#include #include "functions.h" #include "variables.h" void func_803885F8(Actor *this); /* .data */ ActorInfo D_8038ECA0 = { 0x1C2, 0x30B, 0x4E3, 0x0, NULL, func_803885F8, NULL, func_80325888, 0, 0, 1.0f, 0 }; /* .code */ void func_80388590(Actor *this, s32 next_state){ if(next_state == 1){ func_80335924(this->unk148, 0x219, 0.0f, 1.0f); func_80335A8C(this->unk148, 4); } this->state = next_state; } void func_803885F8(Actor *this){ if(!this->unk16C_4){ this->unk16C_4 = TRUE; if(func_8031FF1C(0xe5)){ func_80388590(this, 1); } else{ marker_despawn(this->marker); } } }