#include #include "functions.h" #include "variables.h" #include "animation.h" extern void func_803458E4(f32[4], f32[4], f32[4], f32); void boneTransformList_reset(BoneTransformList *this) { BoneTransform *end_ptr; BoneTransform *i_ptr; i_ptr = this->ptr; end_ptr = i_ptr + this->count; for(i_ptr = i_ptr; i_ptr < end_ptr; i_ptr++){ i_ptr->unk0[0] = i_ptr->unk0[1] = i_ptr->unk0[2] = 0.0f; i_ptr->unk0[3] = 1.0f; i_ptr->scale[0] = i_ptr->scale[1] = i_ptr->scale[2] = 1.0f; i_ptr->unk1C[0] = i_ptr->unk1C[1] = i_ptr->unk1C[2] = 0.0f; } } void func_8033A57C(BoneTransformList *this, s32 bone_id, f32 arg2[4]) { vec4f_clone(arg2, this->ptr[bone_id].unk0); } void func_8033A5B8(BoneTransformList *this, s32 bone_id, f32 arg2[4], f32 scale[3], f32 arg4[3]) { vec4f_clone(arg2, this->ptr[bone_id].unk0); scale[0] = this->ptr[bone_id].scale[0]; scale[1] = this->ptr[bone_id].scale[1]; scale[2] = this->ptr[bone_id].scale[2]; arg4[0] = this->ptr[bone_id].unk1C[0]; arg4[1] = this->ptr[bone_id].unk1C[1]; arg4[2] = this->ptr[bone_id].unk1C[2]; } void boneTransformList_getBoneScale(BoneTransformList *this, s32 bone_id, f32 scale[3]) { scale[0] = this->ptr[bone_id].scale[0]; scale[1] = this->ptr[bone_id].scale[1]; scale[2] = this->ptr[bone_id].scale[2]; } void func_8033A6B0(BoneTransformList *this, s32 bone_id, f32 arg2[3]) { arg2[0] = this->ptr[bone_id].unk1C[0]; arg2[1] = this->ptr[bone_id].unk1C[1]; arg2[2] = this->ptr[bone_id].unk1C[2]; } void boneTransformList_free(BoneTransformList *this){ free(this); } BoneTransformList *boneTransformList_new(void) { BoneTransformList *this; this = (BoneTransformList *)malloc(sizeof(BoneTransformList) + 0x6D*sizeof(BoneTransform)); this->ptr = (BoneTransform *) (this + 1); this->count = 0x6D; boneTransformList_reset(this); return this; } void boneTransformList_interpolate(BoneTransformList *this, BoneTransformList *start_xform_list, BoneTransformList *end_xform_list, f32 arg3) { s32 i; s32 cnt; BoneTransform *start_ptr; BoneTransform *end_ptr; BoneTransform *i_xform; BoneTransform *start_xform; BoneTransform *end_xform; start_ptr = this->ptr; start_xform = start_xform_list->ptr; end_xform = end_xform_list->ptr; end_ptr = start_ptr + this->count; for(i_xform = start_ptr; i_xform < end_ptr; i_xform++, start_xform++, end_xform++){ if( (start_xform->unk0[0] == end_xform->unk0[0]) && (start_xform->unk0[1] == end_xform->unk0[1]) && (start_xform->unk0[2] == end_xform->unk0[2]) && (start_xform->unk0[3] == end_xform->unk0[3]) ) { i_xform->unk0[0] = start_xform->unk0[0]; i_xform->unk0[1] = start_xform->unk0[1]; i_xform->unk0[2] = start_xform->unk0[2]; i_xform->unk0[3] = start_xform->unk0[3]; } else { func_803458E4(i_xform, start_xform, end_xform, arg3); } i_xform->scale[0] = start_xform->scale[0] + ((end_xform->scale[0] - start_xform->scale[0]) * arg3); i_xform->scale[1] = start_xform->scale[1] + ((end_xform->scale[1] - start_xform->scale[1]) * arg3); i_xform->scale[2] = start_xform->scale[2] + ((end_xform->scale[2] - start_xform->scale[2]) * arg3); i_xform->unk1C[0] = start_xform->unk1C[0] + ((end_xform->unk1C[0] - start_xform->unk1C[0]) * arg3); i_xform->unk1C[1] = start_xform->unk1C[1] + ((end_xform->unk1C[1] - start_xform->unk1C[1]) * arg3); i_xform->unk1C[2] = start_xform->unk1C[2] + ((end_xform->unk1C[2] - start_xform->unk1C[2]) * arg3); } } void func_8033A8F0(BoneTransformList *this, s32 bone_id, f32 arg2[4]){ vec4f_clone(&this->ptr[bone_id], arg2); } void boneTransformList_setBoneScale(BoneTransformList *this, s32 bone_id, f32 scale[3]) { this->ptr[bone_id].scale[0] = scale[0]; this->ptr[bone_id].scale[1] = scale[1]; this->ptr[bone_id].scale[2] = scale[2]; } void func_8033A968(BoneTransformList *this, s32 bone_id, f32 arg2[3]) { this->ptr[bone_id].unk1C[0] = arg2[0]; this->ptr[bone_id].unk1C[1] = arg2[1]; this->ptr[bone_id].unk1C[2] = arg2[2]; } void func_8033A9A8(BoneTransformList *this, s32 bone_id, f32 arg2[4]){ f32 sp18[4]; func_80345C78(sp18, arg2); func_8033A8F0(this, bone_id, sp18); } BoneTransformList * boneTransformList_defrag(BoneTransformList *this){ BoneTransformList *var_v0; var_v0 = (BoneTransformList *)defrag(this); var_v0->ptr = (BoneTransform *)(var_v0 + 1); return var_v0; }