#include #include "functions.h" #include "variables.h" void func_802C5BC0(Actor *this); /* .data */ ActorInfo D_80365FB0 = { 0x65, 0xF3, 0x0, 0x0, 0x0, func_802C5BC0, func_80326224, func_80325340, 0, 0, 0.0f, 0}; /* .code */ void func_802C5BC0(Actor *this){ if(!this->initialized){ actor_collisionOff(this); this->unk60 = 0.0f; this->pitch = 90.0f; fxRipple_802F3554(4, this->position); this->initialized = TRUE; } else{ this->unk60 += time_getDelta(); if(2.0 < this->unk60) marker_despawn(this->marker); } }