#ifndef GCZOOMBOX_H #define GCZOOMBOX_H #include #include "structs.h" typedef struct { u8 unk0[0x30]; //string1 u8 unk30[0x30]; //string2 u8 unk60[0x30]; u8 unk90[0x20]; u8 unkB0[0x40]; BKModelBin *unkF0; AnimCtrl *anim_ctrl; BKSprite *unkF8; BKSpriteDisplayData *unkFC; BKSprite *unk100; BKSpriteDisplayData *unk104; u8 unk108[5]; //sfx_ids u8 pad10D[3]; f32 unk110[5]; //sfx_??? s16 unk124[5]; //sfx_??? s16 unk12E; void (*unk130)(s32, s32); u8 unk134; u8 state; u8 portrait_id; //0x136 u8 unk137; //string_cnt u8 unk138; //current_string u8 unk139; u8 unk13A; u8 sfx_count; char *raw_str[8]; //string_ptrs u8 unk15C; u8 unk15D; u8 unk15E; u8 pad15F[0x1]; u8 *unk160; s16 unk164; s16 unk166; //top_transparency??? s16 unk168; //rgb??? s16 unk16A; //x_pos s16 unk16C; //y1_pos s16 unk16E; //y2_pos s16 unk170; s16 unk172; s16 unk174; s8 unk176; s8 unk177; s8 unk178; s8 unk179; u8 pad17A[0x2]; f32 unk17C; s8 unk180; s8 unk181; u8 unk182; u8 unk183; u8 unk184; u8 unk185; s8 unk186; u8 unk187; u8 frame_count; //sprite frame count u8 unk189; u8 unk18A; u8 prev_sfx; //next_sfx f32 unk18C; f32 unk190; f32 unk194; f32 unk198; f32 unk19C; f32 unk1A0; u32 unk1A4_31:1; u32 unk1A4_30:1; u32 unk1A4_29:1; u32 unk1A4_28:1; u32 unk1A4_27:1; u32 unk1A4_26:1; u32 unk1A4_25:1; u32 unk1A4_24:1; u32 unk1A4_23:1; u32 unk1A4_22:1; u32 unk1A4_21:1; u32 unk1A4_20:1; u32 unk1A4_19:1; u32 unk1A4_18:1; //highlighted u32 unk1A4_17:1; u32 unk1A4_16:1; u32 unk1A4_15:1; u32 unk1A4_14:1; u32 unk1A4_13:1; u32 unk1A4_12:1; u32 unk1A4_11:1; u32 unk1A4_10:1; u32 pad1A4_9:10; }gczoombox_t; //size 0x1A8 void gczoombox_draw(gczoombox_t *this, Gfx **gdl, Mtx ** mptr, void *vptr); void gczoombox_free(gczoombox_t* this); gczoombox_t *gczoombox_new(s32 arg0, s32 arg1, s32 arg2, s32 arg3, void (*arg4)(s32, s32)); #endif