#include #include "functions.h" #include "variables.h" /* .bss */ f32 D_8037DAB0[3]; f32 D_8037DABC; /* .code */ void func_802BF3F0(void) { func_802BE244(5.0f, 10.0f); func_802BE230(5.0f, 8.0f); ml_vec3f_clear(D_8037DAB0); D_8037DABC = 0.0f; } void func_802BF44C(void){} void func_802BF454(void) { f32 sp74[3]; f32 sp68[3]; f32 sp5C[3]; f32 sp50[3]; f32 sp44[3]; f32 sp38[3]; s32 pad34; f32 sp30; func_802BD384(sp44); player_getPosition(sp74); sp74[1] += 60.0f; ml_vec3f_diff_copy(sp5C, sp44, sp74); sp30 = ml_map_f(D_8037DABC, 0.2f, 0.5f, gu_sqrtf(sp5C[0] * sp5C[0] + sp5C[1] * sp5C[1] + sp5C[2] * sp5C[2]), 300.0f); D_8037DABC += time_getDelta(); ml_vec3f_scale_copy(sp50, D_8037DAB0, sp30); ml_vec3f_diff_copy(sp68, sp74, sp50); func_802BE190(sp68); func_802BD384(sp68); func_8025727C(sp74[0], sp74[1], sp74[2], sp68[0], sp68[1], sp68[2], &sp38[0], &sp38[1]); sp38[0] = -sp38[0]; sp38[2] = 0.0f; func_802BD904(sp38); } void func_802BF590(f32 arg0[3]){ ml_vec3f_normalize_copy(D_8037DAB0, arg0); }