#include #include "functions.h" #include "variables.h" u32 func_802510A0(BKSprite *this){ return this->unk8; } u32 func_802510A8(BKSprite *this){ return this->unkA; } u32 func_802510B0(BKSprite *this){ return this->unk6; } u32 func_802510B8(BKSprite *this){ return this->unk4; } s32 spriteGetFrameCount(BKSprite *this){ return this->frameCnt; } BKSpriteFrame *spriteGetFramePtr(BKSprite *this, u32 frame) { BKSpriteFrame * new_var; new_var = this->offsets[frame] + ((s32) ((*this).offsets + this->frameCnt)); return new_var; }