#include #include "functions.h" #include "variables.h" #include extern void func_802BEA4C(f32[3], f32[3], f32, f32[3]); extern ActorProp *func_80320EB0(ActorMarker *, f32, s32); /* .bss */ ActorMarker *D_8037D810; /* .code */ Actor *func_802BABC0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){ return NULL; } void func_802BABD8(void){ if(D_8037D810 != NULL){ marker_free(D_8037D810); D_8037D810 = NULL; } } void func_802BAC10(void){ D_8037D810 = NULL; } bool func_802BAC1C(void) { return (func_80320EB0(D_8037D810, 100.0f, 1) != NULL) ? TRUE : FALSE; } void func_802BAC58(void) { f32 vp_position[3]; f32 vp_rotation[3]; f32 sp1C[3]; viewport_getPosition_vec3f(vp_position); viewport_getRotation_vec3f(vp_rotation); func_802BEA4C(vp_rotation, vp_position, 150.0f, sp1C); if (D_8037D810 == NULL) { D_8037D810 = func_8032FBE4(sp1C, func_802BABC0, 1, 0x15D); } else{ func_8032F64C(sp1C, D_8037D810); } }