#include #include "functions.h" #include "variables.h" extern f32 ml_distanceSquared_vec3f(f32 [3], f32 [3]); extern f32 func_80309B24(f32[3]); extern void func_80328FF0(Actor *, f32); extern void mapSpecificFlags_setN(s32, s32, s32); typedef struct { s32 unk0; s32 unk4; //opacity f32 unk8; }ActorLocal_core2_59D40; void chsnacker_update(Actor *this); /* .data */ ActorAnimationInfo D_803685D0[] ={ {0x000, 0.0f}, {0x078, 2.0f}, {0x078, 1.0f}, {0x078, 0.4f}, {0x078, 0.4f}, {0x154, 1.1f}, {0x078, 0.4f}, {0x078, 1.0f}, {0x273, 0.53f}, {0x274, 1.09f} }; ActorInfo D_80368620 = { 0x14, 0x68, 0x3B0, 0x1, D_803685D0, chsnacker_update, func_80326224, actor_draw, 0, 0, 0.0f, 0 }; /* .bss */ ActorMarker *D_8037E620; f32 D_8037E628; s32 D_8037E62C; s32 D_8037E630; /* .code */ void func_802E0CD0(Actor *this){ this->unk28 = 4.0f; } void func_802E0CE0(Actor *this) { ActorLocal_core2_59D40 *local = (ActorLocal_core2_59D40 *)&this->local; s32 temp_v0; if (this->unk38_31 != 0) { this->unk38_31--; } else{ this->unk28 = 0.0f; if (level_get() == LEVEL_2_TREASURE_TROVE_COVE) { temp_v0 = mapSpecificFlags_getN(8, 3); if( !this->unk138_24 ) { if(temp_v0 < 4) { if(func_80311480(0xA1B + temp_v0, 0, NULL, NULL, NULL, NULL)){ temp_v0++; mapSpecificFlags_setN(8, temp_v0, 3); this->unk138_24 = TRUE; } } } } func_80328B8C(this, 3, 0.0f, -1); } } bool func_802E0DC0(f32 arg0[3]){ f32 sp2C[3]; f32 pad0; player_getPosition(sp2C); return (4000000.0f < ml_distanceSquared_vec3f(sp2C, arg0)) || ( (arg0[1] - func_80309724(arg0) < 70.0f) && (func_80309B24(arg0) - arg0[1] < 70.0f)); } void func_802E0E88(Actor *this){ this->unk28 = 2.0f; func_80328B8C(this, 5, 0.0f, -1); actor_playAnimationOnce(this); } void func_802E0EC8(void){ Actor *this; ActorLocal_core2_59D40 *local; this = marker_getActor(D_8037E620); local = (ActorLocal_core2_59D40 *)&this->local; actor_collisionOff(this); D_8037E620->propPtr->unk8_3 = FALSE; if(local->unk0 != 2){ func_8032BB88(this, -1, 750); comusic_8025AB44(COMUSIC_34_SNACKER_DANGER, 0, 750); func_8025AABC(COMUSIC_34_SNACKER_DANGER); local->unk0 = 2; } } void func_802E0F60(ActorMarker *marker, ActorMarker *other){ Actor *this; this = marker_getActor(marker); actor_collisionOff(this); FUNC_8030E8B4(SFX_179_GRUNTY_DAMAGE, 0.6f, 32750, this->position, 300, 3000); func_80328B8C(this, 9, 0.0f, 1); actor_playAnimationOnce(this); } void func_802E0FC4(Actor *this){ D_8037E620 = NULL; D_8037E630 = this->unk166; if(func_8025AD7C(COMUSIC_34_SNACKER_DANGER)){ func_8025AABC(COMUSIC_34_SNACKER_DANGER); func_8025A7DC(COMUSIC_34_SNACKER_DANGER); } } void func_802E1010(ActorMarker *marker, ActorMarker *other){ Actor *this; this = marker_getActor(marker); func_80328B8C(this, 8, 0.0f, 1); actor_playAnimationOnce(this); } void func_802E1050(ActorMarker *marker, ActorMarker *other){ Actor *this; this = marker_getActor(marker); if(level_get() == LEVEL_2_TREASURE_TROVE_COVE && !func_8028F22C()){ func_80311480(0xA29, 0, NULL, NULL, NULL, NULL); }//L802E10A4 if(this->state == 4){ if(func_803294F0(this, 80, func_80329784(this))){ func_802E0E88(this); } }//L802E10E0 } f32 func_802E10F0(f32 arg0) { if ((arg0 >= 180.0f) && (arg0 < 330.0f)) { return 330.0f; } if ((arg0 < 180.0f) && (arg0 > 30.0f)) { return 30.0f; } return arg0; } void chsnacker_update(Actor *this) { f32 sp5C; ActorLocal_core2_59D40 *local; s32 sp54; f32 player_position[3]; f32 sp44; f32 sp40; s32 tmp; sp5C = time_getDelta(); local = (ActorLocal_core2_59D40 *)&this->local; if (!this->initialized) { this->initialized = TRUE; this->marker->propPtr->unk8_3 = TRUE; this->unk138_25 = TRUE; this->unk154 = 0x085E0000; marker_setCollisionScripts(this->marker, func_802E1050, func_802E1010, func_802E0F60); } _player_getPosition(player_position); sp54 = func_8028A94C(); if(func_802E0DC0(this->position) || ((sp54 != 1) && (sp54 != 2))) { local->unk8 = MIN(3.5, local->unk8 + sp5C); if (local->unk8 == 3.5) { func_802E0EC8(); } } else { local->unk8 = 0.0f; } switch(this->state){ case 1: //802E12C8 if (func_80328BD4(this, 2, 0.0f, 1, 0.03f) != 0) { func_802E0CD0(this); } func_802E0CE0(this); break; case 2: //802E130C func_80328FB0(this, 3.0f); func_80328FF0(this, 3.0f); func_8032CA80(this, (D_8037E62C) ? 15 : 9); if (func_80329480(this) != 0) { func_80328CEC(this, (s32) this->yaw, 0x5A, 0x96); } func_80328BD4(this, 1, 0.0f, 1, 0.0075f); func_802E0CE0(this); break; case 3: //802E13AC func_803297FC(this, &sp44, &sp40); this->yaw_ideal = sp40; this->unk6C = func_802E10F0(sp44); func_80328FB0(this, 4.0f); func_80328FF0(this, 3.0f); if (func_80329480(this)) { func_80328B8C(this, 4, 0.0f, 1); this->unk28 = 9.0f; } break; case 4: //802E1424 func_803297FC(this, &sp44, &sp40); this->yaw_ideal = sp40; this->unk6C = func_802E10F0(sp44); func_80328FB0(this, this->unk28 / 2); func_80328FF0(this, this->unk28 / 2); this->unk28 = MIN(50.0, this->unk28 + sp5C); func_8032CA80(this, (D_8037E62C) ? 15 : 9); break; case 5: //802E14F8 if (actor_animationIsAt(this, 0.25f)) { FUNC_8030E8B4(SFX_6D_CROC_BITE, 1.0f, 28000, this->position, 300, 3000); } if (actor_animationIsAt(this, 0.99f)) { func_802E0CD0(this); func_80328CEC(this, (s32) this->yaw_ideal, 0x87, 0xAF); this->unk38_31 = 0x78; func_80328B8C(this, 2, 0.0f, 1); actor_loopAnimation(this); } func_8032CA80(this, (D_8037E62C) ? 15 : 9); break; case 8: //802E15BC if (animctrl_isStopped(this->animctrl)) { func_802E0CD0(this); func_80328B8C(this, 2, 0.0f, 1); actor_loopAnimation(this); } break; case 9: //802E15FC if (animctrl_isStopped(this->animctrl)) { D_8037E628 = 60.0f; D_8037E630 = 0x63; func_802E0EC8(); } break; default: break; }//L802E1630 local = (ActorLocal_core2_59D40 *)&this->local; switch(local->unk0){ case 0: local->unk4 = MIN(0xFF, local->unk4 + 8); if(local->unk4 >= 0x81){ this->marker->collidable = TRUE; } if (local->unk4 == 0xFF) { local->unk0 = 1; } break; case 1: break; case 2: local->unk4 = MAX(0, local->unk4 - 8); if(local->unk4 < 0x80){ this->marker->collidable = FALSE; } if (local->unk4 == 0) { marker_despawn(this->marker); } break; } actor_setOpacity(this, local->unk4); this->depth_mode = (255.0 == local->unk4) ? MODEL_RENDER_DEPTH_FULL : MODEL_RENDER_DEPTH_COMPARE; } extern f32 D_8037E624; void func_802E1790(void){ D_8037E624 = 0.0f; D_8037E628 = 1.0f; D_8037E620 = NULL; D_8037E62C = (level_get() == LEVEL_9_RUSTY_BUCKET_BAY); D_8037E630 = 0x63; } void func_802E17E8(void) { Actor *snacker; f32 sp50[3]; f32 sp4C; ActorLocal_core2_59D40 *local; s32 pad; f32 sp38[3]; f32 sp2C[3]; f32 sp20[3]; _player_getPosition(sp50); if (func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE) != 0) { nodeprop_getPosition(func_80304CAC(0x3CB, sp50), sp50); } else{ sp4C = randf2(0.0f, 3.28f); sp50[0] += 1000.0 * cosf(sp4C); sp50[2] += 1000.0 * sinf(sp4C); sp38[0] = sp50[0]; sp38[1] = sp50[1]; sp38[2] = sp50[2]; sp38[1] += 1000.0f; sp2C[0] = sp50[0]; sp2C[1] = sp50[1]; sp2C[2] = sp50[2]; sp2C[1] -= 1000.0f; if (func_80309B48(sp38, sp2C, sp20, 0xF800FF0F)) { sp50[1] = sp2C[1] - 60.0f; } else{ return; } } snacker = func_8032813C(0x68, sp50, 0); D_8037E620 = snacker->marker; local = (ActorLocal_core2_59D40 *)&snacker->local; snacker->unk166 = (s8) D_8037E630; local->unk0 = 0; local->unk4 = 0; local->unk8 = 0.0f; marker_setFreeMethod(D_8037E620, func_802E0FC4); if (func_8032CA80(snacker, D_8037E62C ? 0x10 : 0xC)) { marker_despawn(D_8037E620); return; } if (func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE) == 0) { func_8032BB88(snacker, 5000, 750); func_8024BD08(0); func_8025A6EC(0x34, 0); comusic_8025AB44(COMUSIC_34_SNACKER_DANGER, 0x7FFF, 750); func_8024BD08(1); } D_8037E624 = 0.0f; func_8032CA80(snacker, D_8037E62C ? 15 : 9); } void func_802E1A04(s32 nextState) { f32 sp1C; sp1C = time_getDelta(); if( getGameMode() == GAME_MODE_A_SNS_PICTURE || getGameMode() == GAME_MODE_5_UNKNOWN || getGameMode() == GAME_MODE_6_FILE_PLAYBACK ){ return; } if ((D_8037E620 == NULL)) { D_8037E624 += sp1C; if ((D_8037E628 < D_8037E624) && (nextState != 0)) { __spawnQueue_add_0(func_802E17E8); D_8037E628 = 1.0f; } } }