#include #include "functions.h" #include "variables.h" void GV_func_8038C658(Actor *this); Actor *GV_func_8038C5D0(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx); /* .data */ ActorAnimationInfo D_80391190[] = { {0x00, 0.0f}, {0xE5, 80000000.0f}, {0xE6, 1.6f}, {0xE5, 1.8f}, {0xE7, 0.55f}, {0xE8, 0.8f} }; ActorInfo D_803911C0 = { 0xAC, 0x11E, 0x3E5, 0, D_80391190, GV_func_8038C658, actor_update_func_80326224, GV_func_8038C5D0, 0, 0, 0.0f, 0 }; /* .bss */ s32 GV_D_80391A90; /* .code */ Actor *GV_func_8038C5D0(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){ Actor *this = marker_getActor(this_marker); if( this->state == 2 || this->state == 3 || this->state == 4 || this->state == 5 ){ if(!GV_D_80391A90) return actor_draw(this_marker, gfx, mtx, vtx); } return this; } void GV_func_8038C658(Actor *this){ s32 sp24; if(!this->initialized){ actor_collisionOff(this); GV_D_80391A90 = FALSE; this->initialized = TRUE; this->position_y += 4.0f; } if(!this->volatile_initialized && this->initialized){ this->volatile_initialized = TRUE; subaddie_set_state_with_direction(this, this->state, 0.01f, 1); } sp24 = GV_func_8038C5BC(); if(GV_D_80391A90) marker_despawn(this->marker); if(this->state != sp24) subaddie_set_state(this, sp24); } void func_8038C748(void){ GV_D_80391A90 = TRUE; }