#include #include "functions.h" #include "variables.h" void func_80363500(Actor *this); /* .data */ ActorInfo D_80373DC0= { 0x1EE, ACTOR_3BA_UNKNOWN, 0, 0, NULL, func_80363500, actor_update_func_80326224, func_80325340, 0, 0, 0.0f, 0 }; /* .code */ void func_80363440(void){ func_8034DEB4(func_8034C528(0x1F1), -5000.0f); } void func_80363470(void){ func_8034DEB4(func_8034C528(0x1F2), -5000.0f); func_8034DEB4(func_8034C528(0x1F3), 0.0f); func_80363440(); } void func_803634BC(void){ func_8034DEB4(func_8034C528(0x1F3), -5000.0f); func_8034DEB4(func_8034C528(0x1F2), 0.0f); } void func_80363500(Actor *this){ if(!this->volatile_initialized){ if(!chmole_learnedAllSpiralMountainAbilities()){ func_803634BC(); } else{ func_80363440(); marker_despawn(this->marker); } this->volatile_initialized = TRUE; }//L8036355C if(chmole_learnedAllSpiralMountainAbilities()){ func_80363470(); marker_despawn(this->marker); } }