 0.02; } else if (sp7C < sp84) { sp84 -= 0.02; } else { sp84 += randf2(-0.05f, 0.05f); sp84 = (sp84 < sp80) ? sp80 : (sp7C < sp84) ? sp7C : sp84; } sfxsource_playSfxAtVolume(local->sfxsourceIdx, sp84); sp78 = 1.0f - ml_distance_vec3f(sp94, this->position) / 2000.0f; sp78 = (0.0f > sp78) ? 0 : sp78; if (sp78 > 0.0f) { sfxsource_setSampleRate(local->sfxsourceIdx, (s32) (sp78 * 10000.0f)); func_8030E2C4(local->sfxsourceIdx); } } if (this->unk10_25) { if (ml_timer_update(&local->unk28, sp88)) { next_state = 2; } if (local->unk39 == 2) { if (this->state == 3) { local->unk4 += 2 * sp88; } else { local->unk4 += 1 * sp88; } if (local->unk4 >= 1.0f) { local->unk4 = 1.0f; if (volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE)) { local->unk39 = 0; } else { if (this->state == 2) { local->unk39 = 1; } else if (this->state == 3) { if (skeletalAnim_getAnimId(this->unk148) != 0x23B) { skeletalAnim_set(this->unk148, 0x23B, 0.2f, 0.75f); skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE); } else if (0.575 <= skeletalAnim_getProgress(this->unk148)) { local->unk39 = 1U; } } } } if (local->unk39 == 2) { sp74 = func_802575BC(local->unk4); this->yaw = local->unk14 + (sp74 * (local->unk24 - local->unk14)); } else { local->unk4 = 0.0f; local->unk14 = local->unk24; } } if (local->unk39 == 1) { if ((func_80357C30(this) == 0) || ((this->state == 3) && (func_80329210(this, this->position) == 0))) { local->unk18[0] = (f32) this->position[0]; local->unk18[1] = (f32) this->position[1]; local->unk18[2] = (f32) this->position[2]; local->unk4 = 1.0f; } local->unk4 += 1 * sp88; if (local->unk4 >= 1.0f) { local->unk39 = 0U; local->unk4 = 1.0f; } sp70 = func_802575BC(local->unk4); ml_interpolate_vec3f(this->position, local->unk8, local->unk18, sp70); this->yaw = local->unk14 + (sp70 * (local->unk24 - local->unk14)); if ((skeletalAnim_getAnimId(this->unk148) == 0x23B) && (skeletalAnim_getLoopCount(this->unk148) > 0)) { skeletalAnim_set(this->unk148, 0x23C, 0.1f, 0.45f); skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_1_LOOP); } if ((local->unk39 == 0) || ((skeletalAnim_getAnimId(this->unk148) == 0x23C) && (0.7 <= (f64) local->unk4))) { skeletalAnim_set(this->unk148, 0x23A, 0.3f, 0.45f); skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_1_LOOP); } if (this->state == 3) { if (0.0f <= local->unk4 - 0.2) { sp84 = (0.8 < local->unk4) ? 0.0f : (f32) (1.0 - ((local->unk4 - 0.2) / 0.6)); sfxsource_playSfxAtVolume(local->sfxsourceIdx, 1.0 + (sp84 * 0.3999999999999999)); } } } if (this->state == 1) { player_getPosition(sp60); sp60[1] += 50.0f; if (func_80329210(this, sp60) && (sp60[1] < (local->unk30[1] + 300)) && !func_8028F25C() && this->marker->unk14_21) { sp60[0] = 0.0f; sp54[0] = this->position[0]; sp54[1] = this->position[1]; sp54[2] = this->position[2]; sp54[0] = 0.0f; if (ml_distance_vec3f(sp60, sp54) < 800.0f) { next_state = 3; } } } if ((this->state == 2) && (local->unk39 == 0)) { next_state = 1; } if (this->state == 3) { if (local->unk39 == 0) { local->unk38++; if (local->unk38 == 3) { next_state = 4; local->unk38 = 0; } else { next_state = 1; } } else if ((local->unk39 == 2) || (local->unk4 < 0.5)) { sp48[0] = sp94[0]; sp48[1] = sp94[1]; sp48[2] = sp94[2]; sp48[1] += 50.0f; func_80357E34(this, sp48); } } if ((this->state == 5) || (this->state == 4)) { this->position[1] += 50.0f * sp88; this->yaw += 10.0f * sp88; } if (this->state == 6) { if (skeletalAnim_getAnimId(this->unk148) == 0x23D) { sp3C[0] = this->position[0] - sp94[0]; sp3C[1] = this->position[1] - sp94[1]; sp3C[2] = this->position[2] - sp94[2]; sp3C[1] = 0.0f; ml_vec3f_set_length(sp3C, 200.0f * sp88); this->position[0] = this->position[0] + sp3C[0]; this->position[1] = this->position[1] + sp3C[1]; this->position[2] = this->position[2] + sp3C[2]; this->position[1] += local->unk36*sp88; local->unk36 -= 3000.0f * sp88; if (this->position[1] < mapModel_getFloorY(this->position)) { this->position[1] = mapModel_getFloorY(this->position); next_state = 7; FUNC_8030E624(SFX_1F_HITTING_AN_ENEMY_3, 1.2f, 32200); timed_playSfx(0.1f, SFX_66_BIRD_AUUGHH, 1.6f, 32000); } } else if (skeletalAnim_getLoopCount(this->unk148) > 0) { next_state = 7; } } if (this->state == 7) { next_state = 8; func_80358610(this); } if (next_state != 0) { func_80357F0C(this, next_state); } } }